DRL > Requests For Features

Odd new level: Hell's Museum

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TFoN:
I'm not sure I support this one myself, considering how undoomish it is, but I had it in mind for a while:

A short hallway started at the center of the left wall, leading into a wide, screen-high room to the right, full of SS-nazis [this part's inspired by a suggestion on the wiki] - these are effectively captains with damage and to-hit bonuses which make them an actual threat.
Them dealt with, there's another hallway to the right of the level, leading to an item - Dopefish Steak, a consumable Inv. Glode, considering the Dopefish was itself invulnerable ("swim, swim, hungry" :) ). To prevent it from making full wins too common, trying to activate a nuke under the influence notes that you're too dopey to work it.
It's there regardless of kills, and if you feel like running through under fire, taking it, and running back under fire, you theoretically can. That means cowardly hellrunners with good armor on a kill-less game can use this level well, or if you're playing on N!.

I wouldn't have posted this if not for LS and the AoD, and the fact that this is Hell's Museum with appropriate relics of the past and other worlds.
This room, if placed far enough into the game, will also help deal with some of the 10mm ammo issues.

Adral:
Well, I'm not sure either if that's a good idea. SS Nazis seem a bit out of range for DoomRL, in my opinion.

Other than that, the idea itself isn't really bad, and a portable invulnerability globe with some kind of setback might work in the game.

The most interesting thing I get from this is that a new special level with loads of ammo for the chaingun/shotgun shouldn't be too bad, if there aren't going to be any special rooms like those mentioned in a older thread elsewhere. If you are unlucky it's really not that hard to find yourself out of ammo, sometimes. And considering 10mm and shells should be standard for all the game (at least they were in the originals), I don't think you should really run out of them unless you are wasting them.

TFoN:

--- Quote from: Adral on January 12, 2007, 07:24 ---The most interesting thing I get from this is that a new special level with loads of ammo for the chaingun/shotgun shouldn't be too bad, if there aren't going to be any special rooms like those mentioned in a older thread elsewhere. If you are unlucky it's really not that hard to find yourself out of ammo, sometimes. And considering 10mm and shells should be standard for all the game (at least they were in the originals), I don't think you should really run out of them unless you are wasting them.

--- End quote ---

Aye, some special levels have great weapons, but little to work them with (Mortuary, SL), while others have great ammo but appear too early to make that advantageous (CC, HA, HoC). There're also rocket-rich levels (The Wall, HoC), but of all ammo types, rockets seem to be very easy to find.
And there's the UC, which most chars/trait paths can't clear nearly safely enough to make it a default waypoint, and in context doesn't have any ammo anyway.

Valkeera:
Forgive me straying a bit out of topic, but what would you say about a Hell Mausoleum instead - with a layout of concentric circles (and indestructible walls, to add to the atmosphere), and with a couple of examples of every monster in the game. And after defeating the four Archvile guardians / a new unique monster in the center, you would get another holy relic - maybe a Pistol of the Archangel with some insane damage, or Heavenly Boots that would let you walk over hazardous surfaces unharmed.

TFoN:
Sounds great, and the boots make much more sense.
I hate having a written 8 which doesn't do much good.
Uber weapons are ok when they're melee, but make one ranged and the game'll be done for :)

But what about the initial idea? What's your opinion?

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