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Opinions on new special levels needed!

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MaiZure:
Please see the ongoing discussion about HA vs DL: http://forum.chaosforge.org/index.php/topic,6171.msg53570/topicseen.html#msg53570

Ashannar:
Military base: really a lot of fun! And just about perfect for the depth you find it. I like the special formers. :) I also like how there is a guaranteed item to help you out with the second half of the level if you know where to look.

Phobos Lab: I agree it's harder than the military base. The biggest problem is shortly after hitting the final lever. I ran into some nasty situations that required a phase in that place.

Containment area: I agree that it's a little easier than the Wall. I also found it humorous that I had the backpack in my hands before I saw the first enemy the time I ran through it.

Abyssal Plains: I had a nice rapid fire cateye build going on. Clearing out the hell knights and barons was a cakewalk. I got a little cocky and wasn't at all prepared for what awaited me in the center of the level! After almost dying, I successfully phased out, thank goodness, and was able to clear the level. I like it. If you prepare for it, it's a nice alternative to City of Skulls.

The one with all the levers: Yeah, I wasn't at all prepared for what all my lever-pulling would unleash. It's a fun level, though. I like camping the teleporter exit area and slaughtering enemies one by one. :D But yes, the boss encounter is very difficult.

I'm kind of indifferent about the new Spider layout. It didn't seem to make much of a difference to me. I'm disappointed that nuclear plasma rifle isn't the prize for beating it anymore, though. As for the rest, I haven't been man enough to enter them yet! Soon.. soon.

Shinji_Ikari_9th:
Haven't played much myself now that the new version is out, but what levels I've seen I've liked.
(Excpecialy the Millitary Base.)

LuckyDee:
So far I've seen the Military Base, Phobos Lab, the Wall (on revised Depth) and new Spider's Lair, all of which seem very good to me.
For the City of Skulls I've not seen any significant changes yet, but that's probably due to still having to reach it on HNTR+.
As indicated by Maizure above, the Deimos Lab came as somewhat of a shocker to me.

All in all, I think they make for a better game, with the added randomness of it.

Equality:
Well, tomorrow I think about start such a topic but think that I need more testing. First impression:

- well, new special levels seems better. Randomness of paired levels is a great.

But lets look on 9.9.6 special levels. They are all challenging and make a chain of dependencies - you need complete one or two for (easy) completing another.

Hell Arena - challenge. You need to complete it if you want Rocket launcher (and break the Wall) and if you want get Arena Master Staff for breaking Vaults.
Chained Court - challenge.  You face a strong AM who can resurrect enemies. You need complete CC for easy scavenge Vaults.
The Wall - challenge. Only Phobos-7 (and player level about 5-7), and for breaking wall you need previous win on Arena and get Rocket launcher. Reward not only backpack, but also Missile Launcher - great weapon for dealing with Bruiser Brothers on next level.

Halls of Carnage - challenge. Lava flood + former sergeants + demons + cacodemons/hell knights + closed doors. And BFG make things much easy on next special.

Hell Armory - challenge. No dependencies, but a good level for everyone. ...who can kill shambler.

City of Sculls - challenge. You need beat this for more easy handling corpses on Mortuary

Spiders Lair - of course challenge. At this point we have a master trait ready. MAc + nuclear plasmagun means no more ammo needed. Only some rockets... And nuclear weapon means nuke possibility, critical for Full win.

UC - every melee char must win that level for getting absolute melee weapon and...
Mortuary - give us a second part of set, armor. One of most challenging special level.

Vaults - challenge. Just good place for getting experience, some badges and rare weapons.

Lava Pit - of course challenge. And you need complete it and get reward for full win.

New special levels have not such dependencies anymore.

New Arena - good.
New Chained Court - yes! both layout, and without Arena Master it extremely good.

Phobos lab/Military base - both are nice. A good two levels, very "doomish" in style. But not so challenging (for that depth we are need some more dangerous) - and no missile launcher as a reward for next, Anomaly

The Wall/Containment Area - both are excellent but... for that depth we have something plasma/rocket firing and not so challenging anymore. And not need win on Arena for breaking them.

Deimos Lab - ouch! The best one. With insane difficulty and 2 shamblers. But... not equal Hells Armory! And not for that depth, IMO. Dangerous like opened Vaults.

Abyssal Plains - good. But... are you sure that Agony Elemental must be on ITYTD?

Halls of Carnage - at new depth it becomes easy, and paired with Spiders Lair???? Why? :( was nice have both (AND, not OR)

Limbo - excellent pair for Mortuary, no comments.
Mt Erebus - excellent pair for Lava Pits, no comments.

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