DRL > Requests For Features

Tech mods and armor, small change?

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Sambojin:
Firestorm and sniper packs on armours does bring up the question of what on earth an onyx pack would do on a weapon though.

I guess there's no reason that they can't do "something", it just might be a fairly unintuitive something. Also, a fairly off-topic something in any case.

Nick:
Allow +2 more upgrades for this weapon.

Bloax:
How about +5% resistance for non-intrinsic (like plasma for blue - and fire for red, you get it) and +10% (up to 50%?) for intrinsic armor resistances?

It wouldn't be great (in fact it might be more worthwhile to have it at +10/15%), but it sure would be better than some knockback resistance!

emulord:
A more interesting set of armor mods would be
Power, agility, Nano, Bulk, Onyx are the same
Sniper gives 20% (Max 75%) bullet resistance
Firestorm gives 20% (Max 75%) fire resistance
Tech gives 15% (Max 75%) plasma resistance

Acid, melee, and shrapnel don't have ways to improve resistance unless you want to double up and make
Sniper give 10% both bullet/shrapnel
Firestorm gives 10% both fire/melee
Tech gives 10% both plasma/acid


Maybe bulk can also slightly increase knockback resistance since it decreases movespeed now.


Onyx weapons have a higher chance to gib corpses? Thats the only effect I can think of for those haha

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