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Newbie question

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Lord Typh:
Hey, just curious on this but I recently got DoomRL.  And I was curious on just what might be the best way to go about getting something that would classify as a more 'long-range', 'rapid-fire' character.  ANy suggestions on that?

Ashannar:
If being long-range is a high priority for you, then you will probably want to get Cateye over Ammochain. Cateye isn't necessarily a rapid-fire-specific master, but it doesn't block you from building for rapid fire, and it compliments one nicely. Ammochain is specifically a rapid-fire build, but it blocks eagle-eye, so it isn't long range per se, although it's still effective at range. With Cateye, you need to watch your ammo carefully. It's not as bad as it sounds, though. In practice it usually means that you need to carry a rapid-fire weapon that uses 9mm ammo and another rapid-fire weapon that uses plasma, so you can draw from both ammo types.

A nice build might look something like

Int->Int->SoB->SoB->TH->EE->MCe->TH->EE->SoB->Fin->Fin

Where you would be relying on a shotgun until you got a level or two in SoB. I'm fond of double-intuition starts on my rapidfire scouts, but you could always get SoB/TH/EE/Fin earlier instead for the extra emphasis on offense.

Lord Typh:
Which class would work best for that, if I may ask?  And what weapons?

I'm wanting to try a more squishy guy for this, possibly evasive with the afformentioned long-range abilities.

Woudl a Chaingun and Rocketlauncher be good for that?

Ashannar:
Cateye is a scout-only master trait, so you'd pick a scout. Scouts also fire weapons and move 10% faster than other classes, so it's a small boost to your offense from the get-go. Yes, initially you'll be using a chaingun, and later a plasma gun too. You might find special variants of these weapons along the way, like a mini-gun or a nuclear plasma rifle, which you'll definitely want to grab if you see. There are assemblies you can make as well, but I don't know if you want anything spoiled or not. (Every time you beat the armory, you learn a new assembly, so you can earn them yourself if you like.)

By the way, yeah, you should definitely carry a shotgun and a rocket launcher along with you as well. The shotgun will help out a lot in the early game for radar shooting (and it's just generally a better option than a chaingun until you get some traits behind you). The rocket launcher does massive damage, can reshape levels (useful for completing certain levels and for tactics), gib corpses (useful against arch-viles) and it also allows you to rocket jump, which can get you out of some mighty scrapes.

Lord Typh:
Alright.

Is it still alright to use the Shotgun?  At least for the early-game and for the Hell's Arena segment?

I find myself liking to go there a lot, so I can get the extra experience.  And blue Armor and missiles and a large health kit are good too.

Woudl the rocket launcher be good for a standby weapon?

Edit:  Ignore the last part, I"m a blind idiot.  But I am curious.  How is it possible to strafe and shoot?  I'm not totally sure how to do that after my quick glance at the controls and such.

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