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What is your strategy for medium or hard difficulties?

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ultimate26:
What class do you use and whats your perk progression for starters? why do you choose that style and what do you think is a strong build?

I love using engineer for FIN-JUG-SOB-SOB as a starter because you can use any weapon and be effective regardless of what you find.

I start with 2 shotguns to juggle between them while corner shooting till i find a chaingun to turn into an assault rifle once i have assault rifle, i try to get 2 TH to do maximum damage.

Im curious whats everyone bread and butter

Cheers

Rajhin:
Cateye'd scout. Early Int2 for easy shotgunning through first episode, cateye by the wall, WK2 and almost guaranreed hyperblaster in armory. The rest of the game is cakewalk.

tylor:
First I make sure that I have enough fire rate with shotguns to hold off Barons in the Wall. That is, at least Finess*2 + Reloader (or some mod packs and shell box)
Then it depends on build, but I don't know how to beat Cathedral without at least Berserk, so, berserk. Juggler is always good, especially with melee.
My favorite builds are Vampyre, Sharpshooter and Shottyhead.
Gear - I usually make "tactical" everything. Boots, armor, shotgun.

Still don't have reliable strategy for Mortuary. I know running for nuclear  BFG helps at prolonged sieges, as well as having nuclear plasma rifle, as well as clearing some patchess with skulls. And that worst case, I can do four Azrael blasts to kill all Viles, at a cost of 20 maximum health. But either way, above HNTR I end either dead (rarely) or nearly out of resources, so I have to do reast of the game with nuclear weapon, melee and handful of remaining ammo/medpacks.

Deathwind:
For getting into harder difficulties I found the marine's ammochain build (Rel>Rel>SoaB>SoaB>Th>Th>MAc) to work very well. With this build you rely on shotguns and corner-shooting till you hit ammochain (if you clear each floor you should get it around the armory on HNTR).
I find Tac boots to be a better use of mods than the assault rifle as you will retire it for plasma but rapid fire guns tend to be lacking in accuracy so spending one A mod on your chaingun may be a good investment. The spider lair's reward is insane for this build as it removes most of your ammo worries.

thelaptop:
Rule of thumb for chain-fire weapon is always one A-mod for chaingun, 2 A-mods for plasma rifle.  Substitute each A-mod for one EE.

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