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The Elevator of Dimensions (0.9.2)

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Errant:
I had the same problem on round 4 as Tormuse. First come access errors if you level up (and you don't actually level when that happens) or if you press 'e' to look at the overview, and then when round 5 starts, there's an error when the elevator doors try to open, and fail, leaving me locked in. Ctrl-q then causes a fatal exception.

Spoiler: Error message (click to show/hide)
--- Code: ---
----------------------------------------------------------------------
Timestamp   : 22/08/2014 17:06:31
Error level : CRITICAL
Message     : Player action exception!

Error message : Access violation
----------------------------------------------------------------------

----------------------------------------------------------------------
Timestamp   : 22/08/2014 17:06:58
Error level : CRITICAL
Message     : Player action exception!

Error message : Access violation
----------------------------------------------------------------------

----------------------------------------------------------------------
Timestamp   : 22/08/2014 17:10:51
Error level : CRITICAL
Message     : Player action exception!

Error message : Access violation
----------------------------------------------------------------------

----------------------------------------------------------------------
Timestamp   : 22/08/2014 17:15:35
Error level : CRITICAL
Message     : Player action exception!

Error message : Access violation
----------------------------------------------------------------------

----------------------------------------------------------------------
Timestamp   : 22/08/2014 17:17:34
Error level : ERROR
Message     : Lua call OnTick caught EAccessViolation!

Call path     : elevator.OnTick
Call params   : ()
Error message : Access violation
----------------------------------------------------------------------

----------------------------------------------------------------------
Timestamp   : 22/08/2014 17:18:17
Error level : FATAL EXCEPTION
Message     : Fatal exception encountered

An unhandled exception occurred at $0040DAA8 :
EAccessViolation : Access violation
  $0040DAA8
  $0047977E
  $00462508  TDOOMXML__SAVE,  line 449 of src/dfhof.pas
  $00460219  TSCOREFILE__SAVE,  line 187 of src/dfhof.pas
  $0046BC15  THOF__SAVE,  line 1249 of src/dfhof.pas
  $0046BB6F  THOF__DONE,  line 1233 of src/dfhof.pas
  $0042FA11  TSYSTEM__DESTROY,  line 51 of e:/Projects/fpcvalkyrie/src/vsystem.pas

----------------------------------------------------------------------



--- End code ---

It's probably caused by the huge number of dropped rockets in such a small arena, I guess? Should I just collect them all so they stack?

Edit: nope, still happens every time on round 4, even when there's plenty of room. Ho hum. I also noticed the critter counter went to -1 when everything was dead.

Tormuse:
For no particular reason, I felt like going through this module again last night, and didn't realize until after I finished the game that I think I'm playing the previous version?  (And have been all along?)  :S  I mean it says version 0.8.0 which has always been incorrect, but looking again at the file I downloaded in 2013, I think I've been playing the earliest version all along!  :o  (Oops!)  :|  Well, here's the mortem anyway:

Spoiler: Mortem (click to show/hide)--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
 Module : Elevator of Dimensions (0.8.0)
--------------------------------------------------------------

 Tormuse, level 14 Technician
 Toured the world with 6 clones in the Elevator of Dimensions.
 He survived 62772 turns and scored 450416 points.
 He played for 2 hours and 28 minutes.
 He opposed the Nightmare!

 He killed 1470 out of 1470 hellspawn. (100%)
 This ass-kicking marine killed all of them!

-- Awards ----------------------------------------------------

  Tourist (Angelic)

-- Graveyard -------------------------------------------------

                            #---X---#                       
             ################.......################         
            ##.....................................##       
            #.......................................#       
            #..|.................................|..#       
            #################.......#################       
            #.......|..|.................|..|.......#       
            #.......................................#       
            #..............##.......##..............#       
            #......................................รก#       
            #.......................................#       
            #..............##.......##..............#       
            #%.................. ..................%#       
            #######...........................#######       
                  #######...............#######             
                        #######=.=#######                   
                            #.......#                       
                            |.......|                       
                            #.\...].#                       
                            ###---###                       

-- Statistics ------------------------------------------------

  Health 184/80   Experience 86389/14
  ToHit Ranged +0  ToHit Melee +6  ToDmg Ranged +0  ToDmg Melee +9

-- Traits ----------------------------------------------------

  Class : Technician

    Ironman          (Level 3)
    Finesse          (Level 2)
    Hellrunner       (Level 2)
    Brute            (Level 3)
    Dodgemaster      (Level 1)
    Whizkid          (Level 2)
    Malicious Blades (Level 1)

  HR->HR->DM->Fin->Bru->Bru->MMB->Iro->Iro->WK->WK->Bru->Iro->Fin->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   phaseshift armor [4/4] (100%) (AP)
    [b] [ Weapon     ]   ripper (6d7) (P)
    [c] [ Boots      ]   antigrav protective boots [2/2] (100%)
    [d] [ Prepared   ]   chainsword (8d3) (P)

-- Inventory -------------------------------------------------

    [a] plasmatic double shotgun (9d3)x2 [2/2]
    [b] tactical shotgun (8d3) [5/5]
    [c] gatling gun (1d7)x6 [60/60]
    [d] missile launcher (6d6) [4/4]
    [e] red armor [4/4] (100%)
    [f] chainsword (8d3) (P)
    [g] piercing chainsaw (4d7) (T)
    [h] 10mm ammo (x100)
    [i] shotgun shell (x50)
    [j] shotgun shell (x50)
    [k] rocket (x10)
    [l] large med-pack
    [m] large med-pack
    [n] large med-pack
    [o] large med-pack
    [p] large med-pack
    [q] large med-pack
    [r] large med-pack
    [s] large med-pack
    [t] large med-pack
    [u] tactical boots [0/0] (100%) (A)

-- Resistances -----------------------------------------------

    Bullet     - internal 0%    torso 80%   feet 50% 
    Melee      - internal 0%    torso 95%   feet 75% 
    Shrapnel   - internal 0%    torso 80%   feet 50% 
    Acid       - internal 0%    torso 0%    feet 25% 
    Fire       - internal 0%    torso 50%   feet 50% 

-- Kills -----------------------------------------------------

    5 former humans
    5 former sergeants
    13 former captains
    15 imps
    10 demons
    10 lost souls
    12 cacodemons
    16 hell knights
    16 barons of hell
    5 former commandos
    10 mancubi
    2 Cyberdemons
    1 Spider Mastermind
    16 zealots
    20 cultists
    16 fanatics
    16 ackolytes
    20 ackolytes
    16 zealots
    5 abaddons
    22 belphegors
    5 berserkers
    5 bruiser demons
    15 cacolanterns
    16 cyber barons of hell
    17 cyber belphegors
    34 cyber hell knights
    16 cybruisers
    30 dark imps
    8 diabloists
    2 greater barons
    3 greater cyberbarons
    4 hectebi
    5 ice demons
    5 former majors
    1 former sniper
    3 former specialists
    40 sand demons
    5 suicide skulls
    1 battlelord
    10 captains
    5 commanders
    2 cycloid emperors
    5 enforcers
    12 octabrains
    1 overlord
    5 pig cops
    10 troopers
    30 undead warriors
    15 crusaders
    1 inquisitor
    15 reavers
    150 dogs
    240 guards
    60 schutzstaffels
    22 anubis ministers
    1 arch-lich
    6 avatars
    40 brutes
    18 cacolichs
    8 eyesores
    58 skeleton archers
    8 sjas!njqh>
    152 sdw!
    56 s+ueua^aj
    74 sqjo hoj+sap 9 y>jeas

-- History ---------------------------------------------------

  On level 0 he assembled a tactical shotgun!
  On level 0 he assembled a gatling gun!
  On level 0 he assembled a chainsword!
  On level 0 he assembled a tactical boots!
  On level 0 he assembled a chainsword!
  On level 0 he assembled a micro launcher!
  On level 0 he assembled a chainsword!
  On level 0 he assembled a tactical boots!
  On level 0 he assembled a chainsword!
  On level 0 he assembled a plasmatic shrapnel!
  On level 0 he assembled a ripper!
  On level 0 he assembled a piercing blade!
  On level 0 he assembled a antigrav boots!

-- Messages --------------------------------------------------

 You see : arch-lich (mortally wounded) | pool of blood | [ m ]ore
 You hit arch-lich.
 You miss arch-lich.
 You hit arch-lich.
 You hit arch-lich.
 You see : arch-lich (almost dead) | pool of blood | [ m ]ore
 You miss arch-lich.
 You hit arch-lich.
 You hit arch-lich.
 You hit arch-lich. Arch-lich dies.
 There is a large med-pack lying here.
 You see : bloody corpse
 You see : floor
 There is a large med-pack lying here.
 You picked up a large med-pack.
 There is rocket (x5) lying here.

--------------------------------------------------------------

--- End code ---

I got Tourist Angelic, this time with a Malicious Blades build.  I didn't expect to get Angelic because of a bunch of deaths in quick succession on level 1 while I was getting myself established, but I guess I didn't suffer as many deaths as I thought.  :)  It was tricky starting off with HR instead of going for extra damage; you always want to use your strengths to their fullest and it's hard to take advantage of speed when there are hordes of monsters coming at you from every direction, but I managed to do enough clever dancing around to minimize the loss of my clones.  :)  What helped was that at the end of one of the rounds, all enemies were dead except a single Sand Demon and I just led him on a merry chase around the map a few times, allowing large medpacks and ammo to respawn until I was well established enough to last me 'til the end of the game.  :)

I still suffered one more loss in level 2, right before I got my master trait because I got cornered by Belphegors when I went for the Prosperity Rune, but once I had MMB, I was able to charge right into the crowd and cut them up faster than they could respond and the rest of the game was fairly easy and I found myself playing around with getting a variety of melee weapons just for fun.  :)

I'll have to download the new version...  (well, two years old, but newest anyway)  :P  ...and try it again.  Maybe this time, with a Vampyre build, since it's the only melee build I haven't tried this mod with.  :)

EDIT:  P.S.  I decided it's about time I give myself an Avatar.  :)

Tormuse:
Okay, I played a game of the new version with Vampyre build and got Tourist Platinum!  :)

Spoiler: Mortem (click to show/hide)--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
 Module : Elevator of Dimensions (0.9.2)
--------------------------------------------------------------

 Tormuse, level 10 Marine
 Toured the world with 20 clones in the Elevator of Dimensions.
 He survived 54453 turns and scored 231859 points.
 He played for 2 hours, 23 minutes and 16 seconds.
 He opposed the Nightmare!

 He killed 1430 out of 1430 hellspawn. (100%)
 This ass-kicking marine killed all of them!

-- Awards ----------------------------------------------------

  Tourist (Platinum)

-- Graveyard -------------------------------------------------

                            #---X---#                       
             ################.......################         
            ##.....................................##       
            #.......................................#       
            #....................................|..#       
            #################.......#################       
            #.......|....................|..|.......#       
            #.......................................#       
            #..............##......}##..............#       
            #....................%..................#       
            #...................}...................#       
            #..............##.......##..............#       
            #.........%........% .........%........%#       
            #######...........................#######       
                  #######...............#######             
                        #######=.=#######                   
                            #.......#                       
                            |.......|                       
                            #.\...].#                       
                            ###---###                       

-- Statistics ------------------------------------------------

  Health 120/60   Experience 43924/10
  ToHit Ranged +0  ToHit Melee +4  ToDmg Ranged +0  ToDmg Melee +6

-- Traits ----------------------------------------------------

  Class : Marine

    Finesse          (Level 2)
    Brute            (Level 2)
    Berserker        (Level 1)
    Dodgemaster      (Level 74)
    Whizkid          (Level 2)
    Badass           (Level 2)
    Vampyre          (Level 1)

  Bru->Bru->Ber->Fin->Bad->MVm->Bad->Fin->WK->WK->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   green armor [1/1] (42%)
    [b] [ Weapon     ]   chainsword (8d2)
    [c] [ Boots      ]   tactical boots [0/0] (100%)
    [d] [ Prepared   ]   chaingun (1d6)x4 [40/40]

-- Inventory -------------------------------------------------

    [a] shotgun (8d3) [1/1]
    [b] tactical shotgun (8d3) [5/5]
    [c] combat knife (2d5)
    [d] 10mm ammo (x40)
    [e] shotgun shell (x20)
    [f] power cell (x20)
    [g] power mod pack
    [h] technical mod pack
    [i] nano pack
    [j] plasteel boots [2/2] (100%)

-- Resistances -----------------------------------------------

    Bullet     - internal 60%   torso 67%   feet 60% 
    Melee      - internal 60%   torso 60%   feet 60% 
    Shrapnel   - internal 60%   torso 67%   feet 60% 
    Acid       - internal 60%   torso 60%   feet 60% 
    Fire       - internal 60%   torso 60%   feet 60% 
    Plasma     - internal 60%   torso 60%   feet 60% 

-- Kills -----------------------------------------------------

    5 former humans
    5 former sergeants
    13 former captains
    15 imps
    10 demons
    10 lost souls
    12 cacodemons
    16 hell knights
    16 barons of hell
    5 former commandos
    10 mancubi
    2 Cyberdemons
    1 Spider Mastermind
    16 zealots
    20 cultists
    16 fanatics
    16 ackolytes
    20 ackolytes
    16 zealots
    5 abaddons
    22 belphegors
    5 berserkers
    5 bruiser demons
    15 cacolanterns
    16 cyber barons of hell
    17 cyber belphegors
    34 cyber hell knights
    16 cybruisers
    30 dark imps
    8 diabloists
    2 greater barons
    3 greater cyberbarons
    4 hectebi
    5 ice demons
    5 former majors
    1 former sniper
    3 former specialists
    40 sand demons
    5 suicide skulls
    1 battlelord
    10 captains
    5 commanders
    2 cycloid emperors
    5 enforcers
    12 octabrains
    1 overlord
    5 pig cops
    10 troopers
    30 undead warriors
    15 crusaders
    1 inquisitor
    15 reavers
    110 dogs
    180 guards
    80 schutzstaffels
    10 hellhounds
    20 nightmare guards
    10 nightmare schutzstaffels
    22 anubis ministers
    1 arch-lich
    6 avatars
    40 brutes
    18 cacolichs
    8 eyesores
    58 skeleton archers
    8 sjas!njqh>
    152 sdw!
    56 s+ueua^aj

-- History ---------------------------------------------------

  On level 0 he assembled a tactical shotgun!
  On level 0 he assembled a chainsword!
  On level 0 he assembled a tactical armor!
  On level 0 he assembled a micro launcher!
  On level 0 he assembled a tactical boots!

-- Messages --------------------------------------------------

 You need to taste blood!
 You need to taste blood!
 You need to taste blood!
 You need to taste blood!
 You need to taste blood!
 You need to taste blood!
 You need to taste blood!
 You need to taste blood!
 You need to taste blood!
 You need to taste blood!
 You feel yourself slowing down... You need to taste blood!
 You need to taste blood!
 You need to taste blood!
 You need to taste blood!
 You need to taste blood!
 You need to taste blood!

--------------------------------------------------------------

--- End code ---

I didn't fare nearly as well as my previous game with the MMB build.  :|  I had a smattering of deaths in each level except levels 3 and 4.  (Nice additions to level 3, by the way)  The deaths in the first two levels happened because I was still getting myself established, (things got easier when I got Vampyre) and on level 5, I had a surprisingly hard time with the Blood enemies.  (Acolytes, Zealots, etc.)  I think that was due to the fact that Vampyre blocks HR and that's a part where you need speed, because they approach from all directions.  I lost my Phaseshift armour there because after I died once, I think one of them put it on and then got gibbed, so it got destroyed.  Also, the abundant explosions from their dynamite-throwing guys blew up all the Chainsaws before I could get Whizkid 2, so I couldn't make a Ripper.  :(  I had to do the whole thing with the Chainsword instead.  *Sigh*  They blew up a lot of my stuff, actually, so I was short on supplies when I went up against the Arch-Lich.  (I wasn't even able to use my Whizkid skill for anything; that was a waste of two levels!)  :|

I died once while fighting the Arch-Lich, but that was mostly because I went in there with only two small medpacks.  If I had had better supplies, I would have easily done it without dying, because it only took a few hits each time with my Chainsword to make him retreat into his invulnerable state and he hardly had a chance to fight back.  Funny thing:  I got him just barely in time at the end; I was down to 3% health and, thanks to Vampyre, killing him made my health instantly shoot up to 200%!  :D

EDIT:  Oh yeah, and that Dodgemaster level 74 thing...  I have a feeling it's because toward the end, I picked up the shifting powerup and it gave me "haste" ability and I already was using a Haste rune.  Bug or feature?

flamewolf393:
Sorry for the super-necro, but Im hoping someone is still paying attention.

I tried this mod for the first time today, and really like it. But Ive hit (what i assume based on reading the thread) a major bug. It sounds like there are supposed to be mulitple levels, but I auto-die after the wave of diabolists on the first level.

Also, are we supposed to have infinite lives? Cause the monsters are insanely difficult, but theres no real point to the difficultly when we dont run out of lives.

Tormuse:

--- Quote from: flamewolf393 on July 14, 2017, 11:59 ---Sorry for the super-necro, but Im hoping someone is still paying attention.

--- End quote ---

I am!  Funny thing; I was just thinking of playing this again.  :)


--- Quote from: flamewolf393 on July 14, 2017, 11:59 ---I tried this mod for the first time today, and really like it. But Ive hit (what i assume based on reading the thread) a major bug. It sounds like there are supposed to be mulitple levels, but I auto-die after the wave of diabolists on the first level.

--- End quote ---

Yeah, it sounds like you found the most irritating feature of this mod.  :P  Every time you complete a level, you get a message that says "Elevator doors are closing" and there's a countdown that goes 5 4 3 2 1.  You have a limited time to get back inside the elevator to continue, otherwise, it's game over.  It's annoying because it's *really* easy to miss the message about the doors and I've lost the game a number of times because of that.  I think other people have worked around that by adding a line to the bottom of the Config.lua file to change the colour of the text of that message to make it more eye-catching.


--- Quote from: flamewolf393 on July 14, 2017, 11:59 ---Also, are we supposed to have infinite lives? Cause the monsters are insanely difficult, but theres no real point to the difficultly when we dont run out of lives.

--- End quote ---

Yes, it's designed so that basically anyone can complete it.  The *real* challenge is doing it without dying.  :)  See if you can get Tourist Angelic!  :D

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