Other Roguelikes > Berserk!

Berserk! 0.8 - Release Candidate 2

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Kornel Kisielewicz:

--- Quote from: Adral on January 14, 2007, 15:59 ---I'm really glad you had fun!

--- End quote ---
Yeah, it's realy fun to watch you out run those packs of Mandagores :D.


--- Quote from: Blade on January 14, 2007, 16:04 ---I liked Candidate 1, but Candidate 2 seems to be even better! I can't even imagine, how good will be Release!))

--- End quote ---
Not much better unfortunately, because I have most of the features that I wanted for 0.8 already in. But work on 0.9 will start soon ;> Berserk! is realy fun to code!


--- Quote from: Blade on January 14, 2007, 16:04 ---Replay feature is great! But... maybe i haven't got something, it seems a bit too fast.)) Is it any way to slow it down a little?

--- End quote ---
This is only a rudimentary version of the replay mode. An enhanced one will come out soon.


--- Quote from: Blade on January 14, 2007, 16:04 ---I will post my record and mortem as soon as i will have time to play, tommorow(already it's today) i have an exam, and it's 02:02, so i'm going to sleep!))

--- End quote ---
Good luck with the exam!

TFoN:
Maybe set up some branches for the Berserk forum, including a Post Mortem? It'll also give it a more important feel :)

First try. Made some terrible choices of attributes, so I'm not too disapointed with my game length.
Problem is that at 12 END I still couldn't take Running.

-- Berserk! (0.8 RC 2) Post Mortem -----------------------------------

  Character name  : Bob
  Game type       : Endless
  Nights survived : 3
  Monsters killed : 248

  STR: 13  DEX: 11  END: 12  WIL: 14
  Speed: 106  HP: -2/110  EN: 120/130
  Base damage: 2d6+4  Weight: 12

-- Graveyard ---------------------------------------------------------

  #...................................#......#......
  ..................................%.............##
  #.......................:........:..##............
  ....#...b...............%...%........#...........M
  .................#...........#....................
  .................#.b..........:..%................
  .......#............%.....%..%%...............#...
  .................%.:....%...%:............#.......
  ...................#%...%...%%.......#............
  .#............#....M%%:%%.:.:..%..................
  ##.....%.........%B.%.:%B%%%%%....#.#.............
  ...................@@.%.%::%.%.%%..................
  ...................%...%%.%M.%............M.......
  ........................%.%%%:............i....#..
  ..........................b..%......#..#..........
  .#.......#........................................
  ......................%...................#.......
  .....................:............................
  ................................#.................
  .................................................B
  ................................................#.
  ....#................#...............#.#..........
  ...............#..........##.............#........
  ....#...#......M....#.................#...........
  ..................................................

-- Weapons left ------------------------------------------------------

  Cannon (0/1)  Crossbow (12/6)  Knives (10)  Bombs (5)  FairyDust (1)

-- Kills (248) -------------------------------------------------------

  24 bulldemons
  168 beasts
  17 mandagores
  39 imps

-- Skills (3) --------------------------------------------------------

  Sweep attack (level 3)

-- Messages ----------------------------------------------------------

 You evade.
 You hit the mandagore!
 You hear a howl!
 You hear a howl!
 The beast dies!
 The beast dies!
 The beast dies!
 The mandagore hits you!
 You die!...
 Press <Enter>

-- Achievements ------------------------------------------------------

  Max kills in one turn    : 3
  Longest killing sequence : 6 kills in 6 turns.
  Survived for             : 956 turns
  Died on                  : Fields
  Reason of death          : killed by a mandagore


--- End code ---

Malek Deneith:
Recording is fun... as for new monsters - havn't seen any so far - probably need to train my tactical aproach to the new Berserk, as so far my longest "life" was 3 nights... BTW how are points given out at end of night? (I got 4 after first night but one after second? O.o)

Oh, and I like the "night lenght counter" very much ^^

TFoN:
Second try.

Running's still a must-have. Impale's ok, and maybe once I manage to push a couple more ranks into it I'll have a more solid opinion. Sweep(3) isn't nearly as good as I had hoped.

My 1-turn massacre is the result of a well-placed cannon attack on a Wraith et al, which led me to think maybe there should be a distinction between cannon slaughter and HtH sprees.

-- Berserk! (0.8 RC 2) Post Mortem -----------------------------------

  Character name  : Bob
  Game type       : Endless
  Nights survived : 7
  Monsters killed : 524

  STR: 14  DEX: 11  END: 12  WIL: 15
  Speed: 106  HP: 0/110  EN: 25/135
  Base damage: 2d6+5  Weight: 12

-- Graveyard ---------------------------------------------------------

  ..................................................
  ..................Mb.bN............N..............
  ........b.........BM@@bih.b..b.....................
  .................:WssN............................
  ..b........##/.i../Ms###..#/####..##/##...........
  ...........#.../...bh..#.#.....#..#...#....###....
  .....###.#.#...#.#.MN..#.#.....#..#...#....#.#....
  .....#...#..####..##.###.#.....#../...#....#.#....
  .....#..............b....#.....#..#####..../.#....
  .....##/..%...............###/##...........#/#....
  ..................................................
  ..........%.......................................
  ............:.......B.............................
  ......%....%......................................
  ..........%..#####/##.............................
  ..........%........./..####.......................
  ....##/##...M#......#M#..M/.......................
  ....#...#....########.#...#.......................
  ....#.../.............##/##.......................
  ....#####..#####................#//##......#/#....
  .........../...#................#...#......#.#....
  ...........##/##................#####......#/#....
  ..................................................
  ..................................................
  ..................................................

-- Weapons left ------------------------------------------------------

  Crossbow (9/60)  Knives (9)  Bombs (3)  FairyDust (1)

-- Kills (524) -------------------------------------------------------

  63 bulldemons
  301 beasts
  42 mandagores
  6 nightmares
  62 imps
  7 phasehounds
  40 skeletons
  3 wraiths

-- Skills (7) --------------------------------------------------------

  Running (level 3)
  Sweep attack (level 3)
  Impale attack (level 1)

-- Messages ----------------------------------------------------------

 The beast misses you.
 You evade.
 You evade.
 You evade.
 You hit the mandagore!
 You evade.
 The mandagore misses you.
 The skeleton hits you!
 You die!...
 Press <Enter>

-- Achievements ------------------------------------------------------

  Max kills in one turn    : 17
  Longest killing sequence : 17 kills in 1 turns.
  Survived for             : 2582 turns
  Died on                  : Town
  Reason of death          : killed by a skeleton


Wraiths are hell on earth, and I'm not sure I understand phasehounds. They teleport after attacking?

The moment I noticed equipment's comulitive, I started balancing bomb/cannon accordingly. Cannons are superior by far, but a well-placed bomb's good enough to shake formations up.

vodnyk:
first try, surrived 1 night seeing this:

Max kills in one turn    : 4
Longest killing sequence : 6 kills in 0 turns.
Survived for             : 304 turns
Died on                  : Forest
Reason of death          : suicide

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