DRL > Discussion

Newbie question

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MaiZure:
Shotguns are great for the early game, especially for scouting out of sight enemies. Rapids begin to overcome the shotgun's usefulness shortly after Hell's Arena.

Rocket Launcher is always a great utility weapon.
Don't want to use a door because you know there's something sinister behind it? No problem, the RL will make a door anywhere you need. Also great for avoiding acid/lava rooms.

Ashannar:
There isn't strafing in this game, but it does have an interesting dodge mechanic.

Let's say an imp is directly to your west. If you move either north or south, this will grant you a 50% intrinsic chance to dodge its fireball. Beware the resulting explosion, though. If you had moved east or west instead, then you wouldn't get the dodge chance.

But no, you can't fire 'while' moving. Dodging is something you do to get behind cover. Definitely read up on corner shooting if you haven't already.

Also, I don't want to make it sound like you have to get Cateye to be able to hit stuff at long range. You can build any way you like, as long as you get two Eagle Eye in there somewhere. I only suggest Cateye because it allows you to see farther than normal, which allows you to be accurate at a greater range than any other build.

Also, in general, it is very wise to carry a variety of weapons (as long as you aren't playing a challenge game that restricts your weapons). The rocket launcher is as close to a "buildless" weapon as there is in DoomRL and the shotgun is not far behind.

Lord Typh:
Yeah, I saw what Cateye did so I know what it does.  Didn't immediately think that it was osmething I should get though.

Another question.  Would it be better for me to go for the evasion thing first?  Or the Accuracy thing first?

Ashannar:
With rapid-fire builds, you generally want to focus on damage, damage, damage. The point is that you kill things so quickly you don't even need to evade. You want to focus on being able to fire your weapon quickly (Finesse), hit things (Eagle Eye), and do a lot of damage (Son of a Bitch, Trigger Happy). Hellrunner and the like can be passed over pretty safely in a rapid-fire build.

The reason I like to throw Intuition 2 into the mix is that it is the ultimate form of damage mitigation (and Cateye requires Int 1 anyway), worth delaying your damage for (in my opinion) but not everyone would agree.

Lord Typh:
Alright.

What would be best in a more Melee/close rangebuild?  I was thinking of having that as another route to go.

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