DRL > Discussion

Shotgun thread

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tylor:
Technically, Assault shotgun is guarantied in Mortuary. But it is probably a little too late.

ultimate26:
Will they ever fix fire-angel?

And i was browsing through the wiki and noticed that fire-angel is the technicians shotgun mastery which i dont understand because shotguns dont have explosive damage...

Can we have a proper shotgun mastery trait for technicians? Something along the lines of "Technical reload" would be nice, Maybe "Pump and reload can be done in one single instant action"

Evilpotatoe:
I suggest MAD as the technicians mastery.

Btw, this might be a completely stupid idea, especially since I think I played MAD only once, on a 23 minutes run. But my main reason is that I don't understand why MAD denies WK. I'm pretty sure this is a collateral damage, and the finess block was just here to block... finess (and maybe juggler, which seems to be an insane skill).
This is also why I never use this mastery.

If it becomes techies's shotty mastery, it will enable focused double shotty and modded assemblies for MAD (plus, nano-crapnel, very useful when you already pierce armors :p)
The only remaning questions would be : what stat to replace Marine's shoty mastery & where to put fireAngel.

I got an idea for fireangel, but it involves adding a Demolition class, which would be quite off topic.

* For curious ones :
Spoiler (click to show/hide)Demolition : an asskicking destructive marine
Class bonuses :

* +1 damage (like SoB)
* something like 20% chances to gib anything he kills, (or 10%, or 40%... as long as it remains balanced). Does not depend on the weapon used. I think he could even gib with his bare hands.
* Direct access to... which skill ? Th doesn't fit, imo, and I see nothing else, so, I would probably add some new demolition-themed skill, boosting rockets (and maybe BFG) use, or reducing explosions damages. Maybe a "surgical strike" skill, allowing rocket shoots which don't destroy items... ? bah, this one could be a mastery, not as a skill.Nightmare inspired it to me ;)
So, to stay in topic... what do you think of moving MAD to the techies ?

Thexare:

--- Quote from: ultimate26 on February 19, 2013, 13:43 ---Will they ever fix fire-angel?
--- End quote ---
Fixed in the betas.


--- Quote ---And i was browsing through the wiki and noticed that fire-angel is the technicians shotgun mastery which i dont understand because shotguns dont have explosive damage...

--- End quote ---
While true, shotguns are prone to barrel-popping. There's another little trait change that'll make Fireangel more interesting, though - and no, it's not an explosive shotgun. It should be! But it isn't.

Rajhin:

--- Quote from: Evilpotatoe on February 19, 2013, 14:42 ---I suggest MAD as the technicians mastery.
Btw, this might be a completely stupid idea, especially since I think I played MAD only once, on a 23 minutes run. But my main reason is that I don't understand why MAD denies WK. I'm pretty sure this is a collateral damage, and the finess block was just here to block... finess (and maybe juggler, which seems to be an insane skill).
This is also why I never use this mastery.
So, to stay in topic... what do you think of moving MAD to the techies ?

--- End quote ---
I think that MAD is about simple, blunt, slow but very powerful doomguy, not about some wimpy finesse or tricks. That is why it sucks on UV/N! where you cannot just tank demons and shoot them to death. But on lower difficuties its pretty good.
Also looking on tech's other mastertraits I suppose that shotgun mastery should be really different from normal shotgun priorities. Maybe even something without Shottyman.

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