DRL > Discussion
Advice Against the Two Shamblers in Deimos Lab
Radagast:
Fair enough, but from the little experience I have in this game, when you know how to cornershoot with a shotgun constantly, big dmg for knockback is even better than high firing speed. If the opponent never reaches you due to knockbacks why should you bother increasing your low firing speed? With the 2 reloader plus shottyman, you don't really need firing time with a shotgun, while it is a plus I don't deny, I think it's superfluous. Piercing armor on the other hand, feels amazing when you can kill barons with 2-3 shots from a range of 2-3tiles, without risking your life at all. Saves ammunition too.
LuckyDee:
Too bad Shottyman Gold requires me to do UV, which I'm going to put off for a little while longer. For the next shotty build I'm definitely giving MAD a try though. Hell, and MFa too. Probably get there when I start doing standard HMP.
Ashannar:
I hear what you're saying about MAD, but to me there's something so gratifying about being able to push a baron who's in melee range out beyond sight range before he can even react with MSh.
thelaptop:
MAD is the premier traditional Shotgun build. I swear by it over everything else, except maybe MFa due to its non-bugginess and interesting contribution of using explosive weaponry. If I play shotguns, 90% chance I'm doing it with MAD -- it is that good.
=D
LuckyDee:
Playing a MAD build now. For the moment (just finished CC+), I find the lack of FIN, HR and JUG daunting. WK and DM would have been nice, too.
Looks like I'm going to have to just tank up: elephant gun, tact shotty, tac boots, hopefully a power armour and/or some lava boots.
And of course enough shells for some radar shooting...
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