Other Roguelikes > Berserk!
Request for Help : Monsters Needed!
Andell:
I have an idea. I know it's stupid but lets try!
Name: Werewolf
Strength: Average
Dexterity: Poor
Speed: Superb
Attack type: Melee
Special abilities: If it's almost dead or hevily wounded it starts to eat corpses and heal itself ( i know its disguisting, but what you can do if your ALMOST DEAD? )
Behaviour: What does a werewolf do? KILL YOU!
I think a letter like that : "W" could be a symbol of a werewolf. What vdo you think about that, Kornel??
Grats,
Andell ( the kind of Berserk! noob :))
sn0rb:
Take this with as much a grain of salt as you want- I'm beyond terrible at creating/statting enemies, ever since I first discovered RPG Maker '03. (^_^;
---Monster template---
Name: Succubus
Strength: Poor/Fair
Dexterity: Good
Speed: Fair
Attack: Melee/Special (When she attacks and deals damage to Guts, she regains that much health.)
Special: Can blow Guts a kiss, which draws him towards her (and possibly other monsters!) and (maybe?) lowers his built up rage.
Behavior: When surrounded by a pack of tougher monsters, the succubus is brave- she blows Guts a kiss to draw him near, then she and her friends get to work. However, when she's alone, she hauls ass.
Character: Dark red "S"?
-----------------------
She's kinda intended as a bait type of character- she draws you in so the more powerful monsters can filet you.
TFoN:
Here're a few more :)
Name: Swordsong
Strength: good
Dexterity: great
Speed: fair
Attack type: see below
Special abilities: the Swordsong has a melee attack which can be used from a distance, i.e. it is a ranged attack which ignores anything in its path, and doesn't lose accuracy for travel.
Behaviour: keeps its distance, and retreats when char closes in on it.
---
Name: Swordance
Strength: great
Dexterity: great
Speed: great
Attack type: melee
Special abilities: the Swordance is in an everlasting state of a Whirlwind attack. It also cannot spend a turn in the same spot, and therefore will never move into an occupied spot, though it causes double damage if cornered into such a situation (surprise! ;) )
Behaviour: mostly normal, though the special abilities make this innately different.
---
Name: Mindrape
Strength: poor
Dexterity: poor
Speed: good
Attack type: ranged
Special abilities: I have three versions of this monster thought up here:
1 - spawns with several monster illusions, based on whatever's around. They all then act normaly, while the Mindrape is disguised as one of them, and it can swap places (and form) with any of these at any time. It will often switch when hit, but will never switch into something that was just hit itself.
2 - ability has a long casting duration, and when ended, sends char into a small arena-like room which is effectively the chars own mind. There, he must battle something: a horde of demons, a small group of out-of-depth demons, the Mindrape's psychic form (which is much more powerful than its body), or even himself. Once done, he returns to the battlefield. Problem is - while locked in his own mind, the body is left vulnerable to attacks, so this one'd be damn hard to survive unless he's a lone boss (plus, as a boss there'll be alot of room for a very unique Willpower-based "special level").
3 - probably the simplest to implement, this version makes all other monsters invisible once he's in the char's LOS, and this can only be ended by killing the Mindrape - retreat is futile. Also, berserking is impossible within the Mindrape's grasp. LOS turns blue while under the effect, to signify the mindset of a violated psyche. The Mindrape might be a stealthy blue, or a burning, taunting red, depending on the Mindrape's "personality".
---
Name: Mantrap
Strength: great
Agility: fair
Speed: N/A
Attack type: melee
Special abilities: the Mantrap looks like a tree, sounds like a tree, and bites like Shai-Hulud.
This one can really get the player paranoid ;)
Every turn the player spends near a Mantrap, there's a chance of it attacking, and the more time it waits, the better the attack is aimed (part Mantrap preparation, part unsuspecting char - so the bonus to-hit may grow also when the char's no longer within range).
Behaviour: it often waits 4-5 turns before attacking, but if the player moves around alot, that could mean going past the same Mantrap several times before finally being bitten with lethal accuracy.
TFoN:
When skies are dark, and night reigns true, my beasties come out for you!
Name: Kakkrashnakakkru
Strength: good
Dexterity: good
Speed: good
Attack type: melee
Special abilities: attack has a 20% chance of paralyzing for 1 turn. No biggie alone, but being hit 3, 5, or 8 times a turn can easily be lethal. Being paralyzed drains berserk momentum.
I'm not sure if this is a spider-like, vague humanoid, or a cunning goblinoid with venomous blades. Maybe both :)
Either way, skin is pitch-black, and there're more than 2 blazing eyes.
EDIT: the paralytic effect isn't supposed to stack, so you're unlikely to get too locked up.
TFoN:
This one's inspired by one classic combined with the WC II: Frozen Throne mountain giant.
Name: Dead-Hulk
Description: cross an Ettin with a diabolical zombie.
Strength: superb
Dexterity: fair
Speed: poor
Attack type: melee*2 (two heads are better than one!)
Special abilities: 1- uproots trees for a stronger punch and for knockback unproportional to damage. It can carry up to two trees this way, each increasing one of its attacks.
2- has an aura of decay and an extreme stench, lowering a nearby enemy's ability to hit and his chances to dodge attacks, while doing the opposite for nearby undead. Has no effect on demons and their kin.
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