DRL > Bug Reports

[0997G] Visual failure INT2 - again

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singalen:
I was pretty fine with int2 not working in berserk - shouldn't it become a feature?
If you've grown up to int2, then berserk will make you nearly invulnerable anyway, so it might need some tradeoff.

thelaptop:
Calm down.  Int2 works with Ber -- only problem was that in the graphics version, the locators are all black due to the colour shift to a red tinge.

LuckyDee:

--- Quote from: singalen on March 21, 2013, 15:11 ---I was pretty fine with int2 not working in berserk - shouldn't it become a feature?
If you've grown up to int2, then berserk will make you nearly invulnerable anyway, so it might need some tradeoff.

--- End quote ---

As I argued in the original discussion, I'm not saying that it is absolutely necessary for a player to still see the location markers while zerked - in fact, if it's a design choice not to show them, I think it's a very valid choice.

Since there's a difference (I've been told) between the way they are displayed in console and graphics versions, however, this is not so much a design choice as it is a flaw.

shark20061:
I'd like to point out that enemies seen by intuition ARE visible on the minimap, even in zerk mode.

LuckyDee:
Yeah, was also discussed previously. It helps, but still makes precision shooting more difficult than was intended to be.

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