This run took more tries than I'd like to admit. :P
There are a lot of YAAM posts around, so I wondered how hard it would be to play at the opposite end of the spectrum and get as *few* kills as possible. It turns out the answer is "pretty hard," even at ITYTD difficulty! :P Well, in one of my earliest attempts, I got a total of 6 kills, (Cyberdemon, Mastermind, and 4 guys that got killed in crossfire) so naturally, I thought, "I can do better than that!" and set out to try to get a total of two kills, 1 Cyberdemon and 1 Mastermind. The best part is that when I finally did it, the mortem rounded it down to 0% kills! :D
This all required the frequently attempted, but rarely pulled off, strategy of "be lucky." :P ...Well, actually, my strategy was to make the berserk from Chained Court last until the Cyberdemon and kill him with the Chainsaw. Getting to the Cyberdemon before the berserk ran out meant that I had to head straight to the stairs, not stopping for even a second to pick stuff up unless it was a Homing Phase Device or another Berserk. (I had a few attempts ruined because my berserk ran out at Tower of Babel, just before I could kill the Cyberdemon, so every second really did count!) The Cyberdemon alone made me immediately jump from character level 1 to level 3 with 92% of the way to level 4! That's enough to get Berserker trait, so after that, I was able to deviate a bit and pick stuff up, since it wasn't as important to maintain the berserk, since even if the berserk ran out before I reached the Mastermind, there was a good chance it would kick in again while fighting her. :)
Still, it did require quite a bit of luck. Firstly, I had to hope that staircases were close to my starting point, so I could get to them quickly. Secondly, I had to hope for a distribution of enemies that wouldn't get themselves killed in crossfire. My worst enemies in this game were Sergeants, since their spray frequently killed other Formers or imps or blew up barrels. It frequently took quite a bit of finesse to dance around enemies in a way that no one got killed in the crossfire, especially in early levels, where there were a lot of small enemies. Ironically enough, the cave levels, normally some of the harder levels, were actually the easiest to deal with, since those tend to contain tougher enemies that are the least likely to kill each other. In this game, I was "lucky" enough to have three consecutive Arachnotron caves in Hell. :) I was also lucky enough to get three more Berserk packs between CC and Cybie, and a Power mod and Bulk mod to enhance the Red Armour from Phobos Anomoly and the Chainsaw respectively, and a Missile Launcher which I used for wall-busting to cut through a maze and avoid some enemies. I even got an Invulnerability shortly before facing the Mastermind and a lucky Phase Device took me two squares away from the exit on the second-last level! All in all, a pretty lucky game! :)
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DoomRL (v.0.9.9.6) roguelike post-mortem character dump
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Tormuse, level 3 Hell Baron General Scout,
defeated the Mastermind on level 8 of Hell.
He survived 6736 turns and scored 20573 points.
He played for 9 minutes and 14 seconds.
He was too young to die!
He killed 2 out of 275 hellspawn. (0%)
My, was he a wimpy chump.
-- Special levels --------------------------------------------
Levels generated : 7
Levels visited : 3
Levels completed : 0
-- Awards ----------------------------------------------------
Mastermind's Brain
Major Icarus Cross
Compet-n Platinum Cross
Untouchable Medal
-- Graveyard -------------------------------------------------
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-- Statistics ------------------------------------------------
Health 50/50 Experience 3808/3
ToHit Ranged +0 ToHit Melee +4 ToDmg Ranged +0 ToDmg Melee +6
-- Traits ----------------------------------------------------
Class : Scout
Brute (Level 2)
Berserker (Level 1)
Bru->Bru->Ber->
-- Equipment -------------------------------------------------
[a] [ Armor ] red armor [6/6] (56%) (P)
[b] [ Weapon ] chainsaw (5d6) (B)
[c] [ Boots ] steel boots [1/1] (99%)
[d] [ Prepared ] missile launcher (6d6) [3/4]
-- Inventory -------------------------------------------------
[a] pistol (2d4) [5/6]
[b] rocket launcher (6d6) [1/1]
[c] green armor [1/1] (42%)
[d] green armor [1/1] (100%)
[e] 10mm ammo (x20)
[f] rocket
[g] small med-pack
[h] small med-pack
[i] small med-pack
[j] small med-pack
[k] large med-pack
-- Resistances -----------------------------------------------
Bullet - internal 60% torso 60% feet 60%
Melee - internal 60% torso 60% feet 60%
Shrapnel - internal 60% torso 60% feet 60%
Acid - internal 60% torso 60% feet 60%
Fire - internal 60% torso 85% feet 60%
Plasma - internal 60% torso 60% feet 60%
-- Kills -----------------------------------------------------
1 Cyberdemon
1 Spider Mastermind
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 4 he stormed the Chained Court.
On level 8 he encountered the Phobos Anomaly.
He sounded the alarm on level 11!
On level 14 he ventured into the Spider's Lair.
He fled the Lair, knowing how to fear Arachnotrons!
He left level 15 as soon as possible.
On level 16 he found the Tower of Babel!
On level 17 he stumbled into complex full of imps!
He left level 17 as soon as possible.
On level 19 he stumbled into complex full of hell knights!
On level 19 he encountered an armed nuke!
On level 22 he entered the Lava Pits.
He decided it was too hot there.
He left level 23 as soon as possible.
Then at last he found Dis!
On level 24 he finally defeated the Mastermind.
-- Messages --------------------------------------------------
You hit the Spider Mastermind. The Spider Mastermind hits you. The Spider
Mastermind misses you.
You hit the Spider Mastermind. You feel like a killing machine! You're going
berserk! You need to taste blood!
You hit the Spider Mastermind. The Spider Mastermind hits you. You need to
You see : a Spider Mastermind (wounded) | pool of blood | [ m ]ore
You hit the Spider Mastermind. The Spider Mastermind hits you. You need to
taste blood!
You hit the Spider Mastermind. The Spider Mastermind hits you. You need to
taste blood!
You hit the Spider Mastermind. You're going berserk! The Spider Mastermind
hits you. You need to taste blood!
You hit the Spider Mastermind. The Spider Mastermind dies. Congratulations!
You defeated the Spider Mastermind! Press <Enter>...
You feel relatively safe now.
Welcome to the Doom Roguelike...
-- General ---------------------------------------------------
150 brave souls have ventured into Phobos:
124 of those were killed.
1 of those was killed by something unknown.
25 souls destroyed the Mastermind...
4 sacrificed itself for the good of mankind.
15 killed the bitch and survived.
6 showed that it can outsmart hell itself.
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