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Author Topic: Gain Computer Map Effect After Level is Cleared  (Read 5491 times)

BrewFall

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Gain Computer Map Effect After Level is Cleared
« on: April 04, 2013, 11:09 »

After you clear the level, the computer map effect kicks in and you can easily see all of the items on the ground that you did not get. If there is a concern that this would perhaps ruin a few secrets on special levels, just enable it on regular levels, and not on special levels.

I think that this would be nice for the player while not affecting balance.
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Klear

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Re: Gain Computer Map Effect After Level is Cleared
« Reply #1 on: April 04, 2013, 11:45 »

There are occasions where it would affect gameplay, most glaringly on AoRA, but also when you are zerked/invulnerable/overhealed.
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White Rider

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Re: Gain Computer Map Effect After Level is Cleared
« Reply #2 on: April 04, 2013, 12:27 »

I can see this being something like Intuition 1.5, or a trait that a Technician might have. The thing is, Technicians already have a computer map-related perk...

How about instead some shades or other form of eye wear that temporarily shows all the items on a floor and expires like an invuln/zerk/light amp/envirosuit?
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Klear

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Re: Gain Computer Map Effect After Level is Cleared
« Reply #3 on: April 04, 2013, 12:30 »

That would be just a downgraded version of computer map, though.
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emulord

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Re: Gain Computer Map Effect After Level is Cleared
« Reply #4 on: April 04, 2013, 13:03 »

Not necessarily, because you could take it with you to the next level, and a starting item reveal could be more useful than finding a computer map halfway through a level.

Im not sure what you mean about it changing gameplay, the original suggestion would be a flash as you go down the stairs before you hit enter. Unless theres something I don't understand about AoRA. A bigger concern would be the player's negative emotions caused by missing items.
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Re: Gain Computer Map Effect After Level is Cleared
« Reply #5 on: April 04, 2013, 13:13 »

And what about for instance if you're blocked by a lava river and you don't know what's on the other side? You must then sacrifice some hp in order to find out.
If this suggestion went into effect though... you'd know immediately without risk whether it's worthwhile or not.

I don't agree with this suggestion.
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Re: Gain Computer Map Effect After Level is Cleared
« Reply #6 on: April 04, 2013, 13:26 »

Hm.  Let's nerf the current behaviour.  When the level is cleared, we instead turn out the lights and leave only a small visible range.  The rationale is that the demonic power is no longer present, so the lights would go out.  Right?

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Re: Gain Computer Map Effect After Level is Cleared
« Reply #7 on: April 04, 2013, 15:25 »

The rationale is that the demonic power is no longer present, so the lights would go out.  Right?

I think you have it backwards. Lights tend to go out in the presence of demonic powers.
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appuru

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Re: Gain Computer Map Effect After Level is Cleared
« Reply #8 on: April 04, 2013, 15:58 »

There's definite balance issues with this. The easiest counter-example are any type of late-game caves. These are usually ridden by lava pools, and they will sometimes block even the stairs and not just items. This would trivialize the decision of running through a lava pool in hopes of finding items, powerups or just the stairs to the next level.
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Evilpotatoe

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Re: Gain Computer Map Effect After Level is Cleared
« Reply #9 on: April 04, 2013, 17:11 »

I like the idea... but this has to be balanced a bit better. Got to agree that it removes an interesting aspect in some levels, especially late caves
An idea, for example, could be to explore automatically all tiles the player could reach without walking in dangerous fluid... ofc, still a light issue with health or powerup decay, but the significant gameplay improvement would be worth it, imo.

Also, I'd like somethink like int3, to reveal useful items on a floor (e.g. all exotics, uniques, and activable items...  I mainly tough of this for Ao100+ games) Or maybe, exotic & mods sense could be bundled with scavenger... ?
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IronBeer

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Re: Gain Computer Map Effect After Level is Cleared
« Reply #10 on: April 04, 2013, 19:01 »

I don't agree with this suggestion.
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Re: Gain Computer Map Effect After Level is Cleared
« Reply #11 on: April 05, 2013, 00:42 »

Wait, I don't get it. How may it affect the gameplay, if the player went downstairs, and is able to see clearly the level he JUST LEFT?
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LuckyDee

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Re: Gain Computer Map Effect After Level is Cleared
« Reply #12 on: April 05, 2013, 00:45 »

is able to see clearly the level he JUST LEFT?

That's not quite what the first post says - it talks about clearing the level, not leaving it.

But if you see everything upon leaving - besides the fact that it will then freeze the game and annoy speedrunners - what's the use?

[EDIT]: I initially thought this was another post by BrewFall - mea culpa.
« Last Edit: April 05, 2013, 00:48 by LuckyDee »
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Re: Gain Computer Map Effect After Level is Cleared
« Reply #13 on: April 05, 2013, 05:30 »

No!

It would impact the speed of the game. DooMRL to me is a roguelike, but let's with a shooter twist (but still it's strategy mainly). I don't want to hit enter every time I finish the level to see the whole map and enter once again to get into new level. A message that you left something valuable is OK, but let's not just get into details.


In short: This will slow the game.
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BrewFall

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Re: Gain Computer Map Effect After Level is Cleared
« Reply #14 on: April 05, 2013, 07:50 »

Yeah, the idea was that you would see everything after killing all monsters, not after leaving the level, but I don't think its a good idea after all anyway. On early levels in normal game modes searching levels can be a little bit of a chore (but not much) but as many people have brought up, it would take away from the fun "is it worth it?" feeling you get when a portion of the level is cut off by lava or acid, which is not something I had considered. After all, this is DOOM, sometimes you gotta take that risk and burn your boots off!
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