DRL > Requests For Features
Tech mods and armor, small change?
Fanta Hege:
How about instead of increasing knockback, make it increase the resistance values when used on armor.
Because face it, you have pretty much no reasonings to use tech mod on armor unless you got absolutely nothing else to use it on or are trying to make an assembly. Knockback resistance just isn't that good for non meelees.
Resistance increase could be very worthwhile investment to consider for armors.
Kornel Kisielewicz:
I actually kinda like this idea, especially if it would only increase physical resistances (melee, shrapnel, pistols).
Nick:
And... increases some resistances and decreases others, depending on the type of the armor? So players will have to try to figure out, like assemblies? ;)
MaiZure:
--- Quote from: Nick on February 28, 2013, 01:59 ---And... increases some resistances and decreases others, depending on the type of the armor? So players will have to try to figure out, like assemblies? ;)
--- End quote ---
I vote Nay to this - I think gameplay systems should be more simplified than they are now
Nick:
More "coffee-break"? Maybe... but this is not as critical as assemblies are, so one neither get much from a good upgrade nor suffer much from mistake. I think it's rather "space for exploration" than "another list to learn".
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