DoomRL > Century Lounge

[N!|Ao100|85%|YAVP] Centurial diamond & experience cross

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Klear:
Well the way I see it, the more kills I get, the more XP and the easier the game should become. Also, enemies are usually most dangerous when entering the level, so moping up the stragglers isn't that difficult. The only issue is time. 25 levels took me 3 hours, so the whole game will be around half a day. Good thing DoomRL stays stable when I put my computer to hybernate.

Q2ZOv:
Looked at Apostle rank conditions and i think Im never getting it. Its just madness.

Also remembered two facts about this run.
Somewhere in the middle of the run error message appeared and scared me a lot, but the game didn't crush. Spoiler (click to show/hide)----------------------------------------------------------------------
Timestamp   : 26.11.2012 21:19:57
Error level : ERROR
Message     : Lua hook OnAction caught EAccessViolation!

Call path     : beings[mancubus].OnAction
Call params   : ()
Error message : Access violation
----------------------------------------------------------------------Second fact is that I noticed many times that mancubi shoot at me from sight+1 distance, I don't know if their ai should behave like that.

Game Hunter:

--- Quote from: Q2ZOv on November 30, 2012, 05:50 ---Second fact is that I noticed many times that mancubi shoot at me from sight+1 distance, I don't know if their ai should behave like that.

--- End quote ---
Mancubi don't have a greater sight range than the player, but they will continuously attack the same spot if the player happens to leave their sight. It's meant to emulate the Mancubi from Doom II, where they always shoot three times.

Klear:
I like that mechanic. It can sometimes catch you off guard and makes them much more scary. Kinda makes up for the fact that they are quite slow and can usually be easily outmanoeuvred.

Q2ZOv:

--- Quote from: Game Hunter on November 30, 2012, 08:27 ---Mancubi don't have a greater sight range than the player, but they will continuously attack the same spot if the player happens to leave their sight. It's meant to emulate the Mancubi from Doom II, where they always shoot three times.

--- End quote ---

Well, i may be wrong, but I was referring to the exact situation when mancubus shot me from that distance with his first shot. For example: i am moving to the right with some steps up and down (killing enemies in melee) and suddenly a mancubus shoots from the right even though I don't see him and the location is pretty open.
Maybe I made mistake since I moved pretty fast and maybe I just didn't notice when mancubus got into my field of view and then I just got instantly knockbacked. But it was his first shot, i am certain.

If the thing above is right, i should change mancubi color to something more noticeable, since it is not a first time something like that happened ).

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