DRL > Requests For Features

A small suggestion.

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Radagast:
While I agree with most of the upper replies, I had serious ammo issues in a recent ao100.
Until  I got a nano mod pack that is.

But until then, ammo was actually a huge issue. I'm pretty sure it's the same in ao666 which I'm bored like hell to play.
All I'm saying is while it is indeed a less useful trait in a normal run and I'd probably ignore it, it is progressively more important in larger games/challenges to somehow deal with the ammo issue. You either make an endless supply weapon with nano, or you'll just have problems. Unless ofc you went the ammochain way.

Ofc making shell boxes, rocket boxes is completely out of the question and overboard as an idea, since it practically makes the reload traits useless. It's a completely overpowered and unbalanced idea.

Klear:
If you're having problems with not enough space for ammo, you might be hoarding too much of other stuff. A lot of new players tend to carry ~10 medkits, which is a lot more than you should need. Two phase devices (one of each kind) is enough, a single stack of rockets if you're carrying a launcher, one or two replacement armours are good, but don't over do it with them either.

When choosing what to take with you, remember that you can pass a level without using medkits, but unless you're meleeing, you will definitely need ammo.

Radagast:

--- Quote from: Klear on April 15, 2013, 02:14 ---If you're having problems with not enough space for ammo, you might be hoarding too much of other stuff. A lot of new players tend to carry ~10 medkits, which is a lot more than you should need. Two phase devices (one of each kind) is enough, a single stack of rockets if you're carrying a launcher, one or two replacement armours are good, but don't over do it with them either.

When choosing what to take with you, remember that you can pass a level without using medkits, but unless you're meleeing, you will definitely need ammo.

--- End quote ---

Yup I know, your suggestions pretty much cover the way I hoard items too more or less. 2-3medkits is actually my limit for almost all ranged builds.
Still in UV Ao100/Ao666, it gets incredibly easy to run out of ammunition without the nano. Depends on the enemies that spawn on each level. It's quite easy to get unlucky in some levels in a row.

Klear:
Tell me about it. I've failed a couple of runs after I ran out of ammo with ammochain, though that was mostly since I stopped worrying about ammo after getting it and a little bit overestimated it.

AlterAsc:
The only time i find ammo (and inventory in general) management annoying is during Conqueror runs.
AM staff, envirosuit(two on lower difficulties), RL+rockets to pass anomaly, shotgun+shells for CoS, melee weapon for UC and so on. Having half of you inventory lying as dead weight until one point where it's essential doesn't bring me any happiness.

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