Other Roguelikes > Berserk!

Request for Help : Monsters Needed!

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Adral:
Heh, TFoN is more inspired than me:P

I'll throw another in:

Name: Winged Demon (horrible name, I know)

Strength: fair
Dexterity: great
Speed: good

Attack type: melee, but special

Special Abilities: Doesn't attack by "bumping" into the character, attacks by flying over him and hiiting with *insert nasty appendage*. Can lead to serious disorienting, as one turn he's on your left and next he's on the opposite side. Flies.

Behaviour: Totally vicious. Comes right down for the character and flies over him repeatedly until he gets him down.

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Name: Bloodhunter

Strength: fair
Dexterity: mediocre
Speed: fair

Attack type: Melee and ranged.

Special Abilities: Can suck blood from terrain/corpses, digests it, and spits it to the player. Takes some time to ready the attack. The blood will cause more pain than damage -> Perhaps it doesn't damage the character much but it hurts and distracts, and it's specially sticky.

Behaviour: If there are blood/corpses available, will go for them and will suck them to use his special ability. Otherwise tries to run from the character, but can attack melee if he finds himself without any retreat path available.

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Name: (?)

Strength: poor
Dexterity: good
Speed: superb

Attack type: Melee.

Special Abilities: Steals things from @. To recover them you must kill him so he drops them. Doesn't cause damage when stealing.

Behaviour: Acts as a servant for greater demons. Attacks in packs, steals and goes near his master (which should be hard to kill)

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TFoN:

--- Quote from: Adral on January 06, 2007, 11:01 ---Heh, TFoN is more inspired than me:P

--- End quote ---

Thanks ^^
I've just been waiting for an opportunity like this one, to let loose some of these ideas :)



While I'm at it,

Name: Kinslayer

Strength: great
Dexterity: good
Speed: good, but see below

Attack type: melee

Special abilities: mimics a common monster type, moving at that monster's rate or at its original rate, whichever's slower. It causes, ofcourse, more damage than expected. It does not avoid causing knockback - at that range it's too bloodthirsty to hold back. It's possible it will mimic by eating a monster, therefore it will most likely only mimic monsters it can catch up to (preventing noticable speed quirks), and certainly only a monster that may spawn at that time.

Behaviour: like mimiced monster, to the best of its ability. It does not retreat, unless eating is enabled, in which case it will retreat if seen "naked", and attack from a different direction once mimicing.

Adral:
Another one, albeit not original at all

Name: Skeleton (I told you it wasn't original :P)

Strength: good/fair
Dexterity: terrible/poor
Speed: mediocre at best

Attack type: melee (could have a ranged variant)

Special abilities: You must kill them with hard-hitting weapons. For example, the crossbow has no effect on them (the bolts just stick out) and the knives have little impact. Especially vulnerable against bombs and cannon, though, as they explode to bits. The normal sword, being so huge, deals normal damage to them.

Behaviour: They come in packs of several skeletons. Go at you slowly but unpaused, have little to no intelligence. Typical cannon fodder.

-----

Kornel, damn you for showing me Berserk. Now I'm addicted to that manga!

TFoN:
If there're skeletons, then I suggest a lich-like monster, which aside from also being pierce-immune (still boney :P ) can reanimate fallen skeletons.


In context, I also suggest this:

Name: Spinedragoon

Description (so you see what I have in mind, and the source of the name):
Once assembled (see below), looks a little like a bone wyrm. Before that, like a group of untypically synchronised skeletons, and before that it looks like a thin mist, if it is seen at all.
In its first cycle, it floats around searching for fallen skeletons, taking their forms into into itself.
This brings it to its second cycle, where it leads several formerly animated skeletons in search of more. It keeps them looking like skeletons in order to avoid attracting attention (as far as that goes for the walking dead, anyway) while still weak compared to its potential.
It enters its last cycle once it has found enough matter from which to create its corporeal manifestation, and after entering a brief trance-like state where the bone-matter asserts itself into place, it takes on a new form - that of a huge, serpentine, wyrm-like mass of bones, sometimes with a "rider" at the "shoulders", one looking much like a hellish, bone-armor clad knight, fused at the waist to the rest of the beast.
Although it continues to collect bones into itself for more power, this is the final basic form it takes.
Although the "spirit" is the main force behind this beat, the bone matter, besides being a platform of its power, is also a source of it - the more bones, the more powerful, conscious and sensorily aware it is. Therefore, while it may carry the bones, and these may encumbre it in the second cycle due to the "mental" strain induced by the act, by the third cycle the power gained outweighs that lost, and it carries itself much better than ever before.
It is important to note that once the spirit form begins binding to skeletons, this cannot be reversed, and if all of them are destroyed a second time, the spirit form will die.

Strength: [cycle] 1 - none; 2 - as per skeletons; 3 - superb
Dexterity: 1 - legendary; 2 and 3 - good/great
Speed: 1 - good; 2 - fair; 3 - great

Attack type: melee. 3rd form might have a ranged "unholy blast" type of attack, related to its excess power (so it possibly drains the Spinedragoon's bonus HPs, see below).

Special abilities: see above. I assume mass collected in the final form will add to HPs.

Behaviour: 1 and 2 - tries to stay out of trouble, and collect bones. The first cycle may be attackless, but the second can use skeletons as they are (though likely with better stats). If Liches are included, or any other animating being, it will try to make it look as if the rising skeletons are the other's work, to avoid needless attention. It may even stop collection temporarily if the raising being's killed.
I'm not sure how many skeletons would be needed for the final cycle - too few, and it will be overpowered, but too many and the skeleton band'll be difficult to manage realistically. Maybe an inbetween form could be added, where there are many skeletons included, but not enough for the last cycle.
3 - nemesis incarnate, acts directly and intelligently to slay the char.

Kornel Kisielewicz:
I just remind you that monster ideas are always welcome ^_^

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