DRL > Requests For Features

Add a using direction for usable items (medpacks, phase devices)

<< < (2/2)

thelaptop:
Uh... why was this necro-ed?

The door closing system is consistent -- hit the close button, if there is only one door, it closes, otherwise pick the direction corresponding to the door.  If you cannot figure out which direction to press on your numpad (assuming you didn't try to do vi-keys) to close the door, I think you might have more serious issues to worry about.

Nick:
Giving items to enemies... Ahem...
I imagine a Mancubus hitting a Former Human with an edge of a blastwave. Former Human attacks the Mancubus, and I solicitously give him my old Rocket Launcher and run away.

Advanced game physics can be relatively simple but can provide possibilities for very complicated and/or effective tactics. For smart players, of course. I've heard this about hardcore rogue-likes, but never actually tried. DoomRL is the only RL I play.

Matt_S:

--- Quote from: thelaptop on February 23, 2013, 10:09 ---The door closing system is consistent -- hit the close button, if there is only one door, it closes, otherwise pick the direction corresponding to the door.

--- End quote ---
The number of key presses it takes to close a door depends on where you're standing.  I wouldn't call it consistent.

Navigation

[0] Message Index

[*] Previous page

Go to full version