DoomRL > Releases
The Elevator of Dimensions (0.9.2)
shark20061:
--- Quote from: Tormuse on April 20, 2013, 20:47 ---And as Appuru said, that Prosperity Rune is way overpowered, partly due to the duration, I think. It lasted me for a couple of levels with plenty of time to spare!
--- End quote ---
That's intentional. The runes last until you grab a new one. But I was asking yafl on IRC while I was playing if my health going to 250% was actually a bug. It could probably be nerfed and not bother anyone.
--- Quote from: Tormuse on April 20, 2013, 20:47 ---I recognize that it's supposed to be a breather and that's fine; it's just a bit too long of a breather with too little variety of enemies, (plus the fact that they give you almost no experience) but then there isn't a whole lot of variety within the original Wolfenstein enemies anyway. (Mostly different-clothinged guys with similar guns) I think Elite Formers would be a bit out of place in a Wolfenstein-themed level, but maybe you could put in Grosse? (The boss of the first episode; you could call them "Grosse clones" so you can have more of them) :D Maybe you could put in the Hitler clones that shoot fireballs from episode 3! (As shown in this video) Heck, maybe you could even put in Hitler himself as a final boss! :P (Also shown in that video; you would, of course, have to make him a two-stage boss) ;) Come to think of it, you could probably throw the Angel of Death in there, considering it was lifted from the Spear of Destiny expansion to Wolfenstein in the first place.
--- End quote ---
Yeah, I was actually expecting one of the bosses to show up during that level. I got caught off guard when it just ended.
--- Quote from: Tormuse on April 20, 2013, 20:47 ---Yes, especially considering the kind of game this is, where death is a minor, temporary inconvenience, rather than the end of the game. Nightmare! can afford to be a lot less forgiving. (I sure hope I don't regret saying that!) :P Incidentally, I'd just like to say that as a game mechanic, it works very well and makes quite a fun game. :)
--- End quote ---
I, at the very least, expected N! to spawn WAY more enemies but... it might be a good change to make them super strong instead.
yaflhdztioxo:
Some good feedback. I never considered prosperity could be a game breaker; in the Skulltag Arena it always seemed to be one of the least popular runes. Would simply scaling its benefits to 150% or 200% be enough?
I think spawning more enemies on N! would drag the game on for too long. The same logic leaves me wary of adding a toughness or health tweak, but I could fiddle with adding a todamall bonus (+1 for UV +2 for N!). That should make the swarms more dangerous without majorly impacting the bosses. I would have thought the speed penalty the player gets on N! would be enough to prevent the player from stemming the swarm... It stopped me :/. On the flip side should ITYTD be made easier, and if so how?
I'm going to nix the boss enemies for Level 3 idea though; gotta keep SOME unique things for WolfRL after all. Which I should probably start working on again soon. If elite guards doesn't work I may consider a mini-hans or two.
Tormuse:
Well, this shows how bad my will power is, playing this game with exams coming up. :P Here you go:
Spoiler: Tourist Angelic (click to show/hide)--------------------------------------------------------------
DoomRL (0.9.9.7) roguelike post-mortem character dump
Module : Elevator of Dimensions (0.8.0)
--------------------------------------------------------------
Tormuse, level 14 Marine
Toured the world with 1 clones in the Elevator of Dimensions.
He survived 76248 turns and scored 436566 points.
He played for 12 hours, 27 minutes and 9 seconds.
He opposed the Nightmare!
He killed 1472 out of 1472 hellspawn. (100%)
This ass-kicking marine killed all of them!
-- Awards ----------------------------------------------------
Tourist (Angelic)
-- Graveyard -------------------------------------------------
#---X---#
################.......################
##.....................................##
#.......................................#
#..|.................................|..#
#################.......#################
#.......|.............................+.#
#.......................................#
#..............##.......##..............#
#.......................................#
#.......................................#
#..............##.......##..............#
#%.................. ..................%#
#######...........................#######
#######...............#######
#######=.=#######
#.......#
|.......|
#.\...].#
###---###
-- Statistics ------------------------------------------------
Health 47/60 Experience 86379/14
ToHit Ranged +0 ToHit Melee +4 ToDmg Ranged +4 ToDmg Melee +10
-- Traits ----------------------------------------------------
Class : Marine
Tough as nails (Level 2)
Son of a bitch (Level 4)
Reloader (Level 2)
Brute (Level 2)
Berserker (Level 1)
Badass (Level 1)
Shottyman (Level 1)
Army of the Dead (Level 1)
SoB->SoB->Rel->Rel->SM->Bad->MAD->Bru->Bru->Ber->SoB->TaN->TaN->SoB->
-- Equipment -------------------------------------------------
[a] [ Armor ] nothing
[b] [ Weapon ] piercing chainsaw (4d7)
[c] [ Boots ] tactical boots [0/0] (100%)
[d] [ Prepared ] assault shotgun (8d3) [6/6] (P1)
-- Inventory -------------------------------------------------
[a] shotgun (8d3) [1/1]
[b] chaingun (1d6)x4 [40/40]
[c] gatling gun (1d7)x6 [60/60]
[d] plasma rifle (1d7)x6 [40/40] (S1)
[e] super shotgun (9d4)x2 [2/2] (P1)
[f] missile launcher (6d6) [4/4] (N1)
[g] phaseshift armor [2/2] (71%) (A)
[h] combat knife (2d5)
[i] 10mm ammo (x40)
[j] shotgun shell (x50)
[k] shotgun shell (x2)
[l] power cell (x50)
-- Resistances -----------------------------------------------
Bullet - internal 60% torso 60% feet 60%
Melee - internal 60% torso 60% feet 60%
Shrapnel - internal 60% torso 60% feet 60%
Acid - internal 60% torso 60% feet 60%
Fire - internal 60% torso 60% feet 60%
Plasma - internal 60% torso 60% feet 60%
-- Kills -----------------------------------------------------
5 former humans
5 former sergeants
13 former captains
15 imps
10 demons
10 lost souls
12 cacodemons
16 hell knights
16 barons of hell
5 former commandos
10 mancubi
2 Cyberdemons
1 Spider Mastermind
16 zealots
20 cultists
16 fanatics
16 ackolytes
20 ackolytes
16 zealots
5 abaddons
22 belphegors
5 berserkers
5 bruiser demons
15 cacolanterns
16 cyber barons of hell
17 cyber belphegors
34 cyber hell knights
16 cybruisers
30 dark imps
8 diabloists
2 greater barons
3 greater cyberbarons
4 hectebi
5 ice demons
5 former majors
1 former sniper
3 former specialists
40 sand demons
5 suicide skulls
1 battlelord
10 captains
5 commanders
2 cycloid emperors
5 enforcers
12 octabrains
1 overlord
5 pig cops
10 troopers
30 undead warriors
15 crusaders
1 inquisitor
15 reavers
150 dogs
240 guards
60 schutzstaffels
22 anubis ministers
1 arch-lich
6 avatars
40 brutes
18 cacolichs
8 eyesores
58 skeleton archers
2 skeletal dragons
8 sjas!njqh>
152 sdw!
56 s+ueua^aj
74 sqjo hoj+sap 9 y>jeas
-- History ---------------------------------------------------
On level 0 he assembled a gatling gun!
On level 0 he assembled a tactical shotgun!
On level 0 he assembled a micro launcher!
On level 0 he assembled a chainsword!
On level 0 he assembled a piercing blade!
On level 0 he assembled a tactical boots!
-- Messages --------------------------------------------------
You hit arch-lich. You're going berserk! You need to taste blood!
You hit arch-lich. You need to taste blood!
You hit arch-lich. You need to taste blood!
You hit arch-lich. You need to taste blood!
You hit arch-lich. You're going berserk! You need to taste blood!
You hit arch-lich. Arch-lich dies. You need to taste blood!
You need to taste blood!
You need to taste blood!
You need to taste blood!
You need to taste blood!
You need to taste blood!
You need to taste blood!
You need to taste blood!
You need to taste blood!
You see : portal
You need to taste blood!
--------------------------------------------------------------
--- End code ---
I didn't actually play for 12 hours; I just left the game on while doing other things, like sleeping. :) As I indicated before, I tried a MAD build this time and it was much more successful. (And less time-consuming in areas like level 2) Later on, I also got Berserker trait and a Piercing Chainsaw, so I guess this was the game of armour-piercing weaponry! :D (Incidentally, what's up with the Chainsaws that I can't select with the numbered keys? Pushing 0 gives me the message "You don't have a chainsaw")
The only death happened while fighting the Arch-Lich. I was at 180% health and berserk and I spontaneously died. The culprit seems to have been that one tiny square of void at the centre of the map. I can't remember if I was moving at the time; I think it may have appeared under my feet while I was chainsawing the Arch-Lich. (Seems like a bit of a dick move; hmph! Spoiled my otherwise deathless game) I had been happily chainsawing away at him while he was invulnerable, since he kept my berserk charged, but after that spontaneous death, I switched to corner-shooting him with the Shotgun for a while, because I wasn't sure what had happened and I lost some of my supplies to the explosions after they got scattered all over the place. I only recovered one med pack, so I had to be careful after that, but ended up switching back to the Chainsaw for the coup de gras. :)
The Berserker trait was a big help for an extended section of level 5, which kind of became a game of Whack-a-Mole, standing at the centre of the map, Chainsawing each enemy as they teleported in. By funny coincidence, I happened to choose to wander off to heal myself at the exact moment the Overlord appeared, which made it a bit awkward to get back to him, but his second hit against me made me berserk and then I just charged him and finished him off.
I was surprised to find that the Phaseshift Armour regenerated and... is also indestructible? :o I wish I'd found that during my previous game; it would have been a big help! (Heh, it seems that I forgot to put it back on after I died; oh well...) :P
--- Quote from: yaflhdztioxo on April 20, 2013, 21:50 ---Some good feedback. I never considered prosperity could be a game breaker; in the Skulltag Arena it always seemed to be one of the least popular runes. Would simply scaling its benefits to 150% or 200% be enough?
--- End quote ---
I think it would be good for the Runes to be balanced, but I find it hard to say how to balance them, because quite frankly, I don't know what most of the Runes do. :| Is there a listing of what they all do somewhere?
--- Quote from: yaflhdztioxo on April 20, 2013, 21:50 ---I think spawning more enemies on N! would drag the game on for too long. The same logic leaves me wary of adding a toughness or health tweak, but I could fiddle with adding a todamall bonus (+1 for UV +2 for N!). That should make the swarms more dangerous without majorly impacting the bosses.
--- End quote ---
Could be a good compromise; I guess I'll have to keep on my toes in the next version. :)
--- Quote from: yaflhdztioxo on April 20, 2013, 21:50 ---I'm going to nix the boss enemies for Level 3 idea though; gotta keep SOME unique things for WolfRL after all. Which I should probably start working on again soon. If elite guards doesn't work I may consider a mini-hans or two.
--- End quote ---
No Hitler? Awww... :P (I mean shite!) ;)
Tormuse:
So, I guess I wasn't done with this mod. :P I decided to try out a Gunrunner build this time.
Spoiler: Mortem (click to show/hide)--------------------------------------------------------------
DoomRL (0.9.9.7) roguelike post-mortem character dump
Module : Elevator of Dimensions (0.8.0)
--------------------------------------------------------------
Tormuse, level 14 Scout
Toured the world with 13 clones in the Elevator of Dimensions.
He survived 66016 turns and scored 443768 points.
He played for 11 hours, 21 minutes and 17 seconds.
He opposed the Nightmare!
He killed 1472 out of 1472 hellspawn. (100%)
This ass-kicking marine killed all of them!
-- Awards ----------------------------------------------------
Tourist (Platinum)
-- Graveyard -------------------------------------------------
#---X---#
################.......################
##.....................................##
#.......................................#
#..|....................................#
#################.......#################
#.......|...................%...|.......#
#.......................................#
#..............##.......##..............#
#.......................................#
#.......................................#
#..............##.......##..............#
#%.................. ..................%#
#######...........................#######
#######...............#######
#######=.=#######
#...}...#
|.......|
#.\...].#
###---###
-- Statistics ------------------------------------------------
Health 120/70 Experience 86369/14
ToHit Ranged +4 ToHit Melee +4 ToDmg Ranged +0 ToDmg Melee +0
-- Traits ----------------------------------------------------
Class : Scout
Ironman (Level 2)
Finesse (Level 2)
Hellrunner (Level 2)
Reloader (Level 2)
Eagle Eye (Level 2)
Juggler (Level 1)
Dodgemaster (Level 1)
Shottyman (Level 1)
Gunrunner (Level 1)
Rel->Rel->SM->HR->Fin->Jug->HR->DM->MGr->Iro->Fin->EE->EE->Iro->
-- Equipment -------------------------------------------------
[a] [ Armor ] nothing
[b] [ Weapon ] plasmatic double shotgun (9d3)x2 [2/2]
[c] [ Boots ] tactical boots [0/0] (100%)
[d] [ Prepared ] railgun (8d8) [40/40] (N1)
-- Inventory -------------------------------------------------
[a] shotgun (8d3) [1/1]
[b] tactical shotgun (8d3) [5/5]
[c] micro launcher (5d5) [1/1]
[d] chaingun (1d6)x4 [40/40]
[e] missile launcher (6d7) [3/4] (P1)
[f] 10mm ammo (x100)
[g] 10mm ammo (x40)
[h] shotgun shell (x50)
[i] shotgun shell (x43)
[j] power cell (x20)
[k] power cell (x50)
[l] large med-pack
[m] large med-pack
-- Resistances -----------------------------------------------
None
-- Kills -----------------------------------------------------
5 former humans
5 former sergeants
13 former captains
15 imps
10 demons
10 lost souls
12 cacodemons
16 hell knights
16 barons of hell
5 former commandos
10 mancubi
2 Cyberdemons
1 Spider Mastermind
16 zealots
20 cultists
16 fanatics
16 ackolytes
20 ackolytes
16 zealots
5 abaddons
22 belphegors
5 berserkers
5 bruiser demons
15 cacolanterns
16 cyber barons of hell
17 cyber belphegors
34 cyber hell knights
16 cybruisers
30 dark imps
8 diabloists
2 greater barons
3 greater cyberbarons
4 hectebi
5 ice demons
5 former majors
1 former sniper
3 former specialists
40 sand demons
5 suicide skulls
1 battlelord
10 captains
5 commanders
2 cycloid emperors
5 enforcers
12 octabrains
1 overlord
5 pig cops
10 troopers
30 undead warriors
15 crusaders
1 inquisitor
15 reavers
150 dogs
240 guards
60 schutzstaffels
22 anubis ministers
1 arch-lich
6 avatars
40 brutes
18 cacolichs
8 eyesores
58 skeleton archers
2 skeletal dragons
8 sjas!njqh>
152 sdw!
56 s+ueua^aj
74 sqjo hoj+sap 9 y>jeas
-- History ---------------------------------------------------
On level 0 he assembled a tactical armor!
On level 0 he assembled a tactical shotgun!
On level 0 he assembled a gatling gun!
On level 0 he assembled a tactical boots!
On level 0 he assembled a micro launcher!
On level 0 he assembled a plasmatic shrapnel!
-- Messages --------------------------------------------------
You swap your weapons instantly!
You start running!
The missile hits arch-lich. You dodge! Boom!
The missile hits arch-lich.
You see : arch-lich (mortally wounded) | pool of blood | [ m ]ore
Boom!
You swap your weapons instantly!
You are hit!
The skeletal dragon dies. You dodge! You dodge! You dodge!
You dodge! The missile hits the skeletal dragon.
You see : arch-lich (almost dead) | pool of blood | [ m ]ore
Arch-lich hits you.
Arch-lich dies.
There is a large med-pack lying here.
You picked up a large med-pack.
You stop running. There is rocket (x5) lying here.
--------------------------------------------------------------
--- End code ---
Once it got going, it was devastating to boss monsters like the Cyberdemons, Overlord, Battlelord, Mastermind, and Cycloid Emperors. (By then, I had the Plasmatic Double Shotgun and I just danced back and forth, two squares away from them, firing and reloading simultaneously with each movement) It was also pretty effective in the second level against the hordes of huge Barons, although I still died there due to the yellow one that makes the room explode. (Can't remember that guy's name) And then I got cornered in the elevator by *four* of those yellow guys and lost a bunch of lives. :| It was fun, for a bit, to charge around Wolfenstein with my Tactical Shotgun, but I couldn't do it too long due to lack of shells, but I made up for it on level 4 by charging around with my Micro Launcher. :D
Oh, and I *still* stepped in that void square while facing the Arch-Lich. *sigh* I was hoping to see some of those special attacks that yaflhdztioxo talked up, and I thought if I ran around out in the open this time I would get to see it, but I didn't see anything special beyond a bunch of fireballs hurled my way. Perhaps my Plasmatic Double Shotgun and Nano-modded Railgun were just doing too much damage too quickly and kept plunging him back into his invulnerable state before he could do anything. With my agility-modded Phaseshift suit, Tactical Boots, and HR 2, I was moving pretty fast, and therefore shooting pretty fast.
yaflhdztioxo:
Clearly experience gains need to be further decreased...
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