DRL > Requests For Features
A small suggestion.
Einrich:
Really, the only problem I seem to keep encountering (at least early on, because apparently no matter how careful I try to be, I'm lucky if I manage to get to Hell without using shotguns) is having too much ammo and not enough space to carry it. This is most prevalent with 10mm ammunition on Angel of Marksmanship. I'm not saying there should just be one stack with infinite ammo (although let's be serious, realism went out the window when Hell invaded Phobos), but the ability to convert ammunition stacks into their larger equivalents (i.e. 10mm ammo into 10mm ammo chains, shotgun shells into shell boxes, rockets into boxes of rockets, plasma cells into plasma batteries) would just be helpful. I'd even jive with having to take a trait to do it. Call it Ammo Packer or something or maybe just tack it onto Whizkid (1).
Would just be a useful skill to have and would hardly affect balance.
Or maybe I just don't know what I'm talking about and have too severe kleptomania when it comes to ammunition.
SageAcrin:
Well, the problem with making a skill that just makes ammo stacks bigger is that it would largely be useless-you can get by with normal stacks. It would also make for a massive newbie trap-those bothered by the limited inventory would sink points into it, rather than more combat useful skills.
The problem with allowing a skill that makes standard ammochains/shell boxes/etc. is that it would compete with Reloader(because you reload far faster from those). And largely it would be better at it, every way I can see to make it.
If there were a good way to make an ammo capacity boosting skill, it'd probably be to attach it to a notably weak skill, or one that's thematic, and to make it function like a weaker Backpack(such as +5% ammo capacity per stack per level). Maybe something like Triggerhappy.
ParaSait:
Ammo management plays a rather important role in this game and changing it really does affect gameplay a lot.
But there are several things you can do if it bothers you.
1) Get the backpack from the wall or the containment area. it'll increase ammo stack size with 40%.
2) Get the ammochain master trait. Makes you use only 1 bullet per volley.
3) Learn how to stop being a packrat. Make some observations on your item usage (how much of what you hoarded did you actually use?) and think of those to improve your skillz in effective inventory management. Also think of ways how to do a better job in conserving ammo etc...
MaiZure:
I think no one would really use it.
Why?
Because inventory management is merely a tertiary problem within DoomRL. People would almost always go for traits that directly deal with the primary problems of 1) killing everything 2) without being killed.
Although Inventory management is a core element to the challenge - I'm certain this trait would likely see very little use just like other non-primary-problem-focused traits in the past have. (Runner Man anyone?)
LuckyDee:
--- Quote from: Einrich on April 14, 2013, 20:30 ---Really, the only problem I seem to keep encountering ... is having too much ammo and not enough space to carry it.
--- End quote ---
How is this a problem? It would be truly nasty if you had all the space in the world, and no ammo to fill it with. If you structurally have too much ammo, it's time to drop some in favor of other useful items.
And like the others mentioned before, you just have to get the knack of inventory management. Once you find a right balance, things have to go downhill pretty fast for you to run out of anything.
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