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Author Topic: Balance suggestions  (Read 30653 times)

Nick

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Re: Balance suggestions
« Reply #15 on: February 22, 2013, 00:49 »

Is Angel of Light Travel restricted to melee?
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ZicherCZ

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Re: Balance suggestions
« Reply #16 on: February 22, 2013, 01:43 »

Is Angel of Light Travel restricted to melee?
Not at all. But melee is very useful there due to the fact you don't have to worry about ammo, leaving your precious inventory slots for other things.
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Nick

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Re: Balance suggestions
« Reply #17 on: February 22, 2013, 02:28 »

Can I have the Backpack on Normal? There are no RL on Arena.
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Equality

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Re: Balance suggestions
« Reply #18 on: February 22, 2013, 03:01 »

Can I have the Backpack on Normal? There are no RL on Arena.
1. Ask it in Quick questions tread
2. On normal game without challenges you can find RL past completing Hell Arena, somewhere on level. Completing means fully win 3 waves (initial + 2). Completing 1 wave = chaingun. Completing 2nd = 10mm & shells. Completing 3d = RL, blue armor, large medpack and supercharge globe, 27 rockets and 60 energy cells. Look carefully, do not forget pick up them ;)
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Nick

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Re: Balance suggestions
« Reply #19 on: February 22, 2013, 03:19 »

Looks like I couldn't speak clearly again :(
There are neither RL nor rockets on the Arena for the AoLT.
I need those RL and rockets to get the Backpack, which is probably the most wanted device for AoLT.
Is it done for balance reason, to prevent me from upgrading my "angelic" inventory too easily?
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Evilpotatoe

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Re: Balance suggestions
« Reply #20 on: February 22, 2013, 06:31 »

@Nick
I think it is. While removing RL on AoMr or AoB looks obvious, it just seems to be a nerf for AoLT.
You can still hope for a vault or lucky drop to get one. On high difficulties, I think it happens quite often.
The easiest way for AoLT tough, is to go for melee. Also, if you find a plasma shotgun and a nano mod, like I did once, you can praise to the RNG :D it's a freaking secondary !

--

About combat knives, currently, they are indeed only useful in AoB (and for killing AoD without taking damages... which, imo, shouldn't be the case.). Since they are a "ranged melee weapon", and can be modded, I think they are quite fine as they are. If I played AoB more often, I think I would use them more.
But I wouldn't be against a revamp of melee weapons, so that it's not always chainsaw & scythe. So, yes, why not create some cool melee weapons ?
Here's one funny I just got: a soul stealer weapon. When you melee kill something, it stores one soul as ammo. Then, you can use it's alternate attack to shoot a lost soul on an opponent. Wouldn't be that cool ? Would also sinergize well with melee build, by allowing to block enemies lines of fire before rushing on them. I'm sure other things could be added: fast-attack or throwable weapons, a (unique) vampiric blade... UC's weapons shouldn't always be the best choice.

I tried rockets in city of skulls once or twice.. well, for me, it'll still be one BFG shot + shotty. Nice to learn it can work, tough.

Oh, and of course CatEye, it a gun mastery.
But I wonder about Bullet dance, which I didn't even try... probably not that bad, but since pistols weakness is clip size, I don't understand the point of this mastery at all. Also, I don't know what is meant by "firing extra bullets at half the time cost". does it increase the firing time ? would be even worse...
« Last Edit: February 22, 2013, 07:00 by Evilpotatoe »
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skarczew

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Re: Balance suggestions
« Reply #21 on: February 22, 2013, 07:02 »

Really, without BFG we have very hard start in CoS. We need MVm build or homing phase - or can die in 4-5 turns even with double shotgun. BFG makes start in CoS relatively easy.
Not really. I did fine with MAc build there and used Elephant (or maybe it was even basic Shotty) to clear out the stuff. You just need shellbox for this.

Quote
But I wonder about Bullet dance, which I didn't even try... probably not that bad, but since pistols weakness is clip size, I don't understand the point of this mastery at all. Also, I don't know what is meant by "firing extra bullets at half the time cost". does it increase the firing time ? would be even worse...
It sounds as if you would shoot 2 bullets instead of 1, at 150% fire time cost.
« Last Edit: February 22, 2013, 07:04 by skarczew »
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thelaptop

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Re: Balance suggestions
« Reply #22 on: February 22, 2013, 09:53 »

Oh, I forgot one more thing about pistols: Alt-Fire allows you to aim, which increases the precision much.
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Nick

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Re: Balance suggestions
« Reply #23 on: February 24, 2013, 14:35 »

Actually, Double Elephant already exists as the Super Shotgun. I didn't think about it at time, BEFORE I post :(
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tylor

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Re: Balance suggestions
« Reply #24 on: February 24, 2013, 15:27 »

Super shotgun is not assembly. Double shotgun assembly is Focused Double Shotgun. Their stats are actually exactly the same, except SS is fully moddable, but FDS is Juggler-compatible.
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Evilpotatoe

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Re: Balance suggestions
« Reply #25 on: February 24, 2013, 16:45 »

Quote
but FDS is Juggler-compatible

All weapons are juggler compatible.
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tylor

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Re: Balance suggestions
« Reply #26 on: February 24, 2013, 17:41 »

All weapons are juggler compatible.
By editing config? It feels like cheating for me.
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UnderAPaleGreySky

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Re: Balance suggestions
« Reply #27 on: February 24, 2013, 18:55 »

By editing config? It feels like cheating for me.
Or by having any weapon in the prepared slot, which requires no editing at all.
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Nick

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Re: Balance suggestions
« Reply #28 on: March 03, 2013, 09:53 »

Maybe Dualgunner should have two levels? First, instantly available, works for pistols (except green and maybe some yellow, built with rare modpacks). Second, requiring SoaG 2, works for all pistols and one or two other guns.
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ZicherCZ

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Re: Balance suggestions
« Reply #29 on: March 03, 2013, 10:36 »

Maybe Dualgunner should have two levels? First, instantly available, works for pistols (except green and maybe some yellow, built with rare modpacks). Second, requiring SoaG 2, works for all pistols and one or two other guns.
And which would those be? I can't really see any of the other weapons being used single-handedly. Unless we go, say, for a sawed-off shotgun, and that would be fairly redundant in the current weapon setup.
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