DRL > Discussion

Shotgun thread

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skarczew:

--- Quote from: Tormuse on February 10, 2013, 22:10 ---I find SoB to be a huge help against tougher enemies, since I can kill them a bit faster, (which gives them less chance to hurt me) save shells, and the increased chance of knock-back means they stay out of arms' length which is good for when I'm, say, corner-shooting a Baron and I don't want him to get too close.

--- End quote ---
:)
Well, Rel * 2 was doing the same work for me (corner shotting & pushing a Baron back).

Buzzard:
A combo of Tactical Shotgun/Elephant Shotgun is the best for a AotD build imo. Elephant shotgun for corner-shooting (since you probably won't find a Super Shotgun), tactical for most other things.

ultimate26:
how about assembly shotguns vs unique shotties?

Assault shotgun any better than tac shotty?

tylor:
Assault shotgun allows 5 mods (as it is exotic), so it's definitely better. I think only unique is Jackhammer, which has huge DPS, but eats through ammo too fast.

ZicherCZ:
Well ... First, the availability: Tac shotty >> Assault shotty most of the time. I have yet play a game when I would not find the resources needed for TacSh, while AsSh is not nearly as common. You have a fairly good chance to have the resources ready before Phobos Anomaly, are this chance grows to near certainty just two levels later, after Hell's Armoury.
Secondly, TacSh slightly beats AsSh in terms of damage (8d3 - 7d3).

AsSh has the advantage of being moddable, but to what extent? A mod is outright worthless, B mod increases the clip by a single shot. So only P and T mods make any sense to use. To double this up, if you are going for MAD, you are stuck with a single mod no matter what (MAD disallows Whizkid). All in all, I can imagine a P3T2 or similar AsSh in the hands of a WK2 player - but otherwise, the TacSh availability still beats AsSh almost anytime.

Note that you _start_ with an AsSh when playing Angel of Overconfidence. Be certain to make good use of it.

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