DRL > Requests For Features
Tech mods and armor, small change?
Nick:
Maybe give two inventory slots? Yeah, kinda pockets or whatever.
Sambojin:
We've already got the maximum amount of inventory slots without a font change. DoomRL tends to keep all info of any particular type all on one screen, which I quite like (plus, we got an extra inventory slot around 0.9.9.5).
Whilst this idea would cross-over with bulk mods, I wonder if tech mods should make armour easier to repair? +15-25% for each armour shard used? Keep the knockback prevention, but it'd make it a lot easier to keep that armour around. It wouldn't have the damage-soak (or protection-keeping) abilities of a bulk-modded armour, but it would be a lot easier to get it back into perfect condition. Not too powerful, but very handy when armour shards are in short supply, and it would help keep heavily modded armour around longer. Just an idea anyway.
Nick:
Pockets can be in the equipment screen. And allow to put ammo only. And don't work as 3 and 4 prepared slots because it's too much. Just two ammo slots.
But I like the idea with armor bonus X 2.
dougjoe2e:
How about a new exotic (or unique?) mod pack that allows you to choose one resistance type to improve on your armor?
Nick:
Firestorm on an armor.
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