DoomRL > Releases
The Elevator of Dimensions (0.9.2)
Tormuse:
So, someone suggested that I try this mod out again. (Was that really five months ago? It doesn't feel like that long!) :o
I was doing pretty well, trying out a Blademaster build, and got up to round 4 when the game suddenly crashed. :( It froze up completely and wouldn't let me finish, and generated this error message:
Spoiler: Error message (click to show/hide)
--- Code: ---
----------------------------------------------------------------------
Timestamp : 06/02/2014 7:22:23
Error level : ERROR
Message : Lua call OnKill caught ELuaException!
Call path : elevator.OnKill
Call params : (<object>)
Error message : Call(elevator.OnKill) Lua error : ...97\modules\elevator.module\elevator_wave_future2.lua:74: attempt to index local 'item' (a nil value)
----------------------------------------------------------------------
--- End code ---
I had been playing for a while, cutting everything up with my chainsword before they could react, and this happened while I was fighting the upside-down Cybruisers. The playing field was pretty cluttered with items by that point, but not 100% full, so I don't know if that was a contributing factor. Also, my computer has lately been crashing occasionally due, I think, to issues with my graphics card. That may or may not have been a contributing factor too. (I doubt it, but I thought I'd mention it anyway) Screenshot from the end is attached below.
And on an unrelated note, for some reason, fighting all those upside-down enemies on round 4 brings this song to mind. :)
thelaptop:
I don't think it's just the percentage in which a level is filled -- it's also the proximity of the open spaces. The time I was testing this, I was trying to spawn Cyberdemons on Phobos Base Entry (yes, it was with console access). I didn't hit the theoretical maximal, but crashed some time before.
I guess I'll have to dig in and fix this seeing that KK isn't so... on the ball for DoomRL these days.
And Tormuse, stop leaving you crap around. =P
yaflhdztioxo:
Tormuse SMASH puny game engine.
Tormuse:
LOL! :D Okay, so I tried the build again and this time, I cleaned up after myself better. :P
It was good enough for another Tourist Angelic badge! :D ...which is kind of odd, because apparently, I died 8 times and I thought you're only allowed one death per floor, which would mean a maximum of 5 deaths, but now that I look again, it says one death per *wave* and since there are multiple waves per floor, I'm probably allowed up to 10 deaths. (I think?)
Anyway, all the deaths occurred on the first floor while I was establishing myself. Once I got Blademaster, I was able to zip up to every enemy almost before they could all get a shot off, especially once I had the Phaseshift set. For a while, I was moving at 0.2 seconds per move and by the end, I got that down to 0.11.
The burst minigun was kind of fun in a silly way; it fired an incredible barrage of shots which couldn't hit the broad side of a barn. At one point, I had to fire 36 bullets to bring down a suicide skull. :P (4.7 second reload time too)
Nothing much else to say that hasn't been said before. Here's the mortem: :)
Spoiler: Mortem (click to show/hide)--------------------------------------------------------------
DoomRL (0.9.9.7) roguelike post-mortem character dump
Module : Elevator of Dimensions (0.8.0)
--------------------------------------------------------------
Tormuse, level 14 Scout
Toured the world with 8 clones in the Elevator of Dimensions.
He survived 40295 turns and scored 439890 points.
He played for 3 hours, 15 minutes and 5 seconds.
He opposed the Nightmare!
He killed 1470 out of 1470 hellspawn. (100%)
This ass-kicking marine killed all of them!
-- Awards ----------------------------------------------------
Tourist (Angelic)
-- Graveyard -------------------------------------------------
#---X---#
################.......################
##.....................................##
#.......................................#
#.......................................#
#################.......#################
#.......................................#
#.......................................#
#..............##.......##..............#
#.......................................#
#.......................................#
#..............##.......##..............#
#%.................. ..................%#
#######...........................#######
#######...............#######
#######=.=#######
#.......#
|.......|
#.\...].#
###---###
-- Statistics ------------------------------------------------
Health 78/60 Experience 86378/14
ToHit Ranged +0 ToHit Melee +8 ToDmg Ranged +0 ToDmg Melee +12
-- Traits ----------------------------------------------------
Class : Scout
Ironman (Level 1)
Finesse (Level 3)
Hellrunner (Level 2)
Brute (Level 4)
Berserker (Level 1)
Whizkid (Level 2)
Blademaster (Level 1)
Bru->Bru->Ber->Bru->HR->HR->MBm->Fin->Fin->WK->WK->Iro->Fin->Bru->
-- Equipment -------------------------------------------------
[a] [ Armor ] phaseshift armor [2/2] (100%) (A)
[b] [ Weapon ] double chainsaw (8d7) (P)
[c] [ Boots ] antigrav phaseshift boots [4/4] (100%) (A)
[d] [ Prepared ] shotgun (8d3) [1/1]
-- Inventory -------------------------------------------------
[a] tactical rocket launcher (6d6) [5/5]
[b] plasmatic super shotgun (8d4)x2 [2/2]
[c] burst minigun (1d8)x12 [400/400] (F1)
[d] shotgun shell (x50)
[e] shotgun shell (x50)
[f] rocket (x10)
[g] rocket (x10)
[h] large med-pack
[i] large med-pack
[j] large med-pack
[k] large med-pack
[l] large med-pack
[m] large med-pack
[n] large med-pack
[o] large med-pack
[p] large med-pack
[q] technical mod pack
[r] bulk mod pack
-- Resistances -----------------------------------------------
Bullet - internal 60% torso 90% feet 60%
Melee - internal 60% torso 90% feet 60%
Shrapnel - internal 60% torso 90% feet 60%
Acid - internal 60% torso 60% feet 60%
Fire - internal 60% torso 60% feet 60%
Plasma - internal 60% torso 60% feet 60%
-- Kills -----------------------------------------------------
5 former humans
5 former sergeants
13 former captains
15 imps
10 demons
10 lost souls
12 cacodemons
16 hell knights
16 barons of hell
5 former commandos
10 mancubi
2 Cyberdemons
1 Spider Mastermind
16 zealots
20 cultists
16 fanatics
16 ackolytes
20 ackolytes
16 zealots
5 abaddons
22 belphegors
5 berserkers
5 bruiser demons
15 cacolanterns
16 cyber barons of hell
17 cyber belphegors
34 cyber hell knights
16 cybruisers
30 dark imps
8 diabloists
2 greater barons
3 greater cyberbarons
4 hectebi
5 ice demons
5 former majors
1 former sniper
3 former specialists
40 sand demons
5 suicide skulls
1 battlelord
10 captains
5 commanders
2 cycloid emperors
5 enforcers
12 octabrains
1 overlord
5 pig cops
10 troopers
30 undead warriors
15 crusaders
1 inquisitor
15 reavers
150 dogs
240 guards
60 schutzstaffels
22 anubis ministers
1 arch-lich
6 avatars
40 brutes
18 cacolichs
8 eyesores
58 skeleton archers
8 sjas!njqh>
152 sdw!
56 s+ueua^aj
74 sqjo hoj+sap 9 y>jeas
-- History ---------------------------------------------------
On level 0 he assembled a chainsword!
On level 0 he assembled a chainsword!
On level 0 he assembled a tactical rocket launcher!
On level 0 he assembled a burst cannon!
On level 0 he assembled a double chainsaw!
On level 0 he assembled a plasmatic shrapnel!
On level 0 he assembled a antigrav boots!
-- Messages --------------------------------------------------
You see : bloody corpse
You need to taste blood!
You need to taste blood!
You need to taste blood!
You need to taste blood!
You need to taste blood!
You need to taste blood!
You see : wall
You need to taste blood!
You need to taste blood!
You see : wall
You need to taste blood!
You need to taste blood!
You need to taste blood!
You need to taste blood!
You need to taste blood!
--------------------------------------------------------------
--- End code ---
yaflhdztioxo:
Tor, if you'd actually hang around on IRC and play WolfRL you could probably cajole me into finishing and releasing it.
Just a thought.
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