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The Elevator of Dimensions (0.9.2)

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flamewolf393:

--- Quote from: Tormuse on July 14, 2017, 15:40 ---I am!  Funny thing; I was just thinking of playing this again.  :)

Yeah, it sounds like you found the most irritating feature of this mod.  :P  Every time you complete a level, you get a message that says "Elevator doors are closing" and there's a countdown that goes 5 4 3 2 1.  You have a limited time to get back inside the elevator to continue, otherwise, it's game over.  It's annoying because it's *really* easy to miss the message about the doors and I've lost the game a number of times because of that.  I think other people have worked around that by adding a line to the bottom of the Config.lua file to change the colour of the text of that message to make it more eye-catching.

Yes, it's designed so that basically anyone can complete it.  The *real* challenge is doing it without dying.  :)  See if you can get Tourist Angelic!  :D

--- End quote ---

I just tried it again, and there literally is no message for the doors closing, or any kind of countdown. I guess I just have to notice if the last enemy has died and run for the doors.

And as far as I can tell its physically impossible to do this without dozens of deaths, considering the avatars and diabolists kills you in two hits flat (even with an ironman/TaN build), and even the "basic" enemies kill youin 3-4.

yaflhdztioxo:
aah, memories.  The gameplay suffers heavily from an unstable equilibrium and if you're patient enough you can beat it standing still--but that's no fun.

I tend to think of it more as a modding demo; instead of the randomness you usually expect with a roguelike here's a very predictable, structured telling.  With lots of easily stolen features for future modders.  Alas modding didn't revitalize the DoomRL community as much as I would have hoped.  But we got tehtmi's work out of it so that's a plus.

You can edit the mod and lengthen the timeout if you like.  Maybe add a screen flash.

Tormuse:

--- Quote from: flamewolf393 on July 14, 2017, 17:18 ---I just tried it again, and there literally is no message for the doors closing, or any kind of countdown.

--- End quote ---

This sounds very strange; can I see the mortem?


--- Quote from: flamewolf393 on July 14, 2017, 17:18 ---And as far as I can tell its physically impossible to do this without dozens of deaths, considering the avatars and diabolists kills you in two hits flat (even with an ironman/TaN build), and even the "basic" enemies kill youin 3-4.

--- End quote ---

And this sounds like a challenge!  :D  Maybe this should be my next video.  :)  It's definitely possible, since I've done it several times.  :)

Tormuse:
Okay, so I ended up dying several times and ultimately, didn't succeed because I tried to pick up too much stuff while the elevator doors were closing, but there were long stretches of time where I daresay I was holding my own pretty well; I still wouldn't say it's impossible.  Recording available by request.

Spoiler: Mortem (click to show/hide)--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
 Module : Elevator of Dimensions (0.9.2)
--------------------------------------------------------------

 Tormuse, level 6 Marine
 Was left behind on round 4 in the Elevator of Dimensions.
 He survived 54500 turns and scored 65655 points.
 He played for 1 hour, 38 minutes and 40 seconds.
 He opposed the Nightmare!

 He killed 358 out of 358 hellspawn. (100%)
 This ass-kicking marine killed all of them!

-- Awards ----------------------------------------------------

  None

-- Graveyard -------------------------------------------------

         #########################                           
         #......................_#                           
         #.........%............_#                           
         #.....###################                           
         #.....#_................#                           
         #.....########..........############               
         #..................................#               
         #.......................%.....%....#               
         ##############..........#######....#               
      ############...............#   ##=....#               
       ...%%%%%%.......%.........#   #==....#               
       ...%%.....................#   ##=%.%.#               
       ..........................#######%.%.#               
       ....%%%...................%%.........#               
      ############...%........X..%..%.......#               
                 #######################===###               
                                     #|.....|#               
                                     |.%.}.+.|               
                                     #|<.;%]|#               
                                     ###---###               

-- Statistics ------------------------------------------------

  Health 60/60   Experience 15260/6
  ToHit Ranged +0  ToHit Melee +0  ToDmg Ranged +1  ToDmg Melee +1

-- Traits ----------------------------------------------------

  Class : Marine

    Son of a bitch   (Level 1)
    Reloader         (Level 2)
    Badass           (Level 1)
    Shottyman        (Level 1)
    Army of the Dead (Level 1)

  SoB->Rel->Rel->SM->Bad->MAD->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   green armor [1/1] (100%)
    [b] [ Weapon     ]   shotgun (8d3) [1/1]
    [c] [ Boots      ]   phaseshift boots [4/4] (100%)
    [d] [ Prepared   ]   nothing

-- Inventory -------------------------------------------------

    [a] tactical shotgun (8d3) [5/5]
    [b] super shotgun (8d4)x2 [2/2] (T1)
    [c] shotgun shell (x14)
    [d] small med-pack

-- Resistances -----------------------------------------------

    Bullet     - internal 0%    torso 15%   feet 0%   
    Shrapnel   - internal 0%    torso 15%   feet 0%   

-- Kills -----------------------------------------------------

    12 cacodemons
    16 hell knights
    16 barons of hell
    10 mancubi
    18 belphegors
    5 bruiser demons
    10 cacolanterns
    16 cyber barons of hell
    16 cyber belphegors
    16 cyber hell knights
    16 cybruisers
    20 dark imps
    8 diabloists
    2 greater barons
    3 greater cyberbarons
    40 sand demons
    12 octabrains
    20 undead warriors
    20 anubis ministers
    2 avatars
    40 brutes
    40 skeleton archers

-- History ---------------------------------------------------

  On level 0 he assembled a tactical shotgun!
  On level 0 he assembled a tactical boots!

-- Messages --------------------------------------------------

 There is a phaseshift boots [4/4] (100%) lying here.
 You see : a medical armor [0/2] (0%) | greater cyberbaron corpse
 You stop running.
 There is shotgun shell (x50) lying here.
 You see : a tactical shotgun (8d3) [5/5] | blood
 4
 There is a super shotgun (8d4)x2 [2/2] (T1) lying here.
 You see : a tactical shotgun (8d3) [5/5] | blood
 3 There is shotgun shell (x30) lying here.
 There is 10mm ammo (x100) lying here.
 There is a tactical shotgun (8d3) [5/5] lying here.
 You picked up a tactical shotgun (8d3) [5/5]. 2
 There is 10mm ammo (x100) lying here.
 There is a blaster (2d4) [10/10] lying here.
 1
 You die!... Press <Enter>...

--------------------------------------------------------------

--- End code ---

Tormuse:
So, I had another pretty good game going, Army of the Dead build, well on its way to being Tourist Diamond;  I managed to complete the first and third levels without dying and died twice on level 2 in completely avoidable ways that only happened because I was playing while tired.

Then, suddenly, on level 4, the game crashed!  D:

I think what triggered the crash was me pushing the E key to look at my equipment screen while I was targeting an enemy to shoot them.  I'm not sure why that would trigger a crash; it's a somewhat common accidental key combination.  Maybe it had something to do with the Search & Destroy Orbs?  I don't know.  Anyway, here's the error log:


--- Code: -------------------------------------------------------------------------
Timestamp   : 26/07/2017 20:14:20
Error level : CRITICAL
Message     : Player action exception!

Error message : Access violation
----------------------------------------------------------------------

----------------------------------------------------------------------
Timestamp   : 26/07/2017 20:14:38
Error level : FATAL EXCEPTION
Message     : Fatal exception encountered

An unhandled exception occurred at $0040DAA8 :
EAccessViolation : Access violation
  $0040DAA8
  $0047977E
  $00462508  TDOOMXML__SAVE,  line 449 of src/dfhof.pas
  $00460219  TSCOREFILE__SAVE,  line 187 of src/dfhof.pas
  $0046BC15  THOF__SAVE,  line 1249 of src/dfhof.pas
  $0046BB6F  THOF__DONE,  line 1233 of src/dfhof.pas
  $0042FA11  TSYSTEM__DESTROY,  line 51 of e:/Projects/fpcvalkyrie/src/vsystem.pas

----------------------------------------------------------------------

----------------------------------------------------------------------
Timestamp   : 26/07/2017 20:14:38
Error level : FATAL EXCEPTION
Message     : Fatal exception encountered

An unhandled exception occurred at $02E225FD :
EAccessViolation : Access

--- End code ---

Unfortunately, this means there's no mortem.  :|  Fortunately, I recorded the whole thing and I can upload the two hours of gameplay if anyone wants to see it and get an idea of how I keep ahead of the ridiculous mobs of enemies in this challenge.  :)

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