DRL > Discussion
Opinions on new special levels needed!
Kornel Kisielewicz:
So, some time passed since the release, and I'm really interested on your opinions on the new special levels! Short and long opinions all welcome!
Isasaur:
omgz 2 shamblers
2scary4me
on a less sillier note, the shamblers seem to have ridiculously high hp/resistances to bullets/shrapnel (there was a thread on the post-mortem subforum talking about this), and the phobos lab was really cool, with the levers and stuff, and those are the only dungeons i got to see, so i can't really give my opinion on the other ones.
Rajhin:
I think that Phobos Lab is much harder than Military Base (thanks to nightmare demons and unavoidable ambushes), Containment Area isn't equal to The Wall (maybe the later needs some changes?) and new Halls of Carnage was a nasty surprise (but I liked it),
Haven't seen Limbo and Mount Erebus yet (is this some "store two envirosuits for whole game" level too?)
oohhboy:
So far the new levels have been lots of fun. The difficulty is about right. Still haven't played some of the higher end special levels like limbo or Erebus. Could cut down on the ambushes though.
Thomas:
Containment Area is a fair bit easier than The Wall. Not only that, but if you're not feeling up to the challenge it's also easier to take a partial reward. Giving the player the missile launcher before they even need to fight the barons is a huge shift in difficulty and I don't feel like there was anything to balance it back to "as hard as The Wall".
Everything else is pretty fun and well balanced. I would say that halls of carnage is still a tad easier than spider's lair but I've only done the new halls of carnage as a Shottyhead scout, so I was essentially custom-built for perfect close-range cornershooting which is what halls of carnage is all about. Maybe I'll have more trouble doing it with pistols or something.
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