With 0.9.8.5, it seems to be a generalized opinion that Intuition is the best trait out there, and that once you have it the game is much easier due to your "1337 sn1pin' skillz", and Cateye, the cheaty trait from previous version, doesn't do anything good. The only downside people find for Intuition is that it uses 5 traits to get it at full power... but I still don't think that is balanced, since EE is a nice trait and the other Intuition levels still do something useful, like letting you know what a certain switch do (which can be a lifesaver). Moreover, if going IDDQD costed 7 traits, I still wouldn't think of that as "balanced":P.
I'd like to do a proposal to correct that issue. What I was thinking is make the to-hit chance diminish outside LOS quickly with distance. That way, if you want to snipe, you are better off with Cateye, as you see farther and your LOS would be greater, but if what you want to know is what's in this level, you get Intuition, but not as a cheap
- OMG I
SENSE THERE MUST BE A MONSTER 3 MILES ON THAT DIRECTION
Yeah, he's SENSING a monster, not seeing it.
* DoomGuy shoots his Plasma Rifle
- LAWL I KILLED THAT ARACHNOTRON NOT EVEN KNOWING IT WAS ONE AND NOT EVEN FAILING A SINGLE SHOT I R 1337 :D
Perhaps, to make Intuition regain part of its potential, it should be reduced to a 2-level trait that did the same that does now. Perhaps even a 1 level trait.
Aside from balance, come on... if the monster is outside
Line Of Sight, how can you shoot it with the same precision as if he is
point blank? It just strikes me as ridiculous. Cateye makes more sense, since you are actually seeing the monster. You see farther -> you can aim better farther.
I think it's a good solution, what do you think?