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You pull the lever... The floor explodes into lava! (sigh)

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Thomas:
The solution to DoomRL is always cowardice (well, a little bit)

As the others said, learning 'corner-shooting' will go a long way to making your fights less dangerous. Stand right next to a corner and fire around it, get a feel for the kind of weird shots you can get away with.

Sidestepping is great, but the idea is to use it in situations where shooting is impossible or not a good idea for some reason. Fighting numerous enemies at once out in the open is a bad idea, so you sidestep as you run from them. Or maybe you need to position yourself behind a wall so only one can see you, or maybe you need to get away from an explosive barrel, whatever. Even with shottyman I wouldn't try to just run and gun more than 1 enemy to death out in the open. Without shottyman (and especially on ITYTD, where the enemies aren't nearly as dangerous) you should just be shooting them until they die instead of trying to get fancy.

Red stairs lead to optional special levels as you've no doubt figured out. The wall is a place where marines go to die, so don't go there again until you're more confident with the game. Hell's Arena is also one of the trickier ones despite being first, but it's also a great place to learn corner shooting. A common way to set up a good fight is like this:

--- Code: ---..####.
..####@
.O****.
.......
--- End code ---

The cacodemon in this picture cannot see the marine and can't shoot at him either. The other great thing about this particular corner-shooting setup is that even as the cacodemon moves forward it won't get the marine in sight until he is right next to him - on the rightmost asterix.

But essentially it sounds like you're trying to kill everything you see the moment you see it or something when DoomRL is all about avoiding danger - running away from tough fights or repositioning yourself until they aren't as deadly.

Fusilliban:
Corner shooting and radar shooting are both really useful, and I think you can get some mileage out of playing on ITYTD (which spawns more random-ammo-on-the-floor, which means you can radar-shoot a lot), and sitting down each time you take damage and figure out what you could have done differently.

There's really no such thing as too much cowardice.

Also, I am not the most experienced player, but I find that Finesse and Hellrunner are both very powerful, and allow me to be less cowardly and still survive.  They speed up my two most common actions, moving and shooting.  This means that sometimes, if I blunder into an enemy's sight-line, I can get off the first shot (which might kill them outright) or step back around a corner (which will save me a hit) before they can even react.  (Hellrunner also increases dodge chance, but dodging is kind of weird, and only useful against a handful of creature types.)

Equality:
2#1:
"For a long time" = how many times?
As for me, I died about 60 times in ADoM even not entered in Caverns of Chaos (and +50 more till first win). And about 20 times on ITYTD difficulty in DoomRL until first Cyberdemon. It is a normal situation with a roguelike-games, a lot of unsuccessful tries per one win

tylor:
Meh, ADoM... I gave it another try some days ago. Went five squares left of Terinyo - ambush of million or something barbarians, dead. Read some online guides, started another char, used unidentified wand in dungeon - dead. I could not even find how to switch tactics, because helps said it is \1 to \7 (without any mention of what backslash mean), while actually it was F1 to F7. This game feels like some unixoid inside joke. You have to know a lot of rules that you can't learn except by dying or by reading it somewhere (if you are lucky and this info is available). And not like other roguelikes are much different. DoomRL is an exception, because there is not as much things to learn about mechanics, and very few things will actually kill you instantly from full health (only mancubi and lots of barrels in one place, I think).

Equality:
instadeath or something like that:

- AoPc in Hall of Carnage without homing phase
- using phase device on Wall level without rocket launcher or another phase.
- pull lava lever as in topic title :))
- pull summon enemies lever on hell episode and get 4 archviles or mancubi having only 25% health
- mancubi + barrels
- anything knockbacking + lava without envirosuit or special boots
- double reload normal (or combat) pistols or burst chaingun in non safe place
- use small medpack when surrounded by 8 lost souls
- get a full damage from spider. Or from 2 spiders...
- first time in mortuary
- activating Angel Arm without invulnerability
- any nuke
- first Angel of Death)) damn, it touch!

when we start to play we have a lot of situations that have only one result))) 

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