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Author Topic: Where's the vision code?  (Read 2918 times)

TFoN

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Where's the vision code?
« on: January 11, 2007, 10:19 »

Assuming it's part of the engine, of course.
Couldn't seem to find it.

Kornel Kisielewicz

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Re: Where's the vision code?
« Reply #1 on: January 11, 2007, 12:06 »

Unfortunately I didn't come up with a good way to abstract the vision code, so currently each game does it it's own way. If you want some pointers you can look at how berserk! handles it.
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Kornel Kisielewicz

TFoN

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Re: Where's the vision code?
« Reply #2 on: January 12, 2007, 05:48 »

Thanks.

While I'm at it, then, where's it in Berserk!.?

Kornel Kisielewicz

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Re: Where's the vision code?
« Reply #3 on: February 03, 2007, 04:29 »

Uh sorry, I missed this one. The vision code in Berserk! is in brlevel.pas in the TLevel class: procedure TLevel.DrawLOS(lx,ly,ldist : Word);. It's directly based on code by Isaac Kuo.
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Kornel Kisielewicz

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Re: Where's the vision code?
« Reply #4 on: February 03, 2007, 12:58 »

Thanks, though I had found it pretty much after I posted the question :)
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