Other Roguelikes > Berserk!
Request for Help : Monsters Needed!
Nentator-H:
maybe these have already been suggested,but I'm on my way out and dont have time to see all replys...anyway
[1]a monster that explodes when dealt a killing blow resulting in something or nothing but an area of blood'n'guts.
[2]a demon whos attack sucks u into a "void" seperate from the main map,where its just u and the demonic force in one-on-one cmbt.
[3]a creature that dose no attack dmg but attachs itsself to u making it hard to move(like a small dog humping ur leg?)
[4]a powerful wizard of the ether dimensions who cares not one bit if it slays ANY creature on the map and floats randomly about,obliterating any who stand adjacent?
[5]I once created a "Setframal" (i was gm and my bro was pc),the "Setframal" assumes the appearance and stats of the player and,like the terminator,does'nt stop until it or player are reduced to pools of blood on the ground!
[6]a creature that rises from its corpse to fight again like raising the dead?
[7]a demonic sprite that can assume different forms in reaction to players attacks..eg,pc throws fireball at sprite,sprite turns into a wall of flame for 1 turn...or pc charges sprite with sword,sprite grows wings and flys overhead....etc.
[8]a monster that multiplys by two every time u hit it,(multiplies into smaller versions of itself like the blue horror in warhammer frp!
TFoN:
Hey, 7's a Haggunenon! :P
Hm. That will certainly hurt.
What did you have in mind as its vulnerability?
Nentator-H:
Hey TFoN...
It's vunerability could be that it actually takes 2 rounds to change BACK to its normal form allowing a free strike or a bonus etc...
TFoN:
--- Quote from: TFoN on February 05, 2007, 16:42 ---Not too special. I may alter it later, if I come up with anything better.
Name: Maulwind
Strength: great
Dexterity: poor (to reflect being somewhat easy to dodge by side-stepping)
Speed: great
Attack type: melee (+ cold, if applicable. Maybe paralytic by chilling and/or knocking over?)
Special abilities: immune to missiles, resistant to powerful physical blows (it's a very low-density being, but it's not quite air, and is nonetheless tangible - and slicable). Explosions disperse it very effectively.
The Maulwind has a charge attack, but not a normal one. Is [nearly] invisible. Regenerates.
Behaviour: demonic warrior - will attack with intention to kill.
--- End quote ---
Add to special abilities:
Missile weapons (crossbow and knives) either can't be used or lose accuracy (to the point of firing in a random direction) when fired from or through a tile adjacent to the Maulwind.
This should make it slightly more special and worth notice.
TFoN:
Here's an aquatic monster so huge I needed to dismantle it and present it in separate pieces. The following description assumes a shore encounter. A modified swamp version and a modified mid-sea would require many design changes.
Name: Kraken tentacle
Strength: great
Dexterity: good
Speed: good
Attack type: melee
Special abilities: it is long enough to stretch out beyond the shore line, where the body is, ending 10-20 tiles away. I assume in this description that it is only represented by a single character, where the end of the tentacle would be.
Knockback is reverse, i.e. damage caused by a tentacle stretching out from the shore, therefore attacking from the direction of the shore, will push the char towards the shore instead of away from it.
If a tentacle attaches (which happens if it hits during several consecutive rounds and/or after causing over a certain amount of damage in one hit), the char can no longer walk, and the tentacle will always be adjacent to him, even after knockback accures. This can only be reversed by "killing" the tentacle.
There are 2-4 tentacles per Kraken.
Behaviour: standard. Special abilities will indirectly result in the tentacle leading the char to the body.
---
Name: Kraken arm
Strength: good
Dexterity: good
Speed: great
Attack type: melee (little or no damage)
Special abilities: not nearly as long as a tentacle, it stretches 4-8 tiles beyond the shore.
Acts and attacks like a tentacle, effectively increasing pull on the char and increasing the number of targets which must be disabled in order to regain mobility, but without increasing immediate threat and damage caused (much, anyway).
There are 6-12 arms per Kraken.
---
Name: Kraken body
Strength: great
Dexterity: poor
Speed: fair (if applicable)
Attack type: melee
Special abilities: it is either at the very edge of the shore line or just behind it. If behind it, a trapped char may suffer drowning damage while it is being pulled towards the gaping maw.
The kraken bites with its beak for pretty massive damage. After bite damage is applied (and therefore only on a successful hit), a "swallow whole" check is made. The kraken will swallow whole a char who's under a certain number of HPs, resulting in instadeath only in those cases where the char is already low on health. If swallowed while berserking, which by this account is possible, 1-3 more attacks (regular or skill attacks; number based on speed) may be done before death accures. Sweep/whirlwind and impale attacks are at an advantage, with impale possibly bursting out even if the Kraken survives and sweep/whirlwind causing double and quintuple damage, respectively.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version