DRL > Discussion
Corner shooting oddities
Ashannar:
I consider corner-shooting to be the mechanic that makes it unique from other roguelikes.
MaiZure:
--- Quote from: Solarn on April 09, 2013, 15:09 ---So then what would you suggest? Cornershooting is one of the two main mechanics that let you avoid getting hit and the other one (running) is purely luck-based unless you get Dodgemaster every game. I for one don't like the idea of a DoomRL where you are forced to duke it out with every enemy.
--- End quote ---
...And don't forget about Radar-shooting (using weapons with ranges further than your LOS to scout/kill enemies)
Evilpotatoe:
Yeah, I think it's a very good mechanic, in the end.
I hate the concept of asymetric lines of sight, but without cornershooting, we'd have to radarshoot all the time instead... (damn, makes me think I gotta try a gunrunner nanomachic something-launcher)
Still, I think LOS can be fixed & improved :
- fix enemies attacking you from squares you don't see
- show enemies LOS (something telling you, at least, if a particular monster can see you would be a great improvement)
- fix shotgun spread, or show affected tiles when aiming, possibly with degrading colors to illustrate damage dropoff -> big improvement in accessibility, and more ergonomic.
- Oh, and fix this one, btw http://forum.chaosforge.org/index.php/topic,6287.0.html
Ashannar:
--- Quote ---show enemies LOS (something telling you, at least, if a particular monster can see you would be a great improvement)
--- End quote ---
The graphical version has this already. It's not accurate though.
yaflhdztioxo:
--- Quote --- - fix enemies attacking you from squares you don't see
--- End quote ---
Not counting AIs that will blindfire you like cybie, I only know of this happening in some uncommon but not unheard of scenarios involving multiple doors and shotguns. We tried to fix it once :/
--- Quote --- - show enemies LOS (something telling you, at least, if a particular monster can see you would be a great improvement)
--- End quote ---
There's a debug mode for that actually :). But no, you must learn the safe spots for yourself.
--- Quote --- - fix shotgun spread, or show affected tiles when aiming, possibly with degrading colors to illustrate damage dropoff -> big improvement in accessibility, and more ergonomic.
--- End quote ---
Again you gotta learn that for yourself. Damage dropoff is easy enough to get a feel for.
--- Quote --- - Oh, and fix this one, btw http://forum.chaosforge.org/index.php/topic,6287.0.html
--- End quote ---
...okay, I got nothing on that.
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