DRL > Discussion
Opinions on new special levels needed!
AlterAsc:
Died in Containment area during my N!/100% run.
Easier than the wall? No way.
Suddenly there's ton of enemies behind you, no cover in front of you, and you're pretty much screwed if you don't have a phase device. Perhaps with missile launcher and several tons of rockets it's possible, other than that i see no way out.
Compare that to the Wall, where you choose how you're going to fight and always can back out if things go wrong.
Phobos Lab is much harder then Military Base. N! demons can rip doomguy in pieces extremely fast anyway and here they're stuck, meaning that you need to come close to get them and uh-oh, they're already eating. Non-melee builds have it incredibly tough.
Ashannar:
Surely there must be a safe way to get the demons' attention from a distance. A rocket, maybe?
LuckyDee:
Although the topic is about the new special levels, I feel I must add that the normal level progress has been greatly improved as well. New creations mainly seem to be in the last 8 levels, in which I've seen some very interesting new designs (the islands in the lava lake for example, connected by little walkways, and the new barracks type levels, with the less rectangular layout).
Barrel distribution seems to be more balanced too, more fuel and acid on deeper levels instead of just lava. I do seem to be getting a high amount of barrel-packed levels (not the extreme ones, but still), though this might just the luck of the draw.
All in all an improvement that is not to be underestimated.
Equality:
complete one more game and start think that new special levels position (wall, HoC, CoS) ruine game completely :( maybe on N! it is not so, but I can't win on N!
On ITYTD-HNTR-HMP difficulties now I enters special levels only for more experience, but not for "I need win here because I need reward for next". IMO need rearrange them again, and not pair HoC with spiders. Like next:
Phobos:
1. Hell Arena at 2-3
2. Chained Court at 3-4
3. (not on ITYTD) Military Base (unpaired!) at 5-6
4. The Wall/Containment Area at level 7 just before Anomaly
Deimos:
1. Halls of Carnage in current edition (no Supercharge, just large health) at D2-3
2. (not on ITYTD) Deimos Lab with 3 layouts. If both Arena and CC uncompleted, =Phobos lab. If any 1 of them completed, = Hell Armory. If both completed = Deimos Lab. Well, "Phobos lab" need some changes like random rare armor and weapon - not just blue + combat shotgun. At D4
3. City of Sculls/Abyssal plains and no Agony Elemental on ITYTD at D5
4. Spiders Lair (ouch, please return nuclear plasma OR give nuke as a reward :'( ) at D6
(btw new spiders lair layout good only for shotgunners/melee. A lot of walls - rapid weapons and rocket launchers sucks here)
Hell:
1. (not on ITYTD) UC
2. (not on ITYTD) Vaults
3. (not on ITYTD) Mortuary/Limbo
4. Lava Pits/Mt Erebus
7 special levels on ITYTD and 12 on more difficult games.
What are you think about?
LuckyDee:
--- Quote from: Equality on March 25, 2013, 01:08 ---new special levels position (wall, HoC, CoS) ruine game completely :( maybe on N! it is not so, but I can't win on N!
--- End quote ---
Why does this ruin things? Personally I think moving the Wall is much better, since now I don't hesitate to enter when previously I'd sometimes skip it; CoS/AP is a nice trade (don't really care about Agony Elementals anymore, regardless of difficulty level), and I haven't seen the new HoC, but SL is nice and in the right place, as far as I'm concerned. And I don't even play UV, let alone N!.
What exactly is so bad about it?
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