Other Roguelikes > Berserk!
Request for Help : Monsters Needed!
TFoN:
Ah, I thought about this one a while back: Phase Hounds should be renamed. They're currently almost the same as Blink Dogs, but not quite, so they might come across as rip-offs :)
Name: Garsh'maggnratht
Description: huge bastard. Barbed tentacles everywhere. Central, round mouth has many rows of disturbingly bleached teeth. No eyes and no feet - so how the hell is it moving right towards you like a stampeding, rabid hippo?
Did I mention it has a blue, human tongue?
Strength: poor (attacks don't seem very well cooridanted or at full power, but if you'd look like that, you wouldn't worry about sure-hits either)
Dexterity: superb
Speed: superb
Attack type: multiple melee attacks
Special abilities: after a certain amount of consecutive hits and/or turns spent near an unmoving character, it takes a bite. Who knows what that might do.
Behaviour: psychopathic. It is believed that these monsters are the gift of body for those murdering mortals that manage to cause more havoc in life than most demons cause in an eternity. As such, the bleeched teeth symbolize a wholeness of action followed by a thorough coverup, and the blue tongue symbolizes guile and vanity of a royal degree - while its form stands as a constant reminder of the demon's true position as a once-mortal.
They've changed very little (well, talk about positive reinforcement), and will still butcher whatever they see fit, however they fancy at that very moment.
TFoN:
Could yall' please give some feedback on the quality of my monsters? I'd hate to be the only one enjoying this so much ;)
Name: Shrapnel Toad
Description: a vaguely humanoid grey-green, black-streaked toad-like creature with large black eyes and eerie red pinpoint pupils. It has a slightly sloped posture, with forearms larger and more powerful-looking than its legs, though they do not touch ground like an ape's. Its head is quite massive compared with the rest of the body, and is snake-like in its ability to open much wider than is apparent. It has 3 horned ridges (with horns of overall receding size) on its back, the first starting on the left side of the center of the head and ending somewhat beneath the shoulder, the second starting at the center of the neck and continuing down the spine all the way to the lower back, and the third starting on the right, just above of the waist, ending near the back of the right knee as small and unobtrusive bumps. All horns are a sickly off-white in colour. It also has a muscular tail, of a darker hue than the rest of the body, and with thick black spots rather than streaks.
Strength: great
Dexterity: good
Speed: fair
Attack type: melee
Special abilities: swallows corpses (or animated skeletons) and after a brief period of digesting (or almost immediately, if it was a skeleton), it violently exudes bone shards out to a short, lethal and awfully stenchful cone.
Kornel Kisielewicz:
I check this topic for adding new monsters ^_^.
BTW, I'll give a taste of things to come, by showing the scheme for further monsters. From now on please think about which group the monster will belong too. On the top there will be three monster groups. I need inspiration only for the last group tough:
1. Uniques
2. Named Demons
3. Standard Monsters
What 1 and 2 will be, I'll leave a mystery now :). As for the third group, this one will depend on the battleground. Think Magic: The Gathering style bestiary ^_^. There are a few monster classes that I play around on adding, here's the list:
Standard class: these will appear on all non-themed battlefields, like the plains, roads, and cities
City class: I'm not sure about those, but these would be unique to cities. Some ideas include ratwere's or former townsmen :P
Forest class: a few of those were experimentaly added already
Swamp class: I'm still thinking about those
Fire class: for lava pits, ash fields, and volcano locations (yeah, I plan some of those xD
Water class: as an additional class for maps with water (either swamps, rivers, or maybe even a shore?)
Snow class: this one will be hard to introduce without the concept of time, but Berserk PS2 had them, and I like the idea (also a tribute to Frozen Depths ^_^)
TFoN:
Never really played Magic, so you'll have to be a little more informative there :)
I'll work with all this in mind. Here're my takes on it so far:
City: should be seperate from what currently seems more like a village!
Either way, I suggest playing on the crowded, agoraphobic feel of a synthetic microcosm, and on the dark sense of abandonment - shadow beasts, possessed animals like fiendish cats and crows, and animated tools and vines should really fit in well, even more so if they ignore you till you come close (which you might have to do).
Swamp: Varannhak sounds swampish, and other than it, I'm sure I'll be able to think up something really disgusting for this one ^^
Fire: sweeet. Will certainly keep in mind.
Water: likewise, especially if there'll be a shore.
Snow: why time? Take a mountain top! Oh, hellish winds! I'll find something to fit the name Gustdamns, or Maulwinds (playing on maul also meaning bite, and bite fitting with "biting cold". Hmmm).
EDIT: text corrections.
TFoN:
Not too special. I may alter it later, if I come up with anything better.
Name: Maulwind
Strength: great
Dexterity: poor (to reflect being somewhat easy to dodge by side-stepping)
Speed: great
Attack type: melee (+ cold, if applicable. Maybe paralytic by chilling and/or knocking over?)
Special abilities: immune to missiles, resistant to powerful physical blows (it's a very low-density being, but it's not quite air, and is nonetheless tangible - and slicable). Explosions disperse it very effectively.
The Maulwind has a charge attack, but not a normal one. Is [nearly] invisible. Regenerates.
Behaviour: demonic warrior - will attack with intention to kill.
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