DoomRL > Releases
The Elevator of Dimensions (0.9.2)
flamewolf393:
--- Quote from: Tormuse on July 14, 2017, 15:40 ---I am! Funny thing; I was just thinking of playing this again. :)
Yeah, it sounds like you found the most irritating feature of this mod. :P Every time you complete a level, you get a message that says "Elevator doors are closing" and there's a countdown that goes 5 4 3 2 1. You have a limited time to get back inside the elevator to continue, otherwise, it's game over. It's annoying because it's *really* easy to miss the message about the doors and I've lost the game a number of times because of that. I think other people have worked around that by adding a line to the bottom of the Config.lua file to change the colour of the text of that message to make it more eye-catching.
Yes, it's designed so that basically anyone can complete it. The *real* challenge is doing it without dying. :) See if you can get Tourist Angelic! :D
--- End quote ---
I just tried it again, and there literally is no message for the doors closing, or any kind of countdown. I guess I just have to notice if the last enemy has died and run for the doors.
And as far as I can tell its physically impossible to do this without dozens of deaths, considering the avatars and diabolists kills you in two hits flat (even with an ironman/TaN build), and even the "basic" enemies kill youin 3-4.
yaflhdztioxo:
aah, memories. The gameplay suffers heavily from an unstable equilibrium and if you're patient enough you can beat it standing still--but that's no fun.
I tend to think of it more as a modding demo; instead of the randomness you usually expect with a roguelike here's a very predictable, structured telling. With lots of easily stolen features for future modders. Alas modding didn't revitalize the DoomRL community as much as I would have hoped. But we got tehtmi's work out of it so that's a plus.
You can edit the mod and lengthen the timeout if you like. Maybe add a screen flash.
Tormuse:
--- Quote from: flamewolf393 on July 14, 2017, 17:18 ---I just tried it again, and there literally is no message for the doors closing, or any kind of countdown.
--- End quote ---
This sounds very strange; can I see the mortem?
--- Quote from: flamewolf393 on July 14, 2017, 17:18 ---And as far as I can tell its physically impossible to do this without dozens of deaths, considering the avatars and diabolists kills you in two hits flat (even with an ironman/TaN build), and even the "basic" enemies kill youin 3-4.
--- End quote ---
And this sounds like a challenge! :D Maybe this should be my next video. :) It's definitely possible, since I've done it several times. :)
Tormuse:
Okay, so I ended up dying several times and ultimately, didn't succeed because I tried to pick up too much stuff while the elevator doors were closing, but there were long stretches of time where I daresay I was holding my own pretty well; I still wouldn't say it's impossible. Recording available by request.
Spoiler: Mortem (click to show/hide)--------------------------------------------------------------
DoomRL (0.9.9.7) roguelike post-mortem character dump
Module : Elevator of Dimensions (0.9.2)
--------------------------------------------------------------
Tormuse, level 6 Marine
Was left behind on round 4 in the Elevator of Dimensions.
He survived 54500 turns and scored 65655 points.
He played for 1 hour, 38 minutes and 40 seconds.
He opposed the Nightmare!
He killed 358 out of 358 hellspawn. (100%)
This ass-kicking marine killed all of them!
-- Awards ----------------------------------------------------
None
-- Graveyard -------------------------------------------------
#########################
#......................_#
#.........%............_#
#.....###################
#.....#_................#
#.....########..........############
#..................................#
#.......................%.....%....#
##############..........#######....#
############...............# ##=....#
...%%%%%%.......%.........# #==....#
...%%.....................# ##=%.%.#
..........................#######%.%.#
....%%%...................%%.........#
############...%........X..%..%.......#
#######################===###
#|.....|#
|.%.}.+.|
#|<.;%]|#
###---###
-- Statistics ------------------------------------------------
Health 60/60 Experience 15260/6
ToHit Ranged +0 ToHit Melee +0 ToDmg Ranged +1 ToDmg Melee +1
-- Traits ----------------------------------------------------
Class : Marine
Son of a bitch (Level 1)
Reloader (Level 2)
Badass (Level 1)
Shottyman (Level 1)
Army of the Dead (Level 1)
SoB->Rel->Rel->SM->Bad->MAD->
-- Equipment -------------------------------------------------
[a] [ Armor ] green armor [1/1] (100%)
[b] [ Weapon ] shotgun (8d3) [1/1]
[c] [ Boots ] phaseshift boots [4/4] (100%)
[d] [ Prepared ] nothing
-- Inventory -------------------------------------------------
[a] tactical shotgun (8d3) [5/5]
[b] super shotgun (8d4)x2 [2/2] (T1)
[c] shotgun shell (x14)
[d] small med-pack
-- Resistances -----------------------------------------------
Bullet - internal 0% torso 15% feet 0%
Shrapnel - internal 0% torso 15% feet 0%
-- Kills -----------------------------------------------------
12 cacodemons
16 hell knights
16 barons of hell
10 mancubi
18 belphegors
5 bruiser demons
10 cacolanterns
16 cyber barons of hell
16 cyber belphegors
16 cyber hell knights
16 cybruisers
20 dark imps
8 diabloists
2 greater barons
3 greater cyberbarons
40 sand demons
12 octabrains
20 undead warriors
20 anubis ministers
2 avatars
40 brutes
40 skeleton archers
-- History ---------------------------------------------------
On level 0 he assembled a tactical shotgun!
On level 0 he assembled a tactical boots!
-- Messages --------------------------------------------------
There is a phaseshift boots [4/4] (100%) lying here.
You see : a medical armor [0/2] (0%) | greater cyberbaron corpse
You stop running.
There is shotgun shell (x50) lying here.
You see : a tactical shotgun (8d3) [5/5] | blood
4
There is a super shotgun (8d4)x2 [2/2] (T1) lying here.
You see : a tactical shotgun (8d3) [5/5] | blood
3 There is shotgun shell (x30) lying here.
There is 10mm ammo (x100) lying here.
There is a tactical shotgun (8d3) [5/5] lying here.
You picked up a tactical shotgun (8d3) [5/5]. 2
There is 10mm ammo (x100) lying here.
There is a blaster (2d4) [10/10] lying here.
1
You die!... Press <Enter>...
--------------------------------------------------------------
--- End code ---
Tormuse:
So, I had another pretty good game going, Army of the Dead build, well on its way to being Tourist Diamond; I managed to complete the first and third levels without dying and died twice on level 2 in completely avoidable ways that only happened because I was playing while tired.
Then, suddenly, on level 4, the game crashed! D:
I think what triggered the crash was me pushing the E key to look at my equipment screen while I was targeting an enemy to shoot them. I'm not sure why that would trigger a crash; it's a somewhat common accidental key combination. Maybe it had something to do with the Search & Destroy Orbs? I don't know. Anyway, here's the error log:
--- Code: -------------------------------------------------------------------------
Timestamp : 26/07/2017 20:14:20
Error level : CRITICAL
Message : Player action exception!
Error message : Access violation
----------------------------------------------------------------------
----------------------------------------------------------------------
Timestamp : 26/07/2017 20:14:38
Error level : FATAL EXCEPTION
Message : Fatal exception encountered
An unhandled exception occurred at $0040DAA8 :
EAccessViolation : Access violation
$0040DAA8
$0047977E
$00462508 TDOOMXML__SAVE, line 449 of src/dfhof.pas
$00460219 TSCOREFILE__SAVE, line 187 of src/dfhof.pas
$0046BC15 THOF__SAVE, line 1249 of src/dfhof.pas
$0046BB6F THOF__DONE, line 1233 of src/dfhof.pas
$0042FA11 TSYSTEM__DESTROY, line 51 of e:/Projects/fpcvalkyrie/src/vsystem.pas
----------------------------------------------------------------------
----------------------------------------------------------------------
Timestamp : 26/07/2017 20:14:38
Error level : FATAL EXCEPTION
Message : Fatal exception encountered
An unhandled exception occurred at $02E225FD :
EAccessViolation : Access
--- End code ---
Unfortunately, this means there's no mortem. :| Fortunately, I recorded the whole thing and I can upload the two hours of gameplay if anyone wants to see it and get an idea of how I keep ahead of the ridiculous mobs of enemies in this challenge. :)
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