DRL > Requests For Features

Intuition and Cateye

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Ugm:
I agree with Adral - 1 square outside LoS seems reasonable.

My propositions for blunting Intuition:

- modification of what Valkeera mentioned - sensing within a certain radius. It would still help to sense if there are monsters behind the wall or insinde closed room while not letting player to snipe them from 1000 miles

- increasing (with a distance) chance to missense the position of a monster - you could know that there are some enemies at the other side of a level, but their position wouldn't be 100% accurate. Targetting red dots would be a waste of ammo, but rockets could still make it. It's like in "real" - you don't have to know where some terrorists/monsters/in-laws are when shooting a rocket into a crowded room. You just have to know, that they ARE there. Somewhere.

Blade:
I'm totally against making Ituition work in some radius. You can even without Intuition fire rockets on sound, no one can forbid you to do it. And it is fair. You will miss monsters(rockets will loose chance to hit out of LoS as other weapons), so you will hit only wall, or usefull items. You suppose all monsters will wander around walls so you can kill them by blast? Yes, one rocket blast will inflict monsters some damage. But second won't because:
1)Wall will be destroyed.
2)Even if it will still exist after explosion(outer level wall, for example), monsters would be knocked out of this wall.

One more argument: Inuition without big hit chance out of LoS won't be sniper skill anymore, it will become skill only for surviving. So i don't see, why we need to decrease it's usefullness anymore.

Also i think that you still must have very-very little chance to hit monster that is far away( 1%, for example(if you think that it is big, imagine that you fire 100 rockets and only one hits target)). I must not be 0.

Adral:

--- Quote from: Blade on January 06, 2007, 05:51 ---One more argument: Inuition without big hit chance out of LoS won't be sniper skill anymore, it will become skill only for surviving. So i don't see, why we need to decrease it's usefullness anymore.

--- End quote ---

QFT

It's about balancing the skill, not rendering it useless.

Edit to reply to Blade's edit:
Yes, what I meant is that if you hit someone who is very far and you are not seeing is just by pure luck. So if you want to take a chance to see if you hit, fine. But not almost always hit. In this situation [Harry the Dirtty]you have to ask yourself one question, do I feel lucky? Well, do ya, punk?[/Harry the Dirty]

So hit chance should never drop below 1-5% or so.

TFoN:
For the most part, I agree.

5% is the classic limitation and I suggest sticking to it. If you want to fire 20 rockets at a dot, you've earned a hit :)

Limiting Intuition to a certain radius is only a good idea if we also get a counter for the monsters on the level with it, but even then, Intuition(3) should have a range considerably larger than the LOS.
That's, of course, considering the new AI'll make Intuition less powerful in the first place, so for missense, absolutely NO. As said, you anyway get to hear things. Giving a dot but having that dot confuse you is not a perk, it's an unnerving disadvantage (one moment it's on one side of the wall, the next on the other, but which is real?). You almost might as well only give a counter (which, BTW, I suggest is added on Intuition(2), just like leversense has a "preview" before coming into full effect).

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