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Request for Help : Monsters Needed!

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Kornel Kisielewicz:
Just a note -- I read all ideas, and am eager to hear more :D. As you noted some of them have been used in this form or another.

Adral:

--- Quote from: TFoN on January 25, 2007, 10:55 ---I should note that if anyone here other than Kornel wants to use [some of] my ideas, or has requests for new ones, go ahead - just let me know where it's going, first.
I've beasts aplenty and they want food and warm homes :)

--- End quote ---

Yes, the same goes for my ideas. They are GPL'd :P

Just as I take credit where it's due, I have no problem with anyone using them!

And another monster, just for kicks:

Name: Giant Slime

Strength: Legendary
Dexterity: Terrible/Poor
Speed: Terrible

Attack: Melee

Special: Uses three map squares(!) The head is what moves and attacks, and the other parts just do the last movement of the head for part one and the last movement of the part one for part two. In other words, when the head moves a space, the next body piece instantly moves to the just emptied space and the next one moves to the now empty space. If it's not clear enough, please ask. :)

The first part, the head attacks, but to damage it you must attack its tail! So you have to avoid the head, which has a very strong attack and attack it from the rear.

Behavior: Dumb as hell, most probably. But since he's big and mean, it's no problem:P

Description: A giant slime, towering over other monsters. Has some horns and a soft body, but his skin is very tough everywhere except at the tail.

TFoN:

--- Quote from: Kornel Kisielewicz on January 25, 2007, 11:16 ---Just a note -- I read all ideas, and am eager to hear more :D. As you noted some of them have been used in this form or another.

--- End quote ---
Proud to be of assistance ^^

Adral - sweet :P And there's nothing to stop it in a world where barriers are breakable!


Here's the original crawling head:
http://www.wizards.com/leaving.asp?url=/dnd/images/ff_gallery/50075.jpg&origin=dnd_ag_20030409a
Much more gruesome than I had remembered, and certainly more than I had intended mine to be.

And here're a few I just felt worth sharing, both for artistic value and for sheer pwnage :P
All of these, including the one above, are from Fiend Folio, but that's certainly not the only place worth looking.
http://www.wizards.com/leaving.asp?url=/dnd/images/ff_gallery/50144.jpg&origin=dnd_ag_20030409a
http://www.wizards.com/leaving.asp?url=/dnd/images/ff_gallery/50173.jpg&origin=dnd_ag_20030409a
http://www.wizards.com/leaving.asp?url=/dnd/images/ff_gallery/50140.jpg&origin=dnd_ag_20030409a
http://www.wizards.com/leaving.asp?url=/dnd/images/ff_gallery/50357.jpg&origin=dnd_ag_20030409a
http://www.wizards.com/leaving.asp?url=/dnd/images/ff_gallery/50070.jpg&origin=dnd_ag_20030409a
http://www.wizards.com/leaving.asp?url=/dnd/images/ff_gallery/50088.jpg&origin=dnd_ag_20030409a
http://www.wizards.com/leaving.asp?url=/dnd/images/ff_gallery/50098.jpg&origin=dnd_ag_20030409a
http://www.wizards.com/leaving.asp?url=/dnd/images/ff_gallery/50102.jpg&origin=dnd_ag_20030409a

TFoN:
Here's an obvious alteration to an existing monster - the Geomancer. Same as Forester, but animates boulders and sections of wall into Rock Golems. Clear ground can be used to summon an earth elemental, but this should be powerful and very rare (possibly only done on low health, and destorys the Geomancer, making it a metamorphozis rather than a summoning). A nice aspect of this should be that if created (either way used) on bloody ground, it's colored red :)
Anyway, very low speed, very high HPs and damage, and can integrate rocks for health (alternatively or additionaly, it may slowly regenerate).

And, taking that Earth Elemental idea, this could be used with foresters to create Shambling Mounds off grassy terrain. These will have massive regenerative abilities as their main advantage, so they don't really need (or, in fact, shouldn't have) high HPs or damage. You simply have to kill it in a few turns, or you might as well not waste your time. Possibly, regeneration slows down while off grass.

Both transformations, once in effect, disable all previous summoning abilities.
(Edited very late, but I had just noticed how unclear the original text may have been)


Now, for a clean, new idea:

Name: Spirit Leech

Strength: terrible (if applicable; see below)
Dexterity: good
Speed: superb

Attack type: special

Special abilities: attack semi-permanently drains 10-15 HPs, afterwhich the SL will attempt to escape off the map. This can only be reverted by chasing down and killing the SL, though while MaxHPs're fully regenerated by this, some minor damage is still taken. MaxHPs in Endless mode are regenerated at a rate of 10 points or so per night, as the wounded spirit heals itself. This may modify normal healing.

Behaviour: doesn't go directly for the char when attacking, and doesn't go directly for the exit grid when retreating. Acts more like a deranged, drunk fly would.

TFoN:
Name: Varannhak

Description: an odd being that looks like a cross between a low-lying thick mist and a huge rat. It has an amorphic body, though a vague form resembling a rodent's snout is always present somewhere within it, with large, elongated eyes burning either a bright red or a sickly teal.

Strength: good
Dexterity: great
Speed: poor

Attack type: melee (the form is more solid than it would possibly seem, and the attack is purely physical)

Special abilities: on attack the Varannhak spreads into additional tiles adjacent to the char: these aren't new monsters - these are the same creature and "they" share its statistics exactly. This serves to block the char's path, and it is indeed easier to block the path of one who has already surrounded himself with natural obstacles. Other monsters may walk across terrain covered by a Varannhak; it is still there, however, and if the other monster is killed, the Varannhak effectively reoccupies that space immediately.

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