DRL > Discussion

Corner shooting oddities

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errol:
Not a big fan of corner shooting. Depending on build, it can eventually become unnecessary, but then that's generally because eventually you start laughing at everything in sight.  But before that, it's just too strong, skewing things in favor of damage/speed traits even more than they already would be. Oh well.

Matt_S:
There was a beta version in 0.9.9.5 (and from what I heard, back in 0.9.9.4 as well) that had symmetric line of sight.  I think the general consensus was that it was a pretty large difficulty increase.

errol:
It would be. you'd have to rebalance the game to make it work.

As it stands, if I get THAT hell's arena (you know which one I'm talking about), on a lot of builds the game is called right there.  Because without corner shooting, that is pretty much that. Granted, could salvage by just leaving the level after the first wave. It just dominates the first half of the game too much for my tastes, and that balance feels like a contributor to RNG death. I wouldn't want to touch UV without corner shooting / radar shooting though.

SageAcrin:
Yeah, I'm normally a big proponent of symmetric LoS, but the asymmetries are both thematic(plenty of FPS have had times you can shoot enemies that can't see you), fairly easy to grasp(draw a line between yourself and the enemy) and fairly necessary on higher difficulties.

You'd essentially have to overhaul the entire game, it feels like. I think a good corner shooting tutorial would be more valuable than doing that, at this stage.

Solarn:

--- Quote from: errol on April 08, 2013, 00:18 ---Not a big fan of corner shooting. Depending on build, it can eventually become unnecessary, but then that's generally because eventually you start laughing at everything in sight.  But before that, it's just too strong, skewing things in favor of damage/speed traits even more than they already would be. Oh well.

--- End quote ---
So then what would you suggest? Cornershooting is one of the two main mechanics that let you avoid getting hit and the other one (running) is purely luck-based unless you get Dodgemaster every game. I for one don't like the idea of a DoomRL where you are forced to duke it out with every enemy.

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