Rocket Mod, ya know. Big explosions, Launcher only, something with a rocket arena feel. I'd let the experts work out the details.
On the topic of jump boots, I was really interested in a way to move more than one tile quickly. For example, Hell's Arena ... If two or more demons spawn nearby and the Cacodemon is in sight, you've got trouble even if you've already found a second combat shotgun.
Perhaps: a "dash" trait would be in order, allowing the player to dash two/three tiles at a time at the cost of a single movement. Kinda like holding shift to run in Doom. Didn't we just set it on autorun though, or was that Quake? Hah. Back to Hell's arena, I'll clear it then grab the Supercharge and hit 'g' (I rebinded it to 'g' hah Nethack again AND I use hjkl - yubn to move) to run towards the stairs. DoomRL's run command is just a batch move or does it actually spend fewer turns? Because once I've grabbed the Super and use 'run' I feel like I've saved turns, going downstairs w/ 189%. Would I have spent the same amount of turns walking each tile individually? If not, a dash command would make sense.
I've been starting my characters with hellrunner then eagle eye or the other way around. Once again, awesome game. Think I'll go play some now.
+++++++++++++++++++++++++++++++++++++++++++++
Ilya Bely, level 6 soldier, killed by a hell knight
on level 13 of the Phobos base.
He survived 70418 turns and scored 23127 points.
Hellrunner (Level 2)
Tough as nails (Level 1)
Eagle Eye (Level 2)
Cateye (Level 1)