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Author Topic: [M|AoMr|YAAM|YAFW] How did I manage that?  (Read 1397 times)

StarStorm

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[M|AoMr|YAAM|YAFW] How did I manage that?
« on: March 23, 2013, 05:43 »

I would like to start by saying that I made a few mistakes with this run, one which worked out fairly well and the other that... didn't, but worked out by sheer luck. My first was that forgetting that Whizkid was a Basic trait for Technicians (as I usually play Marines) and my second... well, it made for my most epic fight with JC yet.

I chose Technician on the thought that a max damage pistols would be useful, and as my first AoMr run involved a rather unwise choice with Dualgunner and twin high-powered pistols, I wasn't interested in running Dualgunner again.

Prior to this game, I did AoB, and it forced me to understand that sometimes I REALLY SHOULD skip special levels: not doing the Arena was a wrench, but I was able to appreciate the changes to the Court sans Arena. I took that lesson to heart, although not immediately.

The Arena was surprisingly easy: two levels of SoaG make picking off demons easy with double pistols, as long as they started at range. Cacodemons were easier than I thought they would be (the demons were bigger threats), I just kept dodging around pillars to create space when they stopped to shoot at me. The Chained Court was a bit harder, but that was mostly due to the Arena Master being able to soak up a lot of damage. Once I got MSs, I built my high-powered pistol: the ability to oneshot formers and imps was greatly appreciated, and the reliable knockback moreso (especially when I started running into revenants and mancubi).

The Armory was a colossal waste of time, I was loaded down with mods (in anticipation of Whizkid) and the special mod inside was a firestorm, which was singularly useless to me. I could have solved so many problems by realizking Whizkid was a basic trait. Sigh.

I skipped most special stages after the Armory: I had no way to deal with the Containment Area, I didn't want to run through the Halls of Carnage, I decided the Mortuary, Spider's Nest and City of Skulls would be a waste of time, and Unholy Cathedral was naturally right the fuck out.

I hit Whizkid once I reached the Vaults, and in the trait selection screen I realized that it was a basic trait, which had me cursing up a little bit. It worked out though, as I had a .1 s firing time. Kind of neat, although not really worth it. I built the storm bolter and energy pistol--I wanted to try the pistol for wallbusting, and promptly forgot about it once I realized it needed cells--only to find the Trigun. Go figure. Trigun replaced my high-powered pistol, and my nuke because I never found one.

I managed to build the Cerberus boots before hitting the Lava Pits, which made that really easy (i dumped all my enviroment suits, and then realized that the boots came with a movespeed penalty), and found the Lava Armor. Between that and the boots, my armor needs were set, it was a shame it came so late in the game!

So, bosses. Bruiser Brothers were, of course, easy with a max damage high powered pistol. Cyberdemon was fairly tense, but I managed to get the timing of his attacks right for some good dodging. Still knocked me around, though. Mastermind got Angel Arm'd.

JC was the interesting one: all said, it was a straightforward shootout until it ran afoul of my one big habit: I REALLY REALLY REALLY REALLY hate leaving things alive (this is going to make AoRA a royal bitch if I ever take it up). I want 100% kills. By the time I reached him, he already summoned lost souls (I should have put away the boots!), but I managed to shoot him down to almost dead without much trouble. He teleported, but was still in my line of sight, and he left behind two lost souls. I had a .1s firing time and a full Trigun clip, what could go wrong?

JC can summon revenants is what could go wrong. I ended up being a human ping-pong ball for the majority of the fight: if it weren't for the Lava Armor, I would have died easily. As it was, it gave me enough durability to at least try to pick off revenants from my line of sight. I could take out a revenant in one clip, but reloading was the weak point that let JC and his goons bounce me around some more. Eventually I got lucky and he teleported into my sight again, so I basically said screw it and finished the job. It really surprised me to find that I hit 100%: I was honestly afraid I'd have to unload the Angel Arm again.

All said, one hell of a run, and I think I might run AoMr with Technician again.

--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------

 Alura, level 12 Demon Sergeant Major Technician,
 nuked the Mastermind at the Hell Fortress.
 He survived 118402 turns and scored 126122 points.
 He played for 1 hour, 56 minutes and 22 seconds.
 He didn't like it too rough.

 He killed 679 out of 679 hellspawn. (100%)
 This ass-kicking marine killed all of them!
 He was an Angel of Marksmanship!

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 6
  Levels completed : 6

-- Awards ----------------------------------------------------

  Medal of Prejudice
  UAC Star (bronze cluster)
  Hell Armorer Badge
  Hell Champion Medal
  Marksman Bronze Badge
  Marksman Silver Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  ...........................................................
  ...........................................................
  ....................................................|......
  ............................................|..............
  ...........................................|.|...|......|..
  ..................................|.........||....|...|....
  ...................................}....|.|..|........|..||
  ..................................|.......|.|.........|...|
  ...........................................|.||.|.....|....
  ..............................X...........|||||........|...
  ........................................|..................
  ...............................................|...........
  ................................................|...|......
  ...........................................................
  ..........................................................|
  ...........................................................
  .......................................................|...
  ...........................................................
  ###########################################################

-- Statistics ------------------------------------------------

  Health 45/45   Experience 61708/12
  ToHit Ranged +6  ToHit Melee +6  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

  Class : Technician

    Finesse          (Level 2)
    Son of a gun     (Level 4)
    Eagle Eye        (Level 3)
    Whizkid          (Level 2)
    Sharpshooter     (Level 1)

  SoG->SoG->SoG->EE->EE->EE->MSs->Fin->Fin->WK->WK->SoG->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   red armor [6/6] (100%) (PT)
    [b] [ Weapon     ]   Trigun (3d6) [5/6]
    [c] [ Boots      ]   cerberus plasteel boots [0/0] (100%)
    [d] [ Prepared   ]   10mm ammo chain (x131)

-- Inventory -------------------------------------------------

    [a] energy pistol (2d5) [0/6]
    [b] storm pistol (1d8)x2 [9/9]
    [c] blue armor [2/2] (100%)
    [d] red armor [6/6] (86%) (P)
    [e] red armor [4/4] (100%)
    [f] energy-shielded vest [1/1] (100%)
    [g] energy shield [0/0] (100%)
    [h] Lava Armor [1/4] (16%)
    [i] 10mm ammo (x100)
    [j] 10mm ammo (x66)
    [k] 10mm ammo (x100)
    [l] power cell (x50)
    [m] power cell (x50)
    [n] large med-pack
    [o] large med-pack
    [p] power mod pack
    [q] tactical boots [0/0] (100%)

-- Resistances -----------------------------------------------

    Acid       - internal 0%    torso 0%    feet 100%
    Fire       - internal 0%    torso 25%   feet 100%

-- Kills -----------------------------------------------------

    138 former humans
    71 former sergeants
    17 former captains
    85 imps
    22 demons
    142 lost souls
    24 cacodemons
    22 hell knights
    22 barons of hell
    16 arachnotrons
    7 former commandos
    9 pain elementals
    72 revenants
    9 mancubi
    8 arch-viles
    5 elite former humans
    2 elite former sergeants
    2 bruiser brothers
    1 shambler
    1 lava elemental
    1 Cyberdemon
    1 Spider Mastermind
    1 John Carmack
    1 Arena Master

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 2 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 5 he stormed the Chained Court.
  On level 5 he found the Arena Master's Staff!
  He defeated the Hell Arena Master!
  On level 7 he assembled a high power weapon!
  On level 7 he marched into the Military Base.
  He purified his fellow comrades.
  On level 8 he encountered the Phobos Anomaly.
  On level 9 he entered Hell's Armory.
  On level 9 he assembled a tactical boots!
  He destroyed the evil within and reaped the rewards!
  Level 13 was a hard nut to crack!
  On level 16 he found the Tower of Babel!
  On level 19 he entered the Vaults.
  On level 19 he assembled a energy pistol!
  On level 19 he assembled a storm bolter pistol!
  On level 19 he found the Trigun!
  He cracked the Vaults and cleared them out!
  On level 21 he assembled a cerberus boots!
  On level 22 he entered the Lava Pits.
  On level 22 he found the Lava Armor!
  He managed to clear the Lava Pits completely!
  Then at last he found Dis!
  He activated the Angel Arm on level 24!
  He defeated the Mastermind and found the TRUE EVIL!
  Then finally in Hell itself, he killed the final EVIL.

-- Messages --------------------------------------------------

 Fire -- Choose target...
 You see : floor
 Fire -- Choose target...
 You see : a revenant (severely wounded) | floor | [ m ]ore
 The missile hits the revenant.
 Fire -- Choose target...
 You see : floor
 You hear the scream of a freed soul!
 You quickly reload the Trigun. You are hit! Your Lava Armor is damaged!
 You use a large med-pack. You feel fully healed.
 You wear/wield : a red armor [6/6] (100%) (PT)
 Fire -- Choose target...
 You see : John Carmack (almost dead) | floor | [ m ]ore
 The missile hits John Carmack. John Carmack dies. Congratulations! You
 defeated John Carmack! Press <Enter>...
 You feel relatively safe now.

-- General ---------------------------------------------------

 38 brave souls have ventured into Phobos:
 31 of those were killed.
 And 1 couldn't handle the stress and committed a stupid suicide.

 6 souls destroyed the Mastermind...
 3 killed the bitch and survived.
 3 showed that it can outsmart Hell itself.

--------------------------------------------------------------
« Last Edit: March 23, 2013, 06:15 by StarStorm »
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ZicherCZ

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Re: [M|AoMr|YAAM] How did I manage that?
« Reply #1 on: March 23, 2013, 06:07 »

Nice win and nice writeup, thanks and congratz :).

For future reference - if you are going for YAAM, you can safely concentrate on JC. When he's killed, all his minions on the die along, so your YAAM is secure there.
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StarStorm

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Re: [M|AoMr|YAAM|YAFW] How did I manage that?
« Reply #2 on: March 23, 2013, 08:04 »

Oh, that's new. Last time I played, that wasn't the case.
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Tormuse

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Re: [M|AoMr|YAAM|YAFW] How did I manage that?
« Reply #3 on: March 23, 2013, 18:34 »

I think that feature was introduced in 0.9.9.6.  I know that before that, I also had YAAM runs ruined by JC's minions.
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