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Author Topic: 1899 - The Hidden Hands of the Aether  (Read 24320 times)

LuckyDee

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1899 - The Hidden Hands of the Aether
« on: March 31, 2013, 03:33 »

Setup is still in progress; thread has been opened up for the startup of the campaign

[UNDER CONSTRUCTION]

Welcome to 1899, a steam punk roleplaying game created from all the best elements encountered during and an imagination honed by nearly 20 years of RPG experience.

This thread starts out by explaining the basics of 1899 and is meant for hosting the first story, The Hidden Hands of the Aether. As such, I hereby kindly request anybody that is not a recognized player to refrain from posting in this topic. For any questions, comments or discussion, be it 'out of character' talk by the players or suggestions and queries from non-participants, I hereby direct you to the Lock and Feather Inn, which is set up specificially for this purpose.

The setting used for 1899 heavily borrows from Games Workshop's Warhammer Fantasy RPG and White Wolf's World of Darkness, in the sense that both are set in a copy of our own world. The latter uses the exact same world, albeit a couple of shades darker; the former uses the same geopolitical basis, which is then rebuilt through the lens of fantasy.

1899 falls somewhere in between: the game is set in 19th century Victorian London, England, and although the country will look more or less the same as it did in our world and the people will sound the same, it's the influence of the Aether that makes the differences so much more striking than the similarities.

Be advised that the title 1899 was chosen to reference to the 19th century as we know it, and to reflect the fact that the world is on the treshold of some big event. The story (or possibly stories) itself doesn't necessarily take place in that year, nor is the year 1899 in the game laced with the same key events as it is in our history.
« Last Edit: April 27, 2013, 23:40 by LuckyDee »
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Re: 1899 - The Hidden Hands of the Aether
« Reply #1 on: March 31, 2013, 03:35 »

[UNDER CONSTRUCTION]

The Earth on which this story is set has many similarities with the planet as we know it: it came to be in a similar solar system, with the same sun, same neighbors and same moon. The planet's land masses underwent the same continental drift, so that geographical layout is the same as we know it.

Life on it started from simple cells and evolved into more and more complex forms, and eventually brought us Homo Sapiens some 200,000 years ago. This form of man made the same important discoveries such as the wheel, the alphabet, currency, gunpowder and the steam engine.
Cultural history - at least concerning the Western societies - also followed more or less the same course; there are too many events to even know where to begin, but the following events deserve special mention:

  • The Roman and Ancient Greek civilizations existed more or less identically to the way we know them, shaping the foundations of later Western civilizations.
  • North America was colonized by settlers from Europe, from which it proceeded to gain independence through the Revolutionary War.
  • [POSSIBLY MORE TO FOLLOW]

What sets 1899's Earth apart from ours is the presence of Aether, the fifth element. Aether, which by modern science is held to be a manifestation of divine power, has played a huge role in the evolution of man, and indeed of the planet itself (how else does one explain the remains of monstrous creatures, long since disappeared, that are dug up from the depths of the earth every now and then?).

Although different cultures have different views and different myths, they generally agree upon this: long ago the gods still populated the earth themselves; the gods of the light in the south, and the dark gods in the north. They infused life with their breath, the Aether, and as the forces of light and dark opposed each other, so did their followers. Eventually a massive war ensued, in which the domain of the dark gods was largely laid to waste, but not before one of their number managed to banish the gods of light to their own fortified city in the south and entrap them there.
This war is estimated to have occurred around 3,000 years ago, and ever since - although greatly diminished - the lingering Aether seems to be acting as a catalyst for the gods' return, shaping people's ideas and actions.

Fortunately - even if those who can't usually disagree - the ability to manipulate Aether is not available to anyone and everyone; only about one in every five persons is Gifted, meaning they can sense and control the flow of the Aether within or even around themselves. This fifth of the population is further subdivided in Juggernauts and Mages: the former - about three quarters of the Gifted - tend to be limited to direct physical manifestations of their powers, while the latter have a more subtle and complete control not only over themselves but also over their immediaty vicinity and the people in it.
Attitudes to the Gifted, or even to Juggernauts or Mages specifically, differ. In the larger urban areas, the Gifted are usually accepted more easily, with Mages tending to be favoured over Juggernauts. In rural areas, distrust is generally the maxim, although Juggernauts may find themselves accepted - a good strong pair of hands is hardly ever under-appreciated - as long as they keep a moderatly low profile.

As the gods were both sides of the same coin, so does the Aether fall apart into two conflicting and complementing powers; the White or Light Aether on the one side, and the Black or Dark on the other. The Light Aether inspires and empowers to achieve the greatest of benign feats, while the Dark Aether urges to perform acts of great malignity. And although not every soul is affected by Aether and those that are have a heightened affinity with it, the two Aethers are known to manifest in one another's shape on occasion, and more than one Mage or Juggernaut has seen their plans go up in smoke when as their power turned out to stem from another source than expected.
« Last Edit: April 14, 2013, 00:48 by LuckyDee »
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LuckyDee

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Re: 1899 - The Hidden Hands of the Aether
« Reply #2 on: March 31, 2013, 03:35 »

[UNDER CONSTRUCTION]

As can be expected, the existence of Aether has had an enormous impact on spiritual life throughout the ages. Contrary to the world we know, religious life on the planet of 1899 is dominated by polytheistic beliefs, all stemming from the same legends and myths about the gods living on Earth. Curiously - as far as Western society has managed to infiltrate elsewhere - the same legends are found all over the globe, being so incredibly similar as to almost rule out coincidence altogether.

Below follows a list of the most important deities of the Anglican Republic. As far as Western knowledge goes, these gods are found in every empire's religion, be they under different names as language dictates, and slightly different functions. The names and functions of the gods of the Republic and the Confederacy are almost identical, seeing as the North American culture mainly evolved from the Anglican.

Durhaeon, king of the gods; god of air, the sky and thunder.
Caraä, queen of the gods; goddess of marriage and family.
Gard, god of water, the seas and tidal waves.
Moria, goddess of earth, fertility and all plants.
Lazerus, god of wine, celebrations and ecstasy.
Simeaon, god of death, the moon and sleep.
Kitariel, goddess of the hunt, the sun, and all animals.
Endrick, god of commerce, thieves and games.
Selena, goddess of light, wisdom and healing.
Arcturus, god of war, violence and bloodshed.
Xana, goddess of love, beauty and desire.
Azul, god of fire and the forge.

[ADD BIT ABOUT DOMAIN]
[ADD COUPLE OF DARK GODS]
« Last Edit: April 28, 2013, 01:08 by LuckyDee »
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Re: 1899 - The Hidden Hands of the Aether
« Reply #3 on: March 31, 2013, 03:35 »

[UNDER CONSTRUCTION]

Since the Anglican Republic - as an alternate image of our United Kingdom and the stage on which our story is conducted - will deserve more than a little attention to detail, let's starting with a brief summary of other world powers and noteworthy domains.

The Prussian Empire
Prussia, ruled by Emperor Karl-Heinz II, is a nation known best for its engineers and scientists. A lot of the great inventions of the modern Western world were done there, and the art of Technomancy - the merging of industry and Aether - originated within its borders. Their army - the Wehrmacht - is the most technologically advanced force on the entire planet. The Prussian people are held to be industrious, disciplined and reliable; the nation itself is on good terms with its neighbours, especially the Tsardom, from which it buys a lot of raw materials for its industry. Although vast amounts of Prussian technology serve to be the country's number one export product, there are rumours aplenty of all sorts of secret discoveries unfit to see the light of day.
Based on our real life topography, the Prussian Empire stretches from Latvia in the northeast through Lithuania, Poland and Germany to the Netherlands in the northwest; part of France in the southwest (imagine a line through Le Havre and Lyon and you're about right) and Switzerland and a minor chunk of northern Italy in the south. Denmark and the western part of the Czech Republic are also Prussian domain.

The Kingdom of Austria-Hungary
[CULTURAL INFO TO FOLLOW]
The Austro-Hungarian Kingdom borders on the Prussian Empire in the north and west and runs all the way to the Black Sea in the east, including part of Ukraine in the northeast and part of Bulgaria in the southeast. Albania, former Yugoslavia and Italy also belong to the Kingdom.

The Iberian Free States
[CULTURAL INFO TO FOLLOW]
The Free States make up the southwestern corner of Europe, bordering on both Prussia and Austria-Hungary. Rumor has it the Iberians even managed to get a foothold in Africa, but this goes unconfirmed as of yet. The Iberians of course, are content to let the rumour spread itself.

The Ottoman Empire
[CULTURAL INFO TO FOLLOW]
The Ottoman Empire borders on Austria-Hungary in the northwest and comprises Turkey, the entire Arabian Peninsula and runs through most of Iran to the east. The stretch of land between the Black and Caspians seas is also mainly in Ottoman hands, as is the part of Egypt east of the Suez Canal. Interestingly, the Suez Canal does not exist in 1899 nor is it needed: Africa and Asia are separated by the Red Sea entirely.

The Scandinavian Wasteland
[CULTURAL INFO TO FOLLOW]
The Wastelands encompass Norway,  Sweden and Finland, plus the Russian regions Murmansk, Karelia, Leningrad (including the lost city of Saint Petersburg) and Novgorod.

The Russian Tsardom
[CULTURAL INFO TO FOLLOW]
The Tsardom occupies the remaining lands between the Wastelands, Prussia, Austria-Hungary and the Ottoman Empire. It borders the Far East (which runs along the estern coast through to half of the Khabarovsk region) and Sea of Okhotsk and Bering Sea on the other side of its huge territory.

The Confederate States of America
[CULTURAL INFO TO FOLLOW]
The Confederacy occupies nearly all of the North American continent, stretching from the far north down to the southwestern states of the USA we know. The southern halves of California, Arizona, New Mexico and Texas (picture a line through San Fransico and Houston) are still in control of the natives.

South America
[INFO TO FOLLOW]

Africa
[INFO TO FOLLOW]

Far East
[INFO TO FOLLOW]

Oceania
[INFO TO FOLLOW]

The Eyes of the Aether
The two Eyes of the Aether are said to be located at the North and South Poles, with the Black Eye watching from the North and the White from the South. The partly explored Barrens - of which the Scandinavian Wastelands are the furthest outgrowth in the Western world - lend credence to the stories about the Black Eye; the White Eye is shrouded in mystery instead. Any expedition that ventured into the heart of the South Pole seems to have disappeared off the face of the earth, but the overwhelmingly benign vibe that cloaks the region keeps attracting new explorers - only to have them vanish again.
« Last Edit: April 26, 2013, 07:52 by LuckyDee »
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LuckyDee

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Re: 1899 - The Hidden Hands of the Aether
« Reply #4 on: March 31, 2013, 03:36 »

[UNDER CONSTRUCTION]

Under the leadership of Prime Minister Burrows, life in the Anglican Republic is filled with luxury and wealth - if you're a member of one of the Patrician families, that is. For the common man, however, life mainly consists of working long days on the land or in one of the Foundries to ensure that Patricians' wealth doesn't diminish too much. The divide between rich and poor is very big indeed, although a man with ambition and a halfway decent set of brains may find opportunities to rise through the ranks aplenty. Although the real power has been in the hands of one of the 23 Patrician families for close to two millennia, the last centuries have seen a shift in the way the power is distributed - the extremely bloody riots following the Prohibition Acts of 1667, in which the Sunderland family was brutally slaughtered by a number of  surprisingly well-organised mobs, have seen to that.
Anglia is now a republic ruled by a Prime Minister, who is backed by a Cabinet of Ministers selected from the Patrician families. Which families are allowed in the Cabinet is determined by an election, in which every adult male who is a member of one of the Guilds has a vote. Elections are held every 5 years.

Since all Guild members have the right to vote, it's fair to say that the Guilds are actually the powers behind the throne, especially the large ones like the Farmers', Founders' and Technomancers'; not quite incidentally, these three Guilds also represent the trades for which the Republic is best known across its borders. The percentage of adult males not enlisted with a Guild - and therefore unemployment - is incredibly small. People who are caught working outside of a Guild's purview are usually swiftly dealt with by the Guild in question; this is not strictly legal, but wetbacks' pleas to the authorities usually fall on deaf ears. There are a number of professions that do not generally have Guilds in their name - artists of all sorts form the largest part of this group, although more than one enterprising entertainer has successfully managed to set one up in order to profit from the benefits they are by law entitled to.

The Republic, being isolated from it's neighbours by the surrounding seas, has always been pretty much self-sufficient; this explains the success of the Farmers' - who represent a large part of the of the country's food industry - and the Founder's Guild - who are responsible for most of the Republic's heavy industry. The latter have always maintained an above average standard, which is evident from such feats as the London Underground and the impressive Anglican Navy, but it is in conjunction with the Technomancers' Guild that the Founders truly shine.
Anglia knows a long history of alchemical and aethereal dabblers and scientists, and most of the groundbreaking discoveries in these fields have been done upon its soil. No wonder that the Anglicans were the first to develop Engines - machines possessed of a rudimentary artificial intelligence - and have the most mentally sophisticated specimen to date, ranging from menial Engines to serve the Patricians to fighter Engines to aid the Navy in its struggle against piracy.

The city of London
[INFORMATION ABOUT LONDON FOLLOWS AS GAME PROGRESSES]
Please see these pictures for impressions of the downtown architecture. Please ignore the chick on what appears to be a flying motorbike.

The Lock and Feather Inn
Near the centre of Perry Vale, Lewisham borough, where Woolstone and Allenby Roads meet Perry Rise, stands the Lock and Feather Inn, a middle class pub and hostel of good reputation. Since this will be the starting point of the first story, you’ll find more information about the inn, its owners and patrons further down the thread, namely here.

* THE GUILD HOUSES (<>FARMERS')
* THE TEMPLES
* THE EMBER'S GLOW
* THE FLOATING BOROUGH OF ISLINGTON
« Last Edit: May 02, 2013, 12:17 by LuckyDee »
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LuckyDee

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Re: 1899 - The Hidden Hands of the Aether
« Reply #5 on: March 31, 2013, 05:58 »

[CONTENT REMOVED]
« Last Edit: January 23, 2014, 15:01 by LuckyDee »
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LuckyDee

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Re: 1899 - The Hidden Hands of the Aether
« Reply #6 on: March 31, 2013, 07:54 »

[SPACE RESERVED FOR STANDARD TESTS]
[WILL BE UPDATED AS THE STORY PROGRESSES]
« Last Edit: April 14, 2013, 00:47 by LuckyDee »
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LuckyDee

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Re: 1899 - The Hidden Hands of the Aether
« Reply #7 on: April 07, 2013, 08:32 »

[CONTENT REMOVED]
« Last Edit: January 23, 2014, 15:01 by LuckyDee »
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Klear

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Re: 1899 - The Hidden Hands of the Aether
« Reply #8 on: April 20, 2013, 07:16 »

Here's my character. I hope it can give you some inspiration. I might change a thing or two, but most of the stuff is (hopefully) final. Oh, and I don't think it's necessary to write out such a long wall of text about the characters. It's just that when I start to write, I sometimes find it hard to stop =P

Hugo the Magnificent
Boastful circus strongman
 
Backstory & Description

Spoiler (click to show/hide)

tl;dr: A not very bright strongman aspiring to be more than that, but mostly failing due to clumsiness and inadequate mental faculties. Partially inspired by Charles Bronson. No, not the actor.

Age: 35
 
Virtue: Charity
Vice: Pride
 
Attributes:

             Physical    Social      Mental
Power
         Str 4       Cha 2       Int 2
Finesse       Dex 1       Man 2       Wit 1
Resistance    Sta 3       Com 3       Res 3


Skills:
Social (11)
 
Showmanship 3, special: Gaining attention
Intimidation 3
Gambling 2
Scamming 2, special: Detecting foul play
Singing 1
 
Physical (7)
 
Fisticuffs 4
Dodge 2
Carpentry 1
 
Mental (4)
 
Alchemy 2, special: Philosopher's Stone
Science 1
Guild Lore 1
 
Other Traits:
 
Size: 6
Speed: 5
Healt/h: 9
Willpower: 6
Initiative: 4
Defense: 1

Blessing of Aether:

Contacts - Circus 1
Contacts - Pugilism 1
Contacts - Nightlife 2
Contacts - Innkeepers' Guild 1
Mentor 1

Resources 1

Current accommodations: A small rented room not far from the Lock and Feather.
« Last Edit: April 29, 2013, 07:34 by Klear »
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Re: 1899 - The Hidden Hands of the Aether
« Reply #9 on: April 20, 2013, 21:34 »

Frank "the Dandyman" Mumford

Born under middle society conditions, Frank grew up sleazing his way through the high society, rubbing shoulders with the rich, the famous, and the intellectual.  Even though he wasn't really "one of them", Frank manages to hob-nob his way through the high-life with his manipulations and charisma, armed with a disarming wit about him that keeps even the mildly intellectually curious interested enough in what he has to say.  However, due to his middle society background, Frank has a tendency to be more than a little jealous at the successes that those of the high-born have that he doesn't.  He dabbles, but isn't highly proficient in things not related to appearing to be in high-society.

Virtue: Fortitude
Vice: Envy

Attributes:
             Physical    Social      Mental
Power         Str 1       Cha 4       Int 3
Finesse       Dex 3       Man 3       Wit 3
Resistance    Sta 2       Com 1       Res 1


Skills:

Mental: (7)
Academics 3
Politics 2
Science 2


Physical: (4)
Larceny 1
Survival 2
Stealth 1


Social: (11)
Socialize 4
Expression 4
Persuasion 3

Might need help on specialisation

Other Traits
Size: 5
Speed: 1 + 3 = 4
Health: 2 + 5 = 7
Willpower: 1 + 1 = 2
Initiative: 3 + 1 = 4
Defense: min(3,3) = 3
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Esther

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Re: 1899 - The Hidden Hands of the Aether
« Reply #10 on: April 29, 2013, 10:05 »

Josie (Josephine)

Josie was born in a rural religious community north of London. She lived a simpel live as a child, taking care of the animals, cooking, sewing, ect. With two older bothers, three younger sisters and a little baby brother there was work a plenty. It was a harsh life but she was loved and taken care of by her family. Then at the age of ten, something happend that turned her world upside down.

After putting the animals indoors for the night, Evan, her oldest brother tried to rape her, saying she would be a woman soon and she better get used to it.
Josie froze, praying this wasn't happening. Praying someone would make it stop. She felt a strange tingeling sensation in her hands and feet and a force taking over her body. Somebody was making it stop by clawing into Evan's flesh. When Josie realised it were her own hands and feet transformed into claws that were nearly slicing the flesh from her brothers bones she stopped.

Evan managed to run home and told a story of how Josie had attact him suddenly and nearly killed him for no reason. Josie stood behind the shed. Regaining her sanity and human shape, trying to comprehend what had happend. They found her there with her brothers blood all over. She tried to explain why it happend, how she had no control over it. She begged them too listen, to forgive her, to help her. But everyone looked at her with fear and loathing, as if she was a foul demon. They spat at her and told her she deserved no justice. She begged them to understand. But the people she loved bound and blindfolded her, took her to a remote forrest and bound her to a tree. Josie was left to die.

For a while Josie wanted to die. She had lost everything she had ever known and loved. She wanted to give up, just stand there till she would be no more.
But she didn't. This little ember inside refused to go out. She had prayed for help and it had come; a gift from the gods. How could that be wrong? Evan and the others had done her wrong, for no reason. What is the use of loving if people betray you? What is the use of speaking if people don't believe you? Big questions for a little girl. After two days she told herself she didn't deserve to die and used her blessing to escape her fate.
 
From the age of ten Josie had to take care of herself. Wandering around the country, she met good and bad people. The good she showed her gratitude, the bad she showed her blessing. Dead mutilated bodies and ten year old girls alone on the road don't get connected easily. She ended up in London at the age of thirteen. She arrived during an extremely cold winter and was nearly dying when she knocked on the door at the Lock and Feather inn. They took her in for the night and let her stay and earn her keep by doing the odd jobs. Josie has been working here for 2 years now. She hasn't spoken a word since she arrived.

Age: 15

Virtue: Faith
Vice: Wrath

Attributes:
             Physical    Social      Mental
Power         Str 2       Cha 2        Int 2
Finesse       Dex 3      Man 2        Wit 3
Resistance   Sta 3      Com 3        Res 2


Skills:

Mental: (4)
Housekeeping 2
Herb Lore 2

Physical: (11)
Larceny 3: specialty lock-picking
Survival 3
Stealth 2
Athletics 2: specialty climbing
Brawl 1


Social: (7)
Animal Ken 2
Empathy 2
Subterfuge 2: specialty spotting lies
Streetwise 1


Other Traits
Size: 4
Speed: 5
Health: 7
Willpower: 5
Initiative: 6
Defense: 3
« Last Edit: May 05, 2013, 14:22 by Esther »
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Re: 1899 - The Hidden Hands of the Aether
« Reply #11 on: May 01, 2013, 12:49 »

The Lock and Feather Inn
For nearly three centuries, the sign of the Lock and Feather has been a respectable part of the Lewisham community, and its fame is still on the rise. Starting out as a simple pub, the building has expanded both in size and in function over time, and now boasts a large common room serving quality ales, wines and food, plus a dormitory and nearly a dozen rooms to accommodate weary travellers. The current owners are Albert and Mellie Fines – often referred to as Mr. Lock and Mrs. Feather by the regulars - who run a staff of half a dozen, which increases in size when business booms due to festivals, holidays and other important events.

Albert Fines
For three generations, the Lock and Feather has been owned and run by the Fines family, with Albert being the current landlord. He often is mistakenly thought to be the his bouncer Hugo’s older brother – even by some of the newer regulars – due to the similarities in their appearance: Albert sports the same bald scalp and moustache, and even their eyes look similar. At 5’7”, Albert just a lot smaller than Hugo, and more than slightly flabbier.
Although he doesn’t look it at first glance, Albert is possessed of the same business instinct as his father and grandfather before him. He’s sharp as a tack and cunning, slow to anger and generally very much at ease – as long as mrs. Fines isn’t on his case.

Mellie Fines
Born Melissa Bonham, Mellie is widely seen as the actual power behind the Lock and Feather. She’s a stout woman whose laughter never seems to run dry, gentle and merry, but tough when she has to be. To her dismay, the Fines’ ownership of the Lock and Feather is going to end with her husband, as they seem to be unable to produce offspring. This predicament has left her prone to bouts of extreme sensitivity towards the problems of children big and small, and more than one soul to knock on the inn’s door have found themselves taken in and sometimes even employed; Josie’s is one such example, and although Hugo doesn’t realise it, more or less the same goes for him.

Joshua
One of the most enigmatic patrons of the Lock and Feather would be Joshua, who is an allegedly very successful bounty hunter, even at his rather young age – although no one knows exactly how old he is. He’s not big on talk, although friendly and courteous enough; he usually just sits at the bar and drinks a few. On the rare occasion that he does get drunk, he generally grows introvert to the point where someone has to lead his absent-minded form to the door come closing time – or chuck him in a bed, if there are rooms to spare.
Joshua’s presence works miracles for the atmosphere in the common room, as he exudes a deep kind of menace just soft enough to not annoy anyone, and just loud enough to make any would-be troublemaker think twice before trying anything.
He never does business inside the inn, although from time to time he is approached by would-be clients there. If dealing needs to be done, it’s done elsewhere.

[MORE REGULARS TO FOLLOW]
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LuckyDee

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Re: 1899 - The Hidden Hands of the Aether
« Reply #12 on: May 02, 2013, 13:57 »

Unexpected Guests – a Prelude

May 3rd 1856, Saturday evening – Tea time

After a winter that seemed to last a full year, the cold winds blowing in over the Atlantic ocean have finally receded, and most of the Anglican Republic is preparing for its first day of rest in the newborn spring. In London the factories are shutting down, offices are closing and the streets are thronged with people trying to get out of the shadows cast between the high downtown buildings, and into the sunlight. It’s like the city is finally exhaling after months of holding its breath, and the people seem to radiate a deliciously good vibe.

Under the sign of the Lock and Feather, business is good. The Engineers’ Guild is holding its annual conference and exhibition week at the end of May, and already guests from both within the guild and without are flocking to the city. Half of the inn’s separate rooms have already been booked for the second half of May, and the dormitory is drawing a better than average share of travellers in advance.
And now, at dinner time on a Saturday evening, the common room is stuffed. Some new arrivals, having come in over the past days; a large group from the Founders’ Guild, who are celebrating someone’s jubilee; several of the regulars – and a whole lot of well-to-do citizens taking their spouses or friends – or even themselves – out for dinner.

Albert is currently manning the bar, with Mellie bustling about in the kitchen and around the tables. Both Hugo and Josie, being part of the inn’s regular staff, are naturally found at the inn, going about their usual business….

« Last Edit: May 02, 2013, 14:17 by LuckyDee »
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Klear

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Re: 1899 - The Hidden Hands of the Aether
« Reply #13 on: May 02, 2013, 14:27 »

   With a loud creak of wood, Hugo leaves his place near the entrance and walks slowly to join Albert at the bar.
   "I'll need next Saturday off, Boss" he says. "I'm fightin' some out of town chump. I'll be here right next mornin', no problem."
   He states this completely matter-of-factly, as if it was a done deal, but waits at the bar awkwardly, waiting for Mr. Fines to approve his request.
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Dude... we need to change your forum handle from "Klear" to "Klear Nukem".

Esther

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Re: 1899 - The Hidden Hands of the Aether
« Reply #14 on: May 02, 2013, 14:53 »

Josie is running around trying to keep the tables clean, get the food out and the dirty dishes back to the kitchen.
She has been watching a stranger for a while now. He worked himself through a large number of drinks and a big plate of food. But has been sitting on an nearly empty glass for an hour now, constantly eyeing the door. As Josie comes rushing back from the kitchen she finds Hugo standing at the bar. She spots an empty place at the table and the strange customer moving towards the door. With one swift move she places herself between him and the only way out. As she's holding a hot stew with her apron, just out of the oven, all she can think of is trying to burn him with it. She moves towards him holding the lid ferm on the hot stew pot, moving it towards his body every time he tries to get past her. Hoping that Hugo will notice the commotion.
« Last Edit: May 03, 2013, 03:17 by Esther »
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