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Author Topic: [E|0%|YAVP] True Pacifism! :)  (Read 14772 times)

Tormuse

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[E|0%|YAVP] True Pacifism! :)
« on: February 24, 2013, 12:37 »

This run took more tries than I'd like to admit.  :P

There are a lot of YAAM posts around, so I wondered how hard it would be to play at the opposite end of the spectrum and get as *few* kills as possible.  It turns out the answer is "pretty hard," even at ITYTD difficulty!  :P  Well, in one of my earliest attempts, I got a total of 6 kills, (Cyberdemon, Mastermind, and 4 guys that got killed in crossfire) so naturally, I thought, "I can do better than that!" and set out to try to get a total of two kills, 1 Cyberdemon and 1 Mastermind.  The best part is that when I finally did it, the mortem rounded it down to 0% kills!  :D

This all required the frequently attempted, but rarely pulled off, strategy of "be lucky."  :P  ...Well, actually, my strategy was to make the berserk from Chained Court last until the Cyberdemon and kill him with the Chainsaw.  Getting to the Cyberdemon before the berserk ran out meant that I had to head straight to the stairs, not stopping for even a second to pick stuff up unless it was a Homing Phase Device or another Berserk.  (I had a few attempts ruined because my berserk ran out at Tower of Babel, just before I could kill the Cyberdemon, so every second really did count!)  The Cyberdemon alone made me immediately jump from character level 1 to level 3 with 92% of the way to level 4!  That's enough to get Berserker trait, so after that, I was able to deviate a bit and pick stuff up, since it wasn't as important to maintain the berserk, since even if the berserk ran out before I reached the Mastermind, there was a good chance it would kick in again while fighting her.  :) 

Still, it did require quite a bit of luck.  Firstly, I had to hope that staircases were close to my starting point, so I could get to them quickly.  Secondly, I had to hope for a distribution of enemies that wouldn't get themselves killed in crossfire.  My worst enemies in this game were Sergeants, since their spray frequently killed other Formers or imps or blew up barrels.  It frequently took quite a bit of finesse to dance around enemies in a way that no one got killed in the crossfire, especially in early levels, where there were a lot of small enemies.  Ironically enough, the cave levels, normally some of the harder levels, were actually the easiest to deal with, since those tend to contain tougher enemies that are the least likely to kill each other.  In this game, I was "lucky" enough to have three consecutive Arachnotron caves in Hell.  :)  I was also lucky enough to get three more Berserk packs between CC and Cybie, and a Power mod and Bulk mod to enhance the Red Armour from Phobos Anomoly and the Chainsaw respectively, and a Missile Launcher which I used for wall-busting to cut through a maze and avoid some enemies.  I even got an Invulnerability shortly before facing the Mastermind and a lucky Phase Device took me two squares away from the exit on the second-last level!  All in all, a pretty lucky game!  :)

--------------------------------------------------------------
 DoomRL (v.0.9.9.6) roguelike post-mortem character dump
--------------------------------------------------------------

 Tormuse, level 3 Hell Baron General Scout,
 defeated the Mastermind on level 8 of Hell.
 He survived 6736 turns and scored 20573 points.
 He played for 9 minutes and 14 seconds.
 He was too young to die!

 He killed 2 out of 275 hellspawn. (0%)
 My, was he a wimpy chump.

-- Special levels --------------------------------------------

  Levels generated : 7
  Levels visited   : 3
  Levels completed : 0

-- Awards ----------------------------------------------------

  Mastermind's Brain
  Major Icarus Cross
  Compet-n Platinum Cross
  Untouchable Medal

-- Graveyard -------------------------------------------------

  ###########################################################
  ###########................................################
  ##########...............####...............###############
  #########.......####.....####.....####.......##############
  ########........####.....####.....####........#############
  #######.........####.....####.....####.........############
  ######..........####..............####..........###########
  #####............................................##########
  #####....####............................####....##########
  #####...&####............................####....##########
  #####....####............................####&...##########
  #####....####............................####....##########
  #####........................%X....................########
  ######..........####..............####..........###########
  #######.........####.....####.....####.........############
  ########........####.....####.....####........#############
  #########.......####.....####.....####.......##############
  ##########...............####...............###############
  ###########................................################
  ###########################################################

-- Statistics ------------------------------------------------

  Health 50/50   Experience 3808/3
  ToHit Ranged +0  ToHit Melee +4  ToDmg Ranged +0  ToDmg Melee +6

-- Traits ----------------------------------------------------

  Class : Scout

    Brute            (Level 2)
    Berserker        (Level 1)

  Bru->Bru->Ber->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   red armor [6/6] (56%) (P)
    [b] [ Weapon     ]   chainsaw (5d6) (B)
    [c] [ Boots      ]   steel boots [1/1] (99%)
    [d] [ Prepared   ]   missile launcher (6d6) [3/4]

-- Inventory -------------------------------------------------

    [a] pistol (2d4) [5/6]
    [b] rocket launcher (6d6) [1/1]
    [c] green armor [1/1] (42%)
    [d] green armor [1/1] (100%)
    [e] 10mm ammo (x20)
    [f] rocket
    [g] small med-pack
    [h] small med-pack
    [i] small med-pack
    [j] small med-pack
    [k] large med-pack

-- Resistances -----------------------------------------------

    Bullet     - internal 60%   torso 60%   feet 60% 
    Melee      - internal 60%   torso 60%   feet 60% 
    Shrapnel   - internal 60%   torso 60%   feet 60% 
    Acid       - internal 60%   torso 60%   feet 60% 
    Fire       - internal 60%   torso 85%   feet 60% 
    Plasma     - internal 60%   torso 60%   feet 60% 

-- Kills -----------------------------------------------------

    1 Cyberdemon
    1 Spider Mastermind

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 4 he stormed the Chained Court.
  On level 8 he encountered the Phobos Anomaly.
  He sounded the alarm on level 11!
  On level 14 he ventured into the Spider's Lair.
  He fled the Lair, knowing how to fear Arachnotrons!
  He left level 15 as soon as possible.
  On level 16 he found the Tower of Babel!
  On level 17 he stumbled into complex full of imps!
  He left level 17 as soon as possible.
  On level 19 he stumbled into complex full of hell knights!
  On level 19 he encountered an armed nuke!
  On level 22 he entered the Lava Pits.
  He decided it was too hot there.
  He left level 23 as soon as possible.
  Then at last he found Dis!
  On level 24 he finally defeated the Mastermind.

-- Messages --------------------------------------------------

 You hit the Spider Mastermind. The Spider Mastermind hits you. The Spider
 Mastermind misses you.
 You hit the Spider Mastermind. You feel like a killing machine! You're going
 berserk! You need to taste blood!
 You hit the Spider Mastermind. The Spider Mastermind hits you. You need to
 You see : a Spider Mastermind (wounded) | pool of blood | [ m ]ore
 You hit the Spider Mastermind. The Spider Mastermind hits you. You need to
 taste blood!
 You hit the Spider Mastermind. The Spider Mastermind hits you. You need to
 taste blood!
 You hit the Spider Mastermind. You're going berserk! The Spider Mastermind
 hits you. You need to taste blood!
 You hit the Spider Mastermind. The Spider Mastermind dies. Congratulations!
 You defeated the Spider Mastermind! Press <Enter>...
 You feel relatively safe now.
 Welcome to the Doom Roguelike...

-- General ---------------------------------------------------

 150 brave souls have ventured into Phobos:
 124 of those were killed.
 1 of those was killed by something unknown.

 25 souls destroyed the Mastermind...
 4 sacrificed itself for the good of mankind.
 15 killed the bitch and survived.
 6 showed that it can outsmart hell itself.

--------------------------------------------------------------
Logged
Apostle Chaos Lt. General (0.9.9.7)
[26/26/26/26/18/9]
Check out my Youtube channel for videos of me playing DRL!  :)
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Matt_S

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Re: [E|0%|YAVP] True Pacifism! :)
« Reply #1 on: February 24, 2013, 13:00 »

  On level 19 he encountered an armed nuke!
D:
Those poor souls!  Their deaths, though unlisted, will forever be on your hands.

Cool mortem, though.

Edit: Hahaha oh wow:
You hit the Spider Mastermind. The Spider Mastermind dies. Congratulations!
 You defeated the Spider Mastermind! Press <Enter>...
 You feel relatively safe now.
 Welcome to the Doom Roguelike...
Best message buffer bug ever.
« Last Edit: February 24, 2013, 13:11 by Matt_S »
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Tormuse

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Re: [E|0%|YAVP] True Pacifism! :)
« Reply #2 on: February 24, 2013, 19:41 »

D:
Those poor souls!  Their deaths, though unlisted, will forever be on your hands.

My God...  I'm a monster!  :(
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ParaSait

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Re: [E|0%|YAVP] True Pacifism! :)
« Reply #3 on: February 24, 2013, 20:11 »

"Wimpy Chump"? Not at all. He was just passin' by not giving a shit about anything (like, not even an armed nuke) as he made a stroll to Spidie to kick his ass.
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thelaptop

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Re: [E|0%|YAVP] True Pacifism! :)
« Reply #4 on: February 24, 2013, 20:36 »

Great... now we need a new medal for 0% kills also.  >.<

But that said, this is one very crazy run.

A pity you couldn't record and play it back to show us the true splendour of your achievements!   =P
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Tormuse

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Re: [E|0%|YAVP] True Pacifism! :)
« Reply #5 on: February 24, 2013, 21:53 »

"Wimpy Chump"? Not at all. He was just passin' by not giving a shit about anything (like, not even an armed nuke) as he made a stroll to Spidie to kick his ass.

I was a Black Ops Marine, on a secret mission to sneak in, undetected, backstab the Cyberdemon and Mastermind, (with a Chainsaw)  :P  and then sneak out.  :)

No one must know that I was the one who assassinated them!  :D

A pity you couldn't record and play it back to show us the true splendour of your achievements!   =P

Some day...  some day...  :P
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Evilpotatoe

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Re: [E|0%|YAVP] True Pacifism! :)
« Reply #6 on: February 25, 2013, 07:29 »

Oh my... how can one have had such a great idea ? !

I don't even want to imagine the treasures of strategy and patience you needed to complete such a run... Kee he he, this must have been such a mess !

Quote
my strategy was to make the berserk from Chained Court last until the Cyberdemon
On my quick ITYTD runs, they sometimes vanished before the bruither brothers of the anomaly xD
Crazy, but so nice strategy here... I love it !
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thelaptop

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Re: [E|0%|YAVP] True Pacifism! :)
« Reply #7 on: February 25, 2013, 09:14 »

On a side note, Tormuse, when are you doing [N!|0%|YAVP]?  =P

(You should do it before 2DeviationsOut beat you to that.  >.>)
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Kornel Kisielewicz

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Re: [E|0%|YAVP] True Pacifism! :)
« Reply #8 on: February 25, 2013, 09:39 »

Woah, this would truly be a mortem of the month for the Phobos Times :D
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Re: [E|0%|YAVP] True Pacifism! :)
« Reply #9 on: February 25, 2013, 09:47 »

On a side note, Tormuse, when are you doing [N!|0%|YAVP]?  =P

(You should do it before 2DeviationsOut beat you to that.  >.>)
Don't do it, Tormuse, until you have some sort of recording available :).
2Dev, if you take this challenge, the same goes for you :).
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Tormuse

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Re: [E|0%|YAVP] True Pacifism! :)
« Reply #10 on: February 25, 2013, 15:12 »

On a side note, Tormuse, when are you doing [N!|0%|YAVP]?  =P

(You should do it before 2DeviationsOut beat you to that.  >.>)

Better yet, do it in Ao100, because then I could *truly* get 0%, since I don't have to kill the Cyberdemon and Mastermind!  :P

Seriously, though, I doubt I could pull this off in N!  More enemies means more opportunities for accidental kills by crossfire, not to mention more chance that *I* will get killed.  :P

I don't even want to imagine the treasures of strategy and patience you needed to complete such a run... Kee he he, this must have been such a mess !

It was different; I can tell you that!  :P  I had to fight the urge to sidestep, like I usually do.  I frequently had to take a bullet (or two or five) to save my "enemies" from getting killed.  (or take a fireball or plasma ball)  ;)  Fortunately, at ITYTD, healing sources give you double, which was a big help, and fewer enemies meant fewer people picking up my med packs.  :)

On my quick ITYTD runs, they sometimes vanished before the bruither brothers of the anomaly xD

Probably because you spent time killing enemies.  :P  The Scout's stair sense was a big help for getting to the exit fast; once I got my strategy down, I don't think I had a game where the berserk ran out before the Anomoly.  There were plenty of games where it ran out before Tower of Babel, though.  :|
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Evilpotatoe

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Re: [E|0%|YAVP] True Pacifism! :)
« Reply #11 on: February 25, 2013, 16:34 »

Yeah, of course, I take medpacks, sometime armors... and probably a lot of useless stuff / frags. I beleive my fastest wins are @level 5. Rushing directly to the stairs must save a lot of time, but what I mean is that I managed to have my zerks run out in something like 4 levels, while your strategy involves keeping them during... 12 ?
I think lucky berserks and/or invincible for the cybie are a viable strategy too. (well, guess I gotta try this now... sounds just too fun not to give it a try)

It's too bad cybie doesn't give level 4, intuition as 1st skill would have been so sweet...

About Ao100... I think you should try playing it as AoPc first. I'm not sure surviving all those levels WITHOUT ANY XP will be very possible, and just in case you forgot... challenges can't be played on ITYTD !
Also, more levels means more chances of bad/not-good-enough luck :)

EDIT :
1st try ended in a cave @lvl 4... lost souls are too strong !

2nd try was what I would call a partial win :
 Adam Ring, level 4 Arch-Vile Mjr General Scout,
 defeated the Mastermind on level 8 of Hell.He survived 6944 turns and scored 21128 points.
 He played for 7 minutes and 4 seconds. 
 He killed 8 out of 310 hellspawn. (2%)
 [a] [ Armor      ]   duelist armor [2/2] (54%)

Oh, and btw, I got an invulnerability globe for cybie (zerks went off @Deimos 5), and entered at DIS invincible (well, just enough time to pull the lever, but the fun remains :)
I didn't even grab the power mod for my armours... just the one for my chansaw.

I think the only medkit I used was to spare some invulnerability rounds... looks like I forgot how ridiculous monsters are on ITYTD.
On the other hand, saving the 6 poor souls I consumed seems way harder :)
« Last Edit: February 25, 2013, 16:56 by Evilpotatoe »
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ParaSait

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Re: [E|0%|YAVP] True Pacifism! :)
« Reply #12 on: February 25, 2013, 18:41 »

Tormuse needs a custom title. Like, Aikido Blackbelt or something.
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Tormuse

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Re: [E|0%|YAVP] True Pacifism! :)
« Reply #13 on: February 25, 2013, 22:16 »

About Ao100... I think you should try playing it as AoPc first. I'm not sure surviving all those levels WITHOUT ANY XP will be very possible...

Maybe I could do both!  Yeah, I considered doing this on AoPc, but it blocks the Scout's stair sense.  :|  I don't know if I'm *actually* going to try it on Ao100; I was kind of joking, but then again...  ;)

BTW, nice runs!  Now you see how tough it is!  :D  I think half of my attempts ended on level 1, due to that pesky Sergeant in close quarters.  I don't actually know how many tries I made, because any time someone died, I just used Shift-Q to exit, which doesn't generate a mortem.

I think the only medkit I used was to spare some invulnerability rounds...

Someone correct me if I'm wrong, but I think Invulnerability duration is based on number of actions, rather than time, so using a medkit and running would actually make it run out faster, not slower.

Tormuse needs a custom title. Like, Aikido Blackbelt or something.

I like it!  :D  I'll take it!  :D

Funny you mention that; I've considered taking Aikido in the past...  Maybe I will some day...
« Last Edit: February 26, 2013, 19:36 by Tormuse »
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Evilpotatoe

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Re: [E|0%|YAVP] True Pacifism! :)
« Reply #14 on: February 26, 2013, 02:51 »

About Ao100, I meant you should play it like an AoPC before even trying to spare lives. I think it's already harder than any other challenge :)

And about invu duration... err, you're probably right. I never really managed to count powerup's duration. IIRC, they don't work all the same, do they ? like berserk & invu are a limited number of actions, while suit or light amp might be in nuber of turns ? I miss thoses info in-game :(


Just gave it another try...
Spoiler (click to show/hide)
Fortunately, lost sould have a good fire resistance !

Finally, killing the bitch was rather easy : Found 4 zerks before cybie (bonus stopped on hell 5 or 6), and some sweet devices.
Still, it was a huge failure : He killed 11 out of 266 hellspawn. (4%)
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