Other Roguelikes > AliensRL

[0.8.2|Me|YAVP] Victory! :D

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Kornel Kisielewicz:
It's quite sad that this balance seem to be there when the next update is going to blow it apart... but still great gameplay ^^.

skarczew:

--- Quote from: Kornel Kisielewicz on October 22, 2012, 11:49 ---It's quite sad that this balance seem to be there when the next update is going to blow it apart... but still great gameplay ^^.

--- End quote ---
Don't worry.

Tormuse:

--- Quote from: skarczew on October 22, 2012, 06:56 ---I think you have not explored enough - I had no single late game without Heavy weapon found. It was more like few - several of them, each game.

--- End quote ---

Well, I completely explored four or five Security levels and partially explored two or three Military levels.  I also explored most of the Storage levels.  So, I think I explored a fair bit; I guess I was just unlucky.  In my previous (HW Specialist) game, I found two Heavy weapons in the whole game and both of them were the one I already had.


--- Quote from: skarczew on October 22, 2012, 06:56 ---M4A4 gun is quite decent as well, just to mention.

--- End quote ---

I found one of those too.  I also found a [something] 88 combat pistol that carried 18 9mm bullets, but it took a lot more shots to kill each of the aliens than the Compact pistol, so I ditched it.  I found a gun that fired M250 ammo, but I never found any more than the 5 shots that it had, so I never got to try it out.  :(  I was disappointed that I didn't find a pulse rifle in this game, since I had full ammo for it, and I have yet to see a weapon that uses the 60mm grenades or the napalm cartridges.

thelaptop:
We need a lexicon of ChaosForge words.  Here's a contribution:

Tormusian Adj. Used to describe a juggernaut of a rogue-like player that aids in demolishing ranged combat rogue-likes.

2devian Adj. A specialisation of Tormusian with respect to a specific rogue-like related to Doom.

Kornel Kisielewicz:
Tormuse, your suggestions in terms of combat balance would be invaluable. We will be redesigning the damage/tohit system for the next beta to be less random, and any ideas are really welcome.

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