DRL > Requests For Features

Add a using direction for usable items (medpacks, phase devices)

(1/2) > >>

Equality:
Of course, at 99% situations we always use them on self (num '5'). But I see a good usage for sometimes teleport not self, but one of monsters surrounds you. Using medpacks on monsters is not a good idea... but who knows may be we have a pet or some kind of companions in later versions? Or special level with another marine, who must be alive on completing?

Game Hunter:
Other than the fact that all of the items are designed to be used only on the user (and would therefore require somewhat significant exceptions for every single item), as a player I think I would find the need for an additional keypress quite frustrating, especially because you WOULD be using it on yourself 99% of the time. Part of DoomRL's appeal is that there are relatively few keypresses outside of movement and combat, allowing for a very streamlined setup in which you aren't getting hampered or dragged down by making sure you press what you want to. Besides, once you're allowed to use items in a direction, people will want the ability to drop in a direction, or maybe give items to monsters.

In my opinion, it just overcomplicates a simple game, so it's not worth the potential benefit.

Klear:
I agree. I can't think of a situation where giving a medkit to an enemy would be advantageous, and there already is a way to teleport enemies, though it is quite rare - the combat translocator.

singalen:
I just thought that a pet or another doomguy that will fight for you is maybe even possible in the current mods system.
Hmm, I could try that.
Using a medpack only if friends are near would ask for a direction, like closing a door.

Evilpotatoe:
Agree on the fact that one more keypress wouldn't be worth it. but with a new command, there wouldn't be a problem.

About the door closing system, I hate it : too inconsistent, and makes me make mistakes, like close and reopen a door, just because I wanted to precise the direction of a single door.

Navigation

[0] Message Index

[#] Next page

Go to full version