DRL > Discussion

This game's difficulty is a bit off in places IMO

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ZicherCZ:
Does rocketjump work on AoPc, with no weapons usage restriction? That's what Cheesybox is looking for, IIRC.

AlterAsc:
Oh. AoPc. AoP is Angel of Purity.
No, you can't rocket jump on AoPc. HR2, no reason not to take it.
@Klear
I'd say that passing HA on N! is 25% of successfuly completing N! game (unless AoB) because additional exp and RL makes really big difference. That difference is why i struggled so much with Ao100 where you don't get help from special levels.

Klear:

--- Quote from: AlterAsc on December 01, 2012, 04:35 ---I'd say that passing HA on N! is 25% of successfuly completing N! game (unless AoB) because additional exp and RL makes really big difference. That difference is why i struggled so much with Ao100 where you don't get help from special levels.

--- End quote ---

Yeah, I figured that completing Hell's Arena is the boost that I need to finish a game on N!. I focus on Ao100 now to hone my corpse disposal skills (and indeed I feel I am probably ready to tackle the Arena by now). For some reason, I don't find the early game of Ao100 so difficult at this point. I had certainly more success with it than with passing the anomaly (which I managed only twice, IIRC, with the help of invulnerability). These days I mostly die 1) very early, by some stupid mistake or very bad luck, 2) in an arachnotron cave just before getting my build together, 3) on level 40+ through boredom. I'm still a long way from finishing an Ao100 n! game, but I'll keep on trying until I make it with the hope that standard n! game will be a relative walk in the park for me afterwards.

As for the Anomaly on AoPc, no idea then what's the best strategy, though I don't remember ever having too much trouble with it. I should give it a try again to remember. It's probably all about running like hell, like the rest of the challenge.

BTW, another useful tip for AoPc - it is often advantageous to move in the melee range of some enemies, since melee damage usually hurts a lot less.

Q2ZOv:
On AoPc you can usually easily pass anomaly because of berserk packs you got in CC. Souls on hntr can be a problem but I think that with two large globes and medkits at the start of anomaly they shouldn't be really dangerous.

Tormuse:
I just did a HNTR AoPc speedrun and I found the Lost Souls at the anomaly easy to deal with; I just stood still for a couple seconds and let the Cacodemons hit me.  Their splash damage finished off all the Souls with just a couple of hits, and then I went through the door and closed it behind me so the Cacodemons couldn't follow.  I found the Bruiser Brothers trickier to get past in comparison, but Dodgemaster was a big help there.

And on a side note, I was four seconds shy of getting Pacifism Gold.  *sigh*

Spoiler: Running Man Master Trait just for fun.  :) (click to show/hide)--------------------------------------------------------------
 DoomRL (v.0.9.9.6) roguelike post-mortem character dump
--------------------------------------------------------------

 Tormuse, level 9 Hell Baron Lt. Colonel Scout,
 sacrificed himself to kill the Mastermind on level 8 of Hell.
 He survived 8149 turns and scored 35814 points.
 He played for 10 minutes and 3 seconds.
 He didn't like it too rough.

 He killed 43 out of 478 hellspawn. (8%)
 My, was he a wimpy chump.
 He was an Angel of Pacifism!

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 5
  Levels completed : 0

-- Awards ----------------------------------------------------

  Major Icarus Cross
  Compet-n Gold Cross

-- Graveyard -------------------------------------------------

  ###########################################################
  #>.........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #...................&......................................
  #.................X......................................&.
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #>.........................................................
  ###########################################################

-- Statistics ------------------------------------------------

  Health 0/70   Experience 1634/9
  ToHit Ranged +0  ToHit Melee +0  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

  Class : Scout

    Ironman          (Level 2)
    Finesse          (Level 1)
    Hellrunner       (Level 2)
    Juggler          (Level 1)
    Dodgemaster      (Level 1)
    Intuition        (Level 1)
    Running Man      (Level 1)

  HR->HR->DM->Fin->Jug->MRM->Iro->Int->Iro->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   nothing
    [b] [ Weapon     ]   nothing
    [c] [ Boots      ]   steel boots [1/1] (75%)
    [d] [ Prepared   ]   nothing

-- Inventory -------------------------------------------------

    [a] Anti-Freak Jackal (5d3) [6/6]
    [b] red armor [4/4] (100%)
    [c] chainsaw (4d6)
    [d] small med-pack
    [e] large med-pack
    [f] large med-pack
    [g] large med-pack
    [h] large med-pack
    [i] large med-pack
    [j] large med-pack
    [k] large med-pack
    [l] envirosuit pack
    [m] technical mod pack
    [n] technical mod pack
    [o] bulk mod pack
    [p] bulk mod pack

-- Resistances -----------------------------------------------

    None

-- Kills -----------------------------------------------------

    7 former humans
    4 former sergeants
    2 former captains
    14 imps
    1 demon
    12 lost souls
    1 cacodemon
    1 hell knight
    1 Spider Mastermind

-- History ---------------------------------------------------

  On level 5 he stormed the Chained Court.
  On level 8 he encountered the Phobos Anomaly.
  On level 11 he found the Anti-Freak Jackal!
  On level 14 he ran for his life from acid!
  On level 16 he found the Tower of Babel!
  Level 17 was a hard nut to crack!
  He left level 17 as soon as possible.
  On level 17 he invaded the Unholy Cathedral!
  He fled the Unholy Cathedral seeing no chance to win.
  On level 18 he stumbled into complex full of imps!
  He left level 19 as soon as possible.
  On level 19 he entered the Vaults.
  He came, he saw, but he left.
  On level 20 he was foolish enough to enter the Mortuary!
  He managed to escape from the Mortuary!
  He left level 21 as soon as possible.
  On level 22 he entered the Lava Pits.
  He decided it was too hot there.
  Then at last he found Dis!
  He nuked level 24!
  On level 24 he finally sacrificed himself to kill the Mastermind.

-- Messages --------------------------------------------------

 You enter the damned city of Dis... You advance to level 9! Press <Enter>...
 Are you sure you want activate the thermonuclear bomb? [Y/n]
 You use a thermonuclear bomb. Warning! Explosion in 10 seconds!
 Warning! Explosion in 9 seconds!
 Warning! Explosion in 8 seconds!
 Warning! Explosion in 7 seconds!
 Warning! Explosion in 6 seconds!
 Warning! Explosion in 5 seconds!
 Warning! Explosion in 4 seconds!
 Warning! Explosion in 3 seconds!
 Warning! Explosion in 2 seconds!
 Warning! Explosion in 1 seconds!
 Congratulations! You defeated the Spider Mastermind! Press <Enter>...
 You feel relatively safe now.
 Welcome to the Doom Roguelike... You enter Phobos, level 1.

-- General ---------------------------------------------------

 112 brave souls have ventured into Phobos:
 96 of those were killed.
 1 of those was killed by something unknown.

 15 souls destroyed the Mastermind...
 3 sacrificed itself for the good of mankind.
 7 killed the bitch and survived.
 5 showed that it can outsmart hell itself.

--------------------------------------------------------------

--- End code ---

EDIT:


--- Quote from: yaflhdztioxo on November 29, 2012, 20:05 ---I for one find the IWBTG series fun and relaxing.  I am alone in that.  None of my friends nor the very small selection of nerdy relatives I have are willing to get past the first screen.  Only one is even wiling to watch me dazzle and amaze as I snake past well memorized traps and tricks.  The rest break down sobbing or launch into profanity.  One couldn't even get past the map screen.  It was brutal.

--- End quote ---

Just thought I'd let you know that I tried it out the other day and got as far as the third screen.  (at impossible difficulty)  Maybe I'll try it again some day.  :)

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