now i know there are some secret areas already, but they're all static, right?
doom & doom2 had loads of secret areas, so i was thinking about how this could be applied in doomrl..
haven't come up with a real solid idea yet, so thoughts on this is welcome.
since all maps (at least as far as i've played :P)) are limited to the screen you see, i was thinking that you could put it sort of 'under the floor', an older thread i read, concerning keys and vaults came to mind..
secret floor vaults, could be hidden initially, and only seen after blowing up barrels over the spot.
or the spot could be hidden in rooms that are initially filled with lava/water/acid, revealed when pushing a button or such..
the only other way to place secrets, i could think of right on the spot, was having the secrets off screen, so the screen would actually scroll once you enter.. no idea if it would work well tho.
and the content then .., maybe stuff like the computer map, berserk and supercharge could be found here, and lessened in non-secret areas?
now this idea led me to the second one in the topic. if secrets were applied, it would be really cool to have level ending screens like in the originals, with kill, item and secret percentages. and a beautiful ascii map with a 'you are here ----->' :)
thoughts?