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Author Topic: MP3 music improves gameplay and performance  (Read 3804 times)

James

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MP3 music improves gameplay and performance
« on: November 13, 2005, 21:58 »

--------------------------------------------------------------
 DoomRL (v.0.9.8 (WIN-S)) roguelike post-mortem character dump
--------------------------------------------------------------

 MP3, level 7 soldier, defeated the Cyberdemon
 on level 20 of the Phobos base.
 He survived 90155 turns and scored 36519 points.

 He killed 368 out of 368 hellspawn. (100%)
 This ass-kicking marine killed all of them!

 He found the Phobos Arena.
 He ventured into the Halls of Carnage.
 He fought on Hell's Arena.
 He faced The Wall.

-- Statistics ------------------------------------------------

  Health 30/50   Experience 30676/7
  ToHit +3  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

    Finesse        (Level 1)
    Hellrunner     (Level 1)
    Tough as nails (Level 2)
    Reloader       (Level 1)
    Eagle Eye      (Level 1)
    Cateye         (Level 1)

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   red armor [4/4] (51%)
    [ Weapon     ]   plasma rifle (1d8)x8 [22/40]
    [c] [ Boots      ]   plasteel boots [8/8] (88%)

-- Inventory -------------------------------------------------

    [a] red armor [4/4] (100%)
    red armor [4/4] (100%)
    [c] red armor [2/4] (49%)
    [d] advanced rocket launcher (4d5) [1/1]
    [e] fastload chaingun (1d6)x5 [50/50]
    [f] BFG 9000 (8d8) [0/100]
    [g] rocket (x3)
    [h] rocket (x10)
    rocket (x10)
    [j] rocket (x10)
    [k] rocket (x10)
    [l] large med-pack
    [m] large med-pack
    [n] large med-pack
   
  • large med-pack
[p] thermonuclear bomb

-- Kills -----------------------------------------------------

    50 former humans
    48 former human sergeants
    28 former human captains
    45 imps
    52 demons
    31 lost souls
    28 cacodemons
    13 barons of hell
    1 Cyberdemon
    17 hell knights
    20 arachnotrons
    13 former human commanders

-- History ---------------------------------------------------

 He started his journey on the suface of Phobos.
 On level 2 he battled through a maze of rooms.
 Afterwards he fought on Hell's Arena.
 On level 3 he battled through a maze of rooms.
 On level 4 he battled through a maze of rooms.
 On level 5 he battled through a maze of rooms.
 On level 6 he found hellish caves.
 On level 7 he found hellish caves.
 On level 8 he battled through a maze of rooms.
 On level 9 he battled through a maze of rooms.
 On level 10 he found hellish caves.
 On level 11 he battled through a maze of rooms.
 On level 12 he battled through a maze of rooms.
 He then ventured into the Halls of Carnage.
 On level 13 he found hellish caves.
 Afterwards he witnessed the Wall.
 On level 14 he battled through a maze of rooms.
 On level 15 he found a hellish city.
 On level 16 he battled through a maze of rooms.
 On level 17 he found hellish caves.
 On level 18 he battled through a maze of rooms.
 On level 19 he found hellish caves.
 Then at last he found the Phobos Arena.
 There finally he defeated the Cyberdemon.

-- General ---------------------------------------------------

 Before him 65 brave souls have ventured into Phobos:
 61 of those were killed.

 Some rumours though, say that the Cyberdemon was killed already!
 Is he immortal? 4 souls claim to have killed him...
 4 killed the bastard and survived.

--------------------------------------------------------------

This is the first game I ran with the MP3 music.  You guys should all try it, it's good (but it takes some getting used to, as it's slightly different from doom).

And I tried going balanced in my traits, by taking various ones that are useful instead of maxing any out.  I noticed improvement in all aspects of my marine, I can outrun pinkies, reload in combat (sometimes), and outshoot multiple enemies.

(this is still the best game ever, I must have played like 200 games so far)
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JimmyJ

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MP3 music improves gameplay and performance
« Reply #1 on: November 14, 2005, 01:31 »

id say that it is prolly just coincidence..
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Ighalli

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MP3 music improves gameplay and performance
« Reply #2 on: November 14, 2005, 17:56 »

No, with the mp3s it's definately easier to hear enemies.
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JimmyJ

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MP3 music improves gameplay and performance
« Reply #3 on: November 15, 2005, 01:34 »

yes...i guess so.....but still, i belive that maybe he did better because his mind was set on the fact that maybe MP3 would help
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James

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MP3 music improves gameplay and performance
« Reply #4 on: November 15, 2005, 06:09 »

It's true, the mp3 music is less louder than the monster sounds, opposed to midi where they're about the same.

I find the mp3 music to be much more tolerable for long term play (I play this too much), so I make less mistakes from fatigue.
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jake250

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MP3 music improves gameplay and performance
« Reply #5 on: November 15, 2005, 13:47 »

Quoting: James
I find the mp3 music to be much more tolerable for long term play

Me too, and I don't need to lower the sound a LOT everytime I started the game (because in Volume Control it would go all the way up...)
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