DRL > Requests For Features

Assault Shotguns and Solid Slugs

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Supernaut:
Sniper idea seconded. I had a similar idea for some time ago. It would add 2 to LOS and have a decent firepower about 15. If the bug thing about the creatures not attacking you if they're outside your LOS will get fixed this would make an ok weapon.

Adral:

--- Quote from: Supernaut on January 04, 2007, 07:14 ---Sniper idea seconded. I had a similar idea for some time ago. It would add 2 to LOS and have a decent firepower about 15. If the bug thing about the creatures not attacking you if they're outside your LOS will get fixed this would make an ok weapon.

--- End quote ---


--- Quote from: Adral on January 03, 2007, 13:05 ---Seeing that, I think Sniper Rifle instead of Assault Shotgun is more fitting :P. It just seems the description of one. Just take Intuition and Eagle Eye and OMG I R TEH 1337 PH34R SNIP4R!!!!!111oneone
Which is totally undoomish :P

--- End quote ---

You seem to get my post totally on the contrary on what I've said - sniper rifles do NOT make sense in DoomRL universe so they shouldn't be on the game. It aims to be a fast-paced roguelike with lots of action centered around the Doom universe, so there should be no room for grinding, stealth or 1337 sniping. It's no CounterStrikeRL or SplinterCellRL, which would have a different setting and a different approach.

Supernaut:
Then why not removing Cat Eye and Intuition from traits? They don't fit into Doom fast paced action game as well :) . But we like them cause they give us advantage in the cruel world of Phobos  :)

Adral:

--- Quote from: Supernaut on January 04, 2007, 08:17 ---Then why not removing Cat Eye and Intuition from traits? They don't fit into Doom fast paced action game as well :) . But we like them cause they give us advantage in the cruel world of Phobos  :)

--- End quote ---
If what you want is having advantage, then why not add ANGELIC STEALTHY UBERPISTOL OF DEATH as starting weapon that deals 100000000000d100000000 damage per second and also renders you invisible? You could surely beat Hell down with that :P

Intuition, right now, is kind of overpowered (in my opinion) and I expect it to be nerfed slightly sometime soon. And Cateye helps sniping only if monsters do not respond back to your firing, otherwise it helps general tactics as you see more of the level at a glance, so you have a better chance of seeing what's coming to you. It's true that Cateye, compared with Intuition, is underpowered, but that's another discussion. I try not to use neither, though, because I feel a game is better won if it's a fair play. And resorting to "the easy way" is one thing, a thing that I also do (trying to get the best traits/equipment possible) but another thing is going "the cheap way", which is playing minimizing risk until it isn't risky anymore.

Perhaps the sniping factor of DoomRL should be toned down with some penalty to hit based on distance, so sniping from one part of the level to another would be almost impossible, even with Eagle Eye. That way Intuition would help you to see what's coming for you, which is what I think Kornel intended it to be.

Supernaut:
I don't think that a sniper rifle would be totally overpowered and unrisky when the bug about monsters not attacking you when you snipe them will be eliminated. That's why i think it wound't hurt the gameplay in any way and it would be useful/

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