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Author Topic: Proposed Feature - Challenge Modes  (Read 53940 times)

Obscillesk

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Proposed Feature - Challenge Modes
« Reply #60 on: November 21, 2005, 22:06 »

Hah, the bad experience one is more about how far you can get before you die.  Perhaps have a second class of modes that are along those lines, only they'd be Demons, like Demon of Bad Experience.

I like the explosions idea, maybe add explosions to all projectiles (bullets become as imp fireballs)

continuing on the demon idea:

Demon of Distraction: randomly, the game advances 1-3 turns ahead, while you stand around comatose

Demon of Travel: randomly, you teleport somewhere on the level

Demon of Annihilation: all shots are one hit kills for you and demons alike (hahah yeah right!)
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JimmyJ

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« Reply #61 on: November 22, 2005, 02:58 »

Oooooh, those are good Demons! And, I like the demon idea!
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Malek Deneith

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Proposed Feature - Challenge Modes
« Reply #62 on: November 22, 2005, 14:35 »

Quoting: Obscillesk
Demon of Annihilation: all shots are one hit kills for you and demons alike (hahah yeah right!)

Heh ... this would make Hellrunner top-valued trait >>
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Inquisition - saving your soul, one bolter shell at a time.
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Obscillesk

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« Reply #63 on: November 22, 2005, 20:30 »

Heh, that and eagle eye, be a shame to miss your opening shot just to get nailed in return :)
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Mihilist

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Proposed Feature - Challenge Modes
« Reply #64 on: November 22, 2005, 20:57 »

Quoting: Obscillesk
Hah, the bad experience one is more about how far you can get before you die.


I don't think so.

When was the last time you had less than 50% of Health in higher levels? 50% without Ironmean means 25 points. so if every "bad" level of Ironman would decrease max by 5 points there qould be 10 points (of 35) left. Time for a halth pack or globe - but I think there are more than enough in higher levels - with a bit luck ;o)

So, I think it would be f***ing hard, but not impossible at all (I think Kornel said that the game would be winnable with no traits - than you can try it a bit harder - that's why I had the idea ;o) )
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Obscillesk

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« Reply #65 on: November 23, 2005, 15:24 »

Interesting, guess we'll see what's what if it gets imped yeah?
Cool idea either way :)
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Ultimate Carl

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« Reply #66 on: November 23, 2005, 19:44 »

I like the idea, but you might have to put some limiters on it.  I mean, wont everyone just dump their points into Son of a Gun and whatever it is that buff your melee damage?  Unless melee gets fixed.  But, hey, I suppose you'd still be playing through the game with no traits, and that's hard enough.  Ah well.
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LAN fan

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Proposed Feature - Challenge Modes
« Reply #67 on: November 24, 2005, 02:30 »

Or people would just skip killing the monsters so they don't gain so many levels.  Helps conserve ammo, too.  The people who do beat it would have a 25% kill rate.

After all, the main incentive for a high kill rate now is the prospect of gaining traits.
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Turgor

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Proposed Feature - Challenge Modes
« Reply #68 on: November 24, 2005, 03:54 »

Quoting: LAN fan
After all, the main incentive for a high kill rate now is the prospect of gaining traits.


nah, man, i do it for the message "This ass-kicking marine killed all of them!"

Anyway, the demon challenges idea is great.. especially coupled with the ranking system.. the highest ranks are only accessible if you complete the demon challenges or something like that?

Obscillesk

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« Reply #69 on: November 30, 2005, 10:53 »

Thanks for the feedback on the Demons, anyone got some debilitating but fun ideas to increase the numbers?  I just came up with those right off to support it
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JimmyJ

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« Reply #70 on: December 01, 2005, 04:40 »

Demon of bad eyes. Makes the view like when invencible exept NOT invencible, just the view!  Also, instead of letting the player pick what demon he/she gets, it is picked random!
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Turgor

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Proposed Feature - Challenge Modes
« Reply #71 on: December 01, 2005, 04:44 »

Demon of bad eyes is a nice plan, but i propose we name it Demon of pink eye ;)

JimmyJ

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« Reply #72 on: December 01, 2005, 06:04 »

That'd work out well (i got pink eye once, verry itchey)
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Vin

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Proposed Feature - Challenge Modes
« Reply #73 on: December 01, 2005, 08:18 »

Demon of the Weak-Minded!

Each dungeon level the horrors of hell twist you, randomizing your traits(potentially even to bad ones!) Maybe just a % chance based on the dlvl?
You could remove level traits entirely for this one, and just base the number of traits on the dungeon level and random chance, with more traits(good and bad) showing up deeper in.
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JimmyJ

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« Reply #74 on: December 04, 2005, 02:42 »

Hmmm, i like that. I have another idea, Demon of bad memory, where you can only see the level area that you are in, you cannot see grayed out areas that you are not in.
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