DRL > Discussion
This game's difficulty is a bit off in places IMO
Klear:
--- Quote from: Tormuse on December 01, 2012, 10:07 ---I just did a HNTR AoPc speedrun and I found the Lost Souls at the anomaly easy to deal with; I just stood still for a couple seconds and let the Cacodemons hit me. Their splash damage finished off all the Souls with just a couple of hits, and then I went through the door and closed it behind me so the Cacodemons couldn't follow. I found the Bruiser Brothers trickier to get past in comparison, but Dodgemaster was a big help there.
And on a side note, I was four seconds shy of getting Pacifism Gold. *sigh*
--- End quote ---
I tried it as well. "Beat" it on second attempt. I managed to make tactical armour before anomaly, so I simply outran the damn skulls. At worst you get a few nasty bites. I didn't beat the game though - on level 2 I tried my luck with a lever and got completely surrounded by imps and formers. Seeing no way out of the situation, I placed the nuke, only to see the formers blasted apart by an imp. I ran to the stairs and made it in the very last second. When I reached the mastermind, I had no nuke so I let her kill me. Awkward.
Oh, and it seems I would have gotten Pacifist Gold with time to spare if I didn't use up the nuke (and if I didn't have it already). I wasn't even trying for a speedrun and actually stopped for a few seconds to pet my cat =)
Spoiler (click to show/hide)--------------------------------------------------------------
DoomRL (v.0.9.9.6G) roguelike post-mortem character dump
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Klear, level 9 Arch-Vile Mjr General Scout,
let the Spider Mastermind pwn him on level 8 of Hell.
He survived 8611 turns and scored 28058 points.
He played for 7 minutes and 52 seconds.
He didn't like it too rough.
He killed 7 out of 422 hellspawn. (1%)
My, was he a wimpy chump.
He was an Angel of Pacifism!
-- Special levels --------------------------------------------
Levels generated : 11
Levels visited : 4
Levels completed : 0
-- Awards ----------------------------------------------------
None
-- Graveyard -------------------------------------------------
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#>#####################................................####
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###################....M...X.###.....####.....####.........
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#>#####################................................####
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-- Statistics ------------------------------------------------
Health 0/70 Experience 196/9
ToHit Ranged +0 ToHit Melee +0 ToDmg Ranged +0 ToDmg Melee +0
-- Traits ----------------------------------------------------
Class : Scout
Ironman (Level 2)
Hellrunner (Level 2)
Tough as nails (Level 2)
Dodgemaster (Level 1)
Intuition (Level 1)
Badass (Level 1)
HR->HR->DM->Int->TaN->TaN->Bad->Iro->Iro->
-- Equipment -------------------------------------------------
[a] [ Armor ] nothing
[b] [ Weapon ] nothing
[c] [ Boots ] nothing
[d] [ Prepared ] nothing
-- Inventory -------------------------------------------------
[a] green armor [1/1] (100%)
[b] green armor [1/1] (100%)
[c] green armor [1/1] (100%)
[d] blue armor [2/2] (80%)
[e] red armor [4/4] (100%)
[f] phaseshift armor [1/2] (35%) (A)
[g] Necroarmor [6/6] (100%)
[h] chainsaw (4d6)
[i] small med-pack
[j] small med-pack
[k] small med-pack
[l] small med-pack
[m] small med-pack
[n] small med-pack
[o] small med-pack
[p] large med-pack
[q] large med-pack
[r] large med-pack
[s] large med-pack
[t] phase device
[u] onyx armor pack
[v] blood skull
-- Resistances -----------------------------------------------
None
-- Kills -----------------------------------------------------
2 former humans
2 former sergeants
1 imp
1 demon
1 cacodemon
-- History ---------------------------------------------------
He nuked level 2!
On level 4 he stormed the Chained Court.
He left level 5 as soon as possible.
He left level 7 as soon as possible.
On level 8 he encountered the Phobos Anomaly.
On level 9 he assembled a tactical armor!
He left level 9 as soon as possible.
He left level 10 as soon as possible.
On level 10 he entered Hell's Armory.
He left the Armory without drawing too much attention.
He left level 15 as soon as possible.
On level 16 he found the Tower of Babel!
On level 17 he invaded the Unholy Cathedral!
He fled the Unholy Cathedral seeing no chance to win.
On level 18 he found the Necroarmor!
On level 20 he was foolish enough to enter the Mortuary!
He managed to escape from the Mortuary!
On level 22 he encountered an armed nuke!
He left level 22 as soon as possible.
Then at last he found Dis!
On level 24 he finally let the Spider Mastermind pwn him.
-- Messages --------------------------------------------------
There is a lever (dangerous) here.
You pull the lever... There is a lever (dangerous) here.
Run - direction...
Run - direction...
Run - direction...
You dodge! Boom! You dodge! Boom! You are hit! You dodge! Boom!
You are hit! You are hit! You are hit! You are hit!
You are hit! You are hit! You are hit! You are hit!
The Spider Mastermind hits you.
You dodge! Boom! You dodge! Boom! You dodge! Boom! You dodge! Boom!
You dodge! Boom! You are hit! You are hit! You dodge! Boom!
Boom! Boom! Boom! Boom!
Can't run, there are enemies present.
You are hit! Your tactical armor is completely destroyed! You are hit! You
die!... Press <Enter>...
You need to taste blood!
-- General ---------------------------------------------------
738 brave souls have ventured into Phobos:
698 of those were killed.
5 of those were killed by something unknown.
17 didn't read the thermonuclear bomb manual.
18 souls destroyed the Mastermind...
3 sacrificed itself for the good of mankind.
12 killed the bitch and survived.
3 showed that it can outsmart hell itself.
--------------------------------------------------------------
--- End code ---
Tormuse:
--- Quote from: Klear on December 01, 2012, 11:55 ---
Oh, and it seems I would have gotten Pacifist Gold with time to spare if I didn't use up the nuke (and if I didn't have it already). I wasn't even trying for a speedrun and actually stopped for a few seconds to pet my cat =)
--- End quote ---
KITTY!!! :D
(er... *ahem*)
Yeah, apparently, I never got Pacifist Gold for this version. That's been corrected now, so time for me to update my signature! :)
Cheesybox:
Guess I haven't logged enough hours to learn this stuff. I feel like all my buddies when I'm teaching them League XP (they always lose to such and such a champ, I go and destroy them, and I'm like "its easy, just do this, this, and that")
Totally forgot about rocketjumping, and totally forgot about phase devices.
Trying to just win a normal UV game and having a tough time dealing with the Hellknights that spawn on level 2 or 3. And a question I've had for some time about you pro guise. What does your inventory usually look like? Depending on the weapon I usually keep 5 or 6 stacks of ammo for when formers stop spawning and I can't resupply off them and then use rockets and plasma when revs/mancubi/arachnos spawn constantly. Is that too much? And what about envirosuits and phase devices? I like to keep one for those "just in case" moments.
Edit: Like the bizzare Los vs bullet travel lines. I know just because you can't see a monster doesn't mean you can't hit them (like radar- and corner-shooting) but like weird S curves. Sometimes you can hit em with shottys, other times not. Like I just cleared out the Chained Court by throwing shells at the Barons from the middle. Took maybe 80 or 90 shells, but zero damage taken to gain a level? I'll take that any day.
So is a shotgun and a stack of shells worth keeping for the whole game?
AlterAsc:
My inventory looks like a complete mess as i want to take everything. In reality it heavily depends on the game type and build.
General tip: take enough ammo to be sure it will be enough for your playstyle, take consumables that you think will be useful, if you're not sure that you use something (you have that feeling from your experience) maybe you're better off taking something else.
Sorry, I want to be more specific about it but if i try to write all my thoughts now it'll take too much time and it's kinda late. Maybe tomorrow.
Also someone already wrote a guide about inventory management, you can try searching for it.
skarczew:
--- Quote from: Cheesybox on December 01, 2012, 15:56 ---Trying to just win a normal UV game and having a tough time dealing with the Hellknights that spawn on level 2 or 3. And a question I've had for some time about you pro guise. What does your inventory usually look like? Depending on the weapon I usually keep 5 or 6 stacks of ammo for when formers stop spawning and I can't resupply off them and then use rockets and plasma when revs/mancubi/arachnos spawn constantly. Is that too much? And what about envirosuits and phase devices? I like to keep one for those "just in case" moments.
--- End quote ---
Depends on build, challenge, etc. Knights are easy to be dealt with using combat shotgun, for example.
If you use shotties then keep shells no matter what, if you use rapid fire weapons go for bullets and plasma afterwards ...
Inventory on non-challenge build:
Keep 1-2 env packs (if you go for Lava Pits get 2-3). Keep 2-3 phase / homing phase devices (more if going for specific special levels). Keep RL and 1-2 stacks of rockets. Keep shotgun and 2-3 stacks of shells for radar shotting. Keep 1-few weapons of choice and enough ammo. Keep 2-5 med packs. Keep some spare armors.
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