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Shotgun thread

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ultimate26:
Someone help me out with which shotgun to have over others?

Assuming we have this build: REL-SOB-REL-SOB

Elephant gun
Double shotgun
Tactical shotgun

Which one would you suggest to keep for the said build?

Appreciations

2nd question is which shotgun is best for shottyman build? with or without army of the dead

ParaSait:
I'd discard the elephant gun if you have a tac.

Deathwind:
if this is a shotgun challenge I'd say keep all of them for now.

The elephant gun is very good with shottyman but is crap in all other cases, even a shell box isn't quite enough here. The second mod is better spent on armor, if you must drop one drop this
The double shotgun has a WIDE burst and tends to really knock targets back but it's useable range ends within your vision and armor really hurts this gun, it also needs shottyman or a shell box to have a reasonable rate of fire. Don't drop it unless you find a super shotgun but it's not a primary gun due to ammo use.
The tactical shotgun is your primary gun, great rate of fire/reload and it effective range extends beyond your field of view, the only drawbacks are it's somewhat narrow burst and it's a bit lacking when it comes to heavily armored targets.

Army of the dead makes all shotguns but the plasma shotgun better but the biggest effect is on the double shotgun (besides the rare Jackhammer).

skarczew:
I would keep them all.


--- Quote ---Assuming we have this build: REL-SOB-REL-SOB

--- End quote ---
Better to go 2 * Rel first. SoB does not affect shottie damage that much.

Elephant is best shell : damage ratio; got nice range and spread;

--- Quote ---The elephant gun is very good with shottyman but is crap in all other cases (...)

--- End quote ---
I disagree.


--- Quote ---The double shotgun has a WIDE burst and tends to really knock targets back but it's useable range ends within your vision (...)

--- End quote ---
It sucks after half vision already, better to use Elephant at this point.

Tormuse:
The Tactical Shotgun is a good workhorse weapon that I'll use most of the time.  Double Shotguns and Elephant Guns are more situational weapons.  If it's a Shotgun challenge, I'll keep them around, but otherwise, the damage drop-off is too great at medium to long range, so they're most useful at point-blank range, and if I'm that close, I'd rather use a Chainsaw.  :)  The focused Shotgun assembly may be a different story, but to be honest, I haven't experimented with it that much.  Usually, I just throw Double Shotguns away.


--- Quote from: skarczew on February 10, 2013, 15:08 ---Better to go 2 * Rel first. SoB does not affect shottie damage that much.

--- End quote ---

I've seen people say this before, and I heartily disagree!  The damage increase is very significant to Shotguns.  I find SoB to be a huge help against tougher enemies, since I can kill them a bit faster, (which gives them less chance to hurt me) save shells, and the increased chance of knock-back means they stay out of arms' length which is good for when I'm, say, corner-shooting a Baron and I don't want him to get too close.

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